ViewerScene.h 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : W3DView *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/W3DView/ViewerScene.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 3/14/01 6:41p $*
  29. * *
  30. * $Revision:: 6 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __VIEWER_SCENE_H
  39. #define __VIEWER_SCENE_H
  40. #include "Scene.H"
  41. #include "AABox.H"
  42. #include "Sphere.H"
  43. class RenderObjIterator;
  44. ///////////////////////////////////////////////////////////////////////////
  45. //
  46. // ViewerSceneClass
  47. //
  48. class ViewerSceneClass : public SimpleSceneClass
  49. {
  50. public:
  51. ///////////////////////////////////////////////////////////////////
  52. //
  53. // Public constructors/destructors
  54. //
  55. ViewerSceneClass (void)
  56. : m_AllowLODSwitching (false) { }
  57. virtual ~ViewerSceneClass (void) { }
  58. ///////////////////////////////////////////////////////////////////
  59. //
  60. // Public methods
  61. //
  62. //
  63. // Overrides from SimpleSceneClass
  64. //
  65. virtual void Visibility_Check (CameraClass *pcamera);
  66. virtual void Add_Render_Object(RenderObjClass * obj);
  67. virtual void Customized_Render(RenderInfoClass & rinfo);
  68. //
  69. // Inline accessors
  70. //
  71. virtual void Allow_LOD_Switching (bool onoff) { m_AllowLODSwitching = onoff; }
  72. virtual bool Are_LODs_Switching (void) { return m_AllowLODSwitching; }
  73. //
  74. // General methods
  75. //
  76. virtual void Add_To_Lineup (RenderObjClass *obj);
  77. virtual void Clear_Lineup (void);
  78. virtual AABoxClass Get_Line_Up_Bounding_Box (void);
  79. bool Can_Line_Up (RenderObjClass *obj);
  80. bool Can_Line_Up (int class_id);
  81. void Recalculate_Fog_Planes (void);
  82. virtual SphereClass Get_Bounding_Sphere (void);
  83. //
  84. // Line-Up list iteration
  85. //
  86. virtual SceneIterator * Create_Line_Up_Iterator (void);
  87. virtual void Destroy_Line_Up_Iterator (SceneIterator *iterator);
  88. private:
  89. ///////////////////////////////////////////////////////////////////
  90. //
  91. // Private member data
  92. //
  93. bool m_AllowLODSwitching;
  94. RefRenderObjListClass LineUpList;
  95. RefRenderObjListClass LightList;
  96. };
  97. #endif //__VIEWER_SCENE_H