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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/TextureSettingsDialog.h $Modtime:: $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if !defined(AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_)
- #define AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #ifdef WW3D_DX8
- // Forward delcarations
- class TextureClass;
- #include "Resource.H"
- /////////////////////////////////////////////////////////////////////////////
- //
- // TextureSettingsDialogClass
- //
- class TextureSettingsDialogClass : public CDialog
- {
- // Construction
- public:
- TextureSettingsDialogClass (IndirectTextureClass *ptexture, IndirectTextureClass *poriginal_texture, CWnd *pParent = NULL);
- virtual ~TextureSettingsDialogClass (void);
- // Dialog Data
- //{{AFX_DATA(TextureSettingsDialogClass)
- enum { IDD = IDD_TEXTURE_SETTINGS };
- CComboBox m_TypeCombo;
- CSpinButtonCtrl m_FrameRateSpin;
- CSpinButtonCtrl m_FrameCountSpin;
- //}}AFX_DATA
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(TextureSettingsDialogClass)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(TextureSettingsDialogClass)
- virtual BOOL OnInitDialog();
- virtual void OnOK();
- virtual void OnCancel();
- afx_msg void OnAnimationCheck();
- afx_msg void OnDestroy();
- afx_msg void OnBrowseButton();
- afx_msg void OnRestore();
- afx_msg void OnApply();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- public:
- ////////////////////////////////////////////////////////////
- //
- // Private methods
- //
- bool Were_Settings_Modified (void) const { return m_bWereSettingsModified; }
- protected:
- ////////////////////////////////////////////////////////////
- //
- // Protected methods
- //
- void Fill_Controls (TextureClass *ptexture);
- void Fill_Animation_Controls (TextureClass *ptexture);
- void Load_Textures_Into_Combo (void);
- void Load_Texture_Settings (void);
- void Paint_Thumbnail (void);
- private:
- ////////////////////////////////////////////////////////////
- //
- // Private member data
- //
- IndirectTextureClass * m_pTexture;
- IndirectTextureClass * m_pOriginalTexture;
- TextureClass * m_pStartingTexture;
- HBITMAP m_hThumbnail;
- bool m_bWereSettingsModified;
- };
- #endif //WW3D_DX8
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_)
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