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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3DView *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/Vector3RndCombo.cpp $Modtime:: $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "StdAfx.H"
- #include "Vector3RndCombo.H"
- #include "V3_Rnd.H"
- const char * const RANDOMIZER_NAMES[Vector3Randomizer::CLASSID_MAXKNOWN] =
- {
- "Solid Box",
- "Solid Sphere",
- "Hollow Sphere",
- "Solid Cylinder",
- };
- ////////////////////////////////////////////////////////////////////
- //
- // Fill_Vector3_Rnd_Combo
- //
- ////////////////////////////////////////////////////////////////////
- void
- Fill_Vector3_Rnd_Combo (HWND hcombobox)
- {
- ASSERT (Vector3Randomizer::CLASSID_MAXKNOWN == (sizeof (RANDOMIZER_NAMES) / sizeof (char *)));
- //
- // Add all the strings to the combobox
- //
- for (int index = 0; index < Vector3Randomizer::CLASSID_MAXKNOWN; index ++) {
- ::SendMessage (hcombobox, CB_ADDSTRING, 0, (LPARAM)RANDOMIZER_NAMES[index]);
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////////
- //
- // Combo_Index_From_Vector3_Rnd
- //
- ////////////////////////////////////////////////////////////////////
- int
- Combo_Index_From_Vector3_Rnd (Vector3Randomizer *randomizer)
- {
- int index = 0;
- if (randomizer != NULL) {
- index = (int)randomizer->Class_ID ();
- }
- // Return the index to the caller
- return index;
- }
- ////////////////////////////////////////////////////////////////////
- //
- // Vector3_Rnd_From_Combo_Index
- //
- ////////////////////////////////////////////////////////////////////
- Vector3Randomizer *
- Vector3_Rnd_From_Combo_Index (int index, float value1, float value2, float value3)
- {
- Vector3Randomizer *randomizer = NULL;
- //
- // What type of randomizer should we create?
- //
- switch (index)
- {
- case Vector3Randomizer::CLASSID_SOLIDBOX:
- randomizer = new Vector3SolidBoxRandomizer (Vector3 (value1, value2, value3));
- break;
- case Vector3Randomizer::CLASSID_SOLIDSPHERE:
- randomizer = new Vector3SolidSphereRandomizer (value1);
- break;
- case Vector3Randomizer::CLASSID_HOLLOWSPHERE:
- randomizer = new Vector3HollowSphereRandomizer (value1);
- break;
- case Vector3Randomizer::CLASSID_SOLIDCYLINDER:
- randomizer = new Vector3SolidCylinderRandomizer (value1, value2);
- break;
- }
- // Return a pointer to the new randomizer
- return randomizer;
- }
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