| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/ViewerAssetMgr.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 6/27/01 1:39p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "StdAfx.h"
- #include "ViewerAssetMgr.H"
- #include "texture.h"
- #include "ww3d.h"
- #include "Utils.H"
- ////////////////////////////////////////////////////////////////////////
- //
- // Load_3D_Assets
- //
- ////////////////////////////////////////////////////////////////////////
- bool
- ViewerAssetMgrClass::Load_3D_Assets (FileClass &w3dfile)
- {
- //
- // Allow the base class to process
- //
- bool retval = WW3DAssetManager::Load_3D_Assets (w3dfile);
- if (retval) {
-
- }
- return retval;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Get_Texture
- //
- ////////////////////////////////////////////////////////////////////////
- TextureClass *
- ViewerAssetMgrClass::Get_Texture (const char * tga_filename, TextureClass::MipCountType mip_level_count)
- {
- //
- // See if the texture has already been loaded.
- //
- StringClass lower_case_name(tga_filename,true);
- _strlwr(lower_case_name.Peek_Buffer());
- TextureClass* tex = TextureHash.Get(lower_case_name);
- //
- // Check to see if this texture is "missing"
- //
- if (!tex) {
- Find_Missing_Textures (m_MissingTextureList, tga_filename);
- }
- //
- // Create the texture
- //
- TextureClass * texture = WW3DAssetManager::Get_Texture(tga_filename, mip_level_count);
- return texture;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Open_Texture_File_Cache
- //
- ////////////////////////////////////////////////////////////////////////
- void
- ViewerAssetMgrClass::Open_Texture_File_Cache (const char * /*prefix*/)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Close_Texture_File_Cache
- //
- ////////////////////////////////////////////////////////////////////////
- void
- ViewerAssetMgrClass::Close_Texture_File_Cache (void)
- {
- return ;
- }
|