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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //////////////////////////////////////////////////////////////////////////////////////////
- //
- // Utils.H
- //
- //
- #ifndef __UTILS_H
- #define __UTILS_H
- /////////////////////////////////////////////////////////////////////////////
- //
- // Prototypes
- //
- void Frame_Rect (UCHAR *pbits, const RECT &rect, COLORREF color, int scanline_size);
- void Draw_Vert_Line (UCHAR *pbits, int x, int y, int len, COLORREF color, int scanline_size);
- void Draw_Horz_Line (UCHAR *pbits, int x, int y, int len, COLORREF color, int scanline_size);
- void Draw_Sunken_Rect (UCHAR *pbits, const RECT &rect, int scanline_size);
- void Draw_Raised_Rect (UCHAR *pbits, const RECT &rect, int scanline_size);
- #endif //__UTILS_H
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