| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070 |
- # Microsoft Developer Studio Project File - Name="W3DView" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Application" 0x0101
- CFG=W3DView - Win32 Compressed
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "W3DView.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "W3DView.mak" CFG="W3DView - Win32 Compressed"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "W3DView - Win32 Release" (based on "Win32 (x86) Application")
- !MESSAGE "W3DView - Win32 Debug" (based on "Win32 (x86) Application")
- !MESSAGE "W3DView - Win32 Profile" (based on "Win32 (x86) Application")
- !MESSAGE "W3DView - Win32 Compressed" (based on "Win32 (x86) Application")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""$/Commando/Code/Tools/W3DView", XRWAAAAA"
- # PROP Scc_LocalPath "."
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "W3DView - Win32 Release"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
- # ADD LINK32 mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /machine:I386 /out:"Run/W3DView.exe" /libpath:"..\..\Libs\release" /libpath:"..\..\miles6\lib\win" /libpath:"..\..\directx\lib"
- !ELSEIF "$(CFG)" == "W3DView - Win32 Debug"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WWDEBUG" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
- # ADD LINK32 mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Run/W3DViewD.exe" /libpath:"..\..\Libs\debug" /libpath:"..\..\miles6\lib\win" /libpath:"..\..\directx\lib"
- !ELSEIF "$(CFG)" == "W3DView - Win32 Profile"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Profile"
- # PROP BASE Intermediate_Dir "Profile"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 5
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Profile"
- # PROP Intermediate_Dir "Profile"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\sr\sr.h" /I "..\..\srsdk1x\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\wwctrl" /I "..\..\wwsaveload" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MT /W3 /GX /Zi /O2 /Ob2 /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "WWDEBUG" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 wwsaveload.lib wwctrl.lib sr.lib wwdebug.lib wwmath.lib ww3d.lib wwlib.lib vfw32.lib winmm.lib version.lib /nologo /subsystem:windows /machine:I386 /out:"Profile/W3DView.exe" /libpath:"..\..\Libs\release" /libpath:"..\..\srsdk1x\msvc6\lib\release"
- # ADD LINK32 ..\..\miles6\lib\win\mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"Profile\W3DView.exe" /libpath:"..\..\Libs\profile" /libpath:"..\..\srsdk1x\msvc6\lib\release" /libpath:"..\..\directx\lib"
- !ELSEIF "$(CFG)" == "W3DView - Win32 Compressed"
- # PROP BASE Use_MFC 6
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Compressed"
- # PROP BASE Intermediate_Dir "Compressed"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 6
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Compressed"
- # PROP Intermediate_Dir "Compressed"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\wwctrl" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "WWDEBUG" /Yu"stdafx.h" /FD /c
- # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\miles6\include" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\wwctrl" /I "..\..\wwsaveload" /I "..\..\wwaudio" /I "..\..\directx\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "WWDEBUG" /D "VIEW_COMPRESSED" /YX"stdafx.h" /FD /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 wwctrld.lib mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Compressed/W3DViewC.exe" /libpath:"..\..\Libs\debug" /libpath:"..\..\miles6\lib\win" /libpath:"..\..\directx\lib"
- # ADD LINK32 wwctrld.lib mss32.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2C.lib wwlib.lib vfw32.lib winmm.lib version.lib wwaudio.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Compressed\W3DViewC.exe" /libpath:"..\..\Libs\debug" /libpath:"..\..\miles6\lib\win" /libpath:"..\..\directx\lib"
- !ENDIF
- # Begin Target
- # Name "W3DView - Win32 Release"
- # Name "W3DView - Win32 Debug"
- # Name "W3DView - Win32 Profile"
- # Name "W3DView - Win32 Compressed"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Source File
- SOURCE=.\AddToLineupDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AdvancedAnimSheet.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AggregateNameDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AmbientLightDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AnimatedSoundOptionsDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AnimationPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AnimationSpeed.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AnimMixingPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AnimReportPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AssetInfo.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\AssetPropertySheet.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\BackgroundBMPDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\BackgroundColorDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\BackgroundObjectDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\BoneMgrDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\CameraDistanceDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\CameraSettingsDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ColorBar.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ColorPicker.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ColorPickerDialogClass.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ColorSelectionDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ColorUtils.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\DataTreeView.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\DeviceSelectionDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\DialogToolbar.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\DirectoryDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EditLODDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterColorPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterFramePropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterGeneralPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterInstanceList.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterLineGroupPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterLinePropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterParticlePropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterPhysicsPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterPropertySheet.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterRotationPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterSizePropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterUserPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\GammaDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Globals.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\GraphicView.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\HierarchyPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\MainFrm.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\MeshPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\OpacitySettingsDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\OpacityVectorDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ParticleBlurTimeKeyDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ParticleFrameKeyDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ParticleRotationKeyDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ParticleSizeDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\PlaySoundDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ResolutionDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\RestrictedFileDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\RingColorPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\RingGeneralPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\RingPropertySheet.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\RingSizePropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\SaveSettingsDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ScaleDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\SceneLightDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ScreenCursor.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\SoundEditDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\SphereColorPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\SphereGeneralPropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\SpherePropertySheet.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\SphereSizePropPage.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\StdAfx.cpp
- # ADD CPP /Yc"stdafx.h"
- # End Source File
- # Begin Source File
- SOURCE=.\TexturePathDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Toolbar.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Utils.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\Vector3RndCombo.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ViewerAssetMgr.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\ViewerScene.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\VolumeRandomDialog.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\W3DView.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\W3DView.rc
- # End Source File
- # Begin Source File
- SOURCE=.\W3DViewDoc.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\W3DViewView.cpp
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
- SOURCE=.\AddToLineupDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\AdvancedAnimSheet.h
- # End Source File
- # Begin Source File
- SOURCE=.\AggregateNameDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\AmbientLightDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\AnimatedSoundOptionsDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\AnimationPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\AnimationSpeed.h
- # End Source File
- # Begin Source File
- SOURCE=.\AnimMixingPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\AnimReportPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\AssetInfo.h
- # End Source File
- # Begin Source File
- SOURCE=.\AssetPropertySheet.h
- # End Source File
- # Begin Source File
- SOURCE=.\AssetTypes.h
- # End Source File
- # Begin Source File
- SOURCE=.\BackgroundBMPDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\BackgroundColorDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\BackgroundObjectDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\BoneMgrDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\CameraDistanceDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\CameraSettingsDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\ColorBar.h
- # End Source File
- # Begin Source File
- SOURCE=.\ColorPicker.h
- # End Source File
- # Begin Source File
- SOURCE=.\ColorPickerDialogClass.h
- # End Source File
- # Begin Source File
- SOURCE=.\ColorSelectionDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\ColorUtils.h
- # End Source File
- # Begin Source File
- SOURCE=.\DataTreeView.h
- # End Source File
- # Begin Source File
- SOURCE=.\DeviceSelectionDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\DialogToolbar.h
- # End Source File
- # Begin Source File
- SOURCE=.\DirectoryDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\EditLODDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterColorPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterFramePropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterGeneralPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterInstanceList.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterLineGroupPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterLinePropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterParticlePropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterPhysicsPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterPropertySheet.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterRotationPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterSizePropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\EmitterUserPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\GammaDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\Globals.h
- # End Source File
- # Begin Source File
- SOURCE=.\GraphicView.h
- # End Source File
- # Begin Source File
- SOURCE=.\HierarchyPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\LODDefs.h
- # End Source File
- # Begin Source File
- SOURCE=.\MainFrm.h
- # End Source File
- # Begin Source File
- SOURCE=.\MeshPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\OpacitySettingsDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\OpacityVectorDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\ParticleBlurTimeKeyDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\ParticleFrameKeyDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\ParticleRotationKeyDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\ParticleSizeDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\PlaySoundDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\ResolutionDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\Resource.h
- # End Source File
- # Begin Source File
- SOURCE=.\RestrictedFileDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\RingColorPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\RingGeneralPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\RingPropertySheet.h
- # End Source File
- # Begin Source File
- SOURCE=.\RingSizePropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\SaveSettingsDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\ScaleDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\SceneLightDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\ScreenCursor.h
- # End Source File
- # Begin Source File
- SOURCE=.\SoundEditDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\SphereColorPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\SphereGeneralPropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\SpherePropertySheet.h
- # End Source File
- # Begin Source File
- SOURCE=.\SphereSizePropPage.h
- # End Source File
- # Begin Source File
- SOURCE=.\StdAfx.h
- # End Source File
- # Begin Source File
- SOURCE=.\TexturePathDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\Toolbar.h
- # End Source File
- # Begin Source File
- SOURCE=.\Utils.h
- # End Source File
- # Begin Source File
- SOURCE=.\Vector3RndCombo.H
- # End Source File
- # Begin Source File
- SOURCE=.\ViewerAssetMgr.h
- # End Source File
- # Begin Source File
- SOURCE=.\ViewerScene.h
- # End Source File
- # Begin Source File
- SOURCE=.\VolumeRandomDialog.h
- # End Source File
- # Begin Source File
- SOURCE=.\W3DView.h
- # End Source File
- # Begin Source File
- SOURCE=.\W3DViewDoc.h
- # End Source File
- # Begin Source File
- SOURCE=.\W3DViewView.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.\Res\aggregat.ico
- # End Source File
- # Begin Source File
- SOURCE=.\res\animatio.ico
- # End Source File
- # Begin Source File
- SOURCE=.\bitmap1.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\bmp00002.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\res\cur00001.cur
- # End Source File
- # Begin Source File
- SOURCE=.\res\cursor1.cur
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ffwd.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ffwdsel.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\frame.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\GAMMA.BMP
- # End Source File
- # Begin Source File
- SOURCE=.\res\hierarch.ico
- # End Source File
- # Begin Source File
- SOURCE=.\res\ico00001.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00002.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00003.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00004.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00005.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00006.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00007.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00008.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00009.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00010.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00011.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00012.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00013.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00014.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00015.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00016.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00017.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ico00018.ico
- # End Source File
- # Begin Source File
- SOURCE=.\res\icon1.ico
- # End Source File
- # Begin Source File
- SOURCE=.\res\icon2.ico
- # End Source File
- # Begin Source File
- SOURCE=.\keyframe.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\line.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\lineup.ico
- # End Source File
- # Begin Source File
- SOURCE=.\marker.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\res\material.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\openfold.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\particle.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\pause.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\pausesel.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\play.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\playsel.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\reverse.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\reversesel.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\rotatez.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\rotatezsel.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\rotation.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\sound.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\stop.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\stopsel.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\res\Toolbar.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\user1.ico
- # End Source File
- # Begin Source File
- SOURCE=.\res\W3DView.ico
- # End Source File
- # Begin Source File
- SOURCE=.\res\W3DView.rc2
- # End Source File
- # Begin Source File
- SOURCE=.\res\W3DViewDoc.ico
- # End Source File
- # Begin Source File
- SOURCE=.\Res\xdir.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\xdirsel.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ydir.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\ydirsel.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\zdir.bmp
- # End Source File
- # Begin Source File
- SOURCE=.\Res\zdirsel.bmp
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\Res\cursor.tga
- # End Source File
- # Begin Source File
- SOURCE=.\Res\grab.tga
- # End Source File
- # Begin Source File
- SOURCE=.\Res\Light.w3d
- # End Source File
- # Begin Source File
- SOURCE=.\Res\orbit.tga
- # End Source File
- # Begin Source File
- SOURCE=.\W3DView.reg
- # End Source File
- # Begin Source File
- SOURCE=.\Res\zoom.tga
- # End Source File
- # End Target
- # End Project
|