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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/ViewerAssetMgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/12/01 3:00p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __VIEWER_ASSETMGR_H
- #define __VIEWER_ASSETMGR_H
- #include "AssetMgr.H"
- /////////////////////////////////////////////////////////////////////////////
- //
- // ViewerAssetMgrClass
- //
- /////////////////////////////////////////////////////////////////////////////
- class ViewerAssetMgrClass : public WW3DAssetManager
- {
- public:
- ///////////////////////////////////////////////////
- // Public constructors/destructors
- ///////////////////////////////////////////////////
- ViewerAssetMgrClass (void) {}
- virtual ~ViewerAssetMgrClass (void) {}
-
- ///////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////
- //
- // Base class overrides
- //
- virtual bool Load_3D_Assets (FileClass &w3dfile);
- virtual TextureClass * Get_Texture(const char * filename, TextureClass::MipCountType mip_level_count=TextureClass::MIP_LEVELS_ALL);
- //
- // Missing texture methods
- //
- void Start_Tracking_Textures (void) { m_MissingTextureList.Delete_All (); }
- DynamicVectorClass<CString> & Get_Missing_Texture_List (void) { return m_MissingTextureList; }
- //
- // Texture caching overrides
- //
- virtual void Open_Texture_File_Cache(const char * /*prefix*/);
- virtual void Close_Texture_File_Cache();
- private:
- ///////////////////////////////////////////////////
- // Private member data
- ///////////////////////////////////////////////////
- DynamicVectorClass<CString> m_MissingTextureList;
- };
- #endif //__VIEWER_ASSETMGR_H
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