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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : W3DView *
- * *
- * $Archive:: /Commando/Code/Tools/W3DView/ViewerScene.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 3/14/01 6:41p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __VIEWER_SCENE_H
- #define __VIEWER_SCENE_H
- #include "Scene.H"
- #include "AABox.H"
- #include "Sphere.H"
- class RenderObjIterator;
- ///////////////////////////////////////////////////////////////////////////
- //
- // ViewerSceneClass
- //
- class ViewerSceneClass : public SimpleSceneClass
- {
- public:
- ///////////////////////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- ViewerSceneClass (void)
- : m_AllowLODSwitching (false) { }
- virtual ~ViewerSceneClass (void) { }
-
- ///////////////////////////////////////////////////////////////////
- //
- // Public methods
- //
- //
- // Overrides from SimpleSceneClass
- //
- virtual void Visibility_Check (CameraClass *pcamera);
- virtual void Add_Render_Object(RenderObjClass * obj);
- virtual void Customized_Render(RenderInfoClass & rinfo);
- //
- // Inline accessors
- //
- virtual void Allow_LOD_Switching (bool onoff) { m_AllowLODSwitching = onoff; }
- virtual bool Are_LODs_Switching (void) { return m_AllowLODSwitching; }
- //
- // General methods
- //
- virtual void Add_To_Lineup (RenderObjClass *obj);
- virtual void Clear_Lineup (void);
- virtual AABoxClass Get_Line_Up_Bounding_Box (void);
- bool Can_Line_Up (RenderObjClass *obj);
- bool Can_Line_Up (int class_id);
- void Recalculate_Fog_Planes (void);
- virtual SphereClass Get_Bounding_Sphere (void);
- //
- // Line-Up list iteration
- //
- virtual SceneIterator * Create_Line_Up_Iterator (void);
- virtual void Destroy_Line_Up_Iterator (SceneIterator *iterator);
- private:
- ///////////////////////////////////////////////////////////////////
- //
- // Private member data
- //
- bool m_AllowLODSwitching;
- RefRenderObjListClass LineUpList;
- RefRenderObjListClass LightList;
- };
- #endif //__VIEWER_SCENE_H
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