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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /**********************************************************************
- *<
- FILE: FPMatNav.cpp
- DESCRIPTION: Function published access for material navigator messages
- CREATED BY: Michael Russo
- HISTORY: 02-08-2002 Created
- *> Copyright (c) 2000, All Rights Reserved.
- **********************************************************************/
- #if defined W3D_GMAXDEV
- #include "Max.h"
- #include "GMaxMtlDlg.h"
- #include "GameMtlForm.h"
- #include "GameMtl.h"
- #include "resource.h"
- extern GMaxMtlDlg * GMaxMaterialDialog;
- extern GameMtlActionCB* Game_Mtl_ActionCB;
- //============================================================================================
- FPMatNav fpMatNav(FPMATNAV_INTERFACE, _T("MaterialNavNotify"), 0, NULL, FP_CORE,
- IFPMatNav::idLaunch, _T("Launch"), 0, TYPE_VOID, 0, 0,
- IFPMatNav::idSetMultiMaterialTabBySlot, _T("SetMultiMaterialTabBySlot"), 0, TYPE_VOID, 0, 3,
- _T("slot"), 0, TYPE_INT,
- _T("SubMtlTexIndex"), 0, TYPE_INT,
- _T("Element"), 0, TYPE_INT,
- IFPMatNav::idSetMaterialTabBySlot, _T("SetMaterialTabBySlot"), 0, TYPE_VOID, 0, 2,
- _T("slot"), 0, TYPE_INT,
- _T("Element"), 0, TYPE_INT,
- IFPMatNav::idSetMultiMaterialBySlot, _T("SetMultiMaterialBySlot"), 0, TYPE_VOID, 0, 2,
- _T("slot"), 0, TYPE_INT,
- _T("Element"), 0, TYPE_INT,
- IFPMatNav::idSetMaterialBySlot, _T("SetMaterialBySlot"), 0, TYPE_VOID, 0, 1,
- _T("slot"), 0, TYPE_INT,
- end
- );
- IFPMatNav *FPMatNav::m_pIFPMatNavCallback = NULL;
- //============================================================================================
- void FPMatNav::Launch(){
- if( m_pIFPMatNavCallback ) {
- m_pIFPMatNavCallback->Launch();
- }
- }
- //============================================================================================
- void FPMatNav::SetMultiMaterialTabBySlot( int iSlot, int iSubMtlTexIndex, int iElement ){
- if( m_pIFPMatNavCallback ) {
- m_pIFPMatNavCallback->SetMultiMaterialTabBySlot(iSlot, iSubMtlTexIndex, iElement);
- }
- }
- //============================================================================================
- void FPMatNav::SetMaterialTabBySlot( int iSlot, int iElement ){
- if( m_pIFPMatNavCallback ) {
- m_pIFPMatNavCallback->SetMaterialTabBySlot(iSlot, iElement);
- }
- }
- //============================================================================================
- void FPMatNav::SetMultiMaterialBySlot( int iSlot, int iIndex ){
- if( m_pIFPMatNavCallback ) {
- m_pIFPMatNavCallback->SetMultiMaterialBySlot(iSlot, iIndex);
- }
- }
- //============================================================================================
- void FPMatNav::SetMaterialBySlot(int iSlot ){
- if( m_pIFPMatNavCallback ) {
- m_pIFPMatNavCallback->SetMaterialBySlot(iSlot);
- }else{
- if(NULL == GMaxMaterialDialog){
- Game_Mtl_ActionCB->ExecuteAction(IDA_GAMEMTL_DODLG);
- }
- //Retry
- if( NULL != GMaxMaterialDialog && m_pIFPMatNavCallback ) {
- m_pIFPMatNavCallback->SetMaterialBySlot(iSlot);
- }
- }
- }
- #endif
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