ViewerAssetMgr.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/W3DView/ViewerAssetMgr.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 4/12/01 3:00p $*
  29. * *
  30. * $Revision:: 7 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __VIEWER_ASSETMGR_H
  39. #define __VIEWER_ASSETMGR_H
  40. #include "AssetMgr.H"
  41. /////////////////////////////////////////////////////////////////////////////
  42. //
  43. // ViewerAssetMgrClass
  44. //
  45. /////////////////////////////////////////////////////////////////////////////
  46. class ViewerAssetMgrClass : public WW3DAssetManager
  47. {
  48. public:
  49. ///////////////////////////////////////////////////
  50. // Public constructors/destructors
  51. ///////////////////////////////////////////////////
  52. ViewerAssetMgrClass (void) {}
  53. virtual ~ViewerAssetMgrClass (void) {}
  54. ///////////////////////////////////////////////////
  55. // Public methods
  56. ///////////////////////////////////////////////////
  57. //
  58. // Base class overrides
  59. //
  60. virtual bool Load_3D_Assets (FileClass &w3dfile);
  61. virtual TextureClass * Get_Texture(const char * filename, TextureClass::MipCountType mip_level_count=TextureClass::MIP_LEVELS_ALL);
  62. //
  63. // Missing texture methods
  64. //
  65. void Start_Tracking_Textures (void) { m_MissingTextureList.Delete_All (); }
  66. DynamicVectorClass<CString> & Get_Missing_Texture_List (void) { return m_MissingTextureList; }
  67. //
  68. // Texture caching overrides
  69. //
  70. virtual void Open_Texture_File_Cache(const char * /*prefix*/);
  71. virtual void Close_Texture_File_Cache();
  72. private:
  73. ///////////////////////////////////////////////////
  74. // Private member data
  75. ///////////////////////////////////////////////////
  76. DynamicVectorClass<CString> m_MissingTextureList;
  77. };
  78. #endif //__VIEWER_ASSETMGR_H