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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /**********************************************************************
- *<
- FILE: FPMatNav.h
- DESCRIPTION: Function published access for material navigator messages
- CREATED BY: Michael Russo
- HISTORY: 02-08-2002 Created
- *> Copyright (c) 2000, All Rights Reserved.
- **********************************************************************/
- #if !defined __FPMATNAV__
- #define __FPMATNAV__
- #include "max.h"
- #include "iFnPub.h"
- #define FPMATNAV_INTERFACE Interface_ID(0x60151ad4, 0x3b325af3)
- inline class IFPMatNav* GetFPMatNav() {
- return (IFPMatNav*)GetCOREInterface(FPMATNAV_INTERFACE);
- }
- #define MATNAV_ELEMENT_UNKNOWN -1
- #define MATNAV_ELEMENT_AMBIENT 0
- #define MATNAV_ELEMENT_DIFFUSE 1
- #define MATNAV_ELEMENT_COLOR 2
- #define MATNAV_ELEMENT_LEVEL 3
- #define MATNAV_ELEMENT_GLOSSINESS 4
- #define MATNAV_ELEMENT_SELFILLUM 5
- #define MATNAV_ELEMENT_BUMP 6
- ///////////////////////////////////////////////////////////////////////////////
- //
- // IFPMatNav fSetMultiMaterialBySlot
- //
- ///////////////////////////////////////////////////////////////////////////////
- class IFPMatNav
- {
- public:
- virtual void Launch(void) = 0;
- virtual void SetMultiMaterialTabBySlot( int iSlot, int iSubMtlTexIndex, int iElement ) = 0;
- virtual void SetMaterialTabBySlot( int iSlot, int iElement ) = 0;
- virtual void SetMultiMaterialBySlot( int iSlot, int iIndex ) = 0;
- virtual void SetMaterialBySlot( int iSlot ) = 0;
- // function IDs
- enum { idLaunch, idSetMultiMaterialTabBySlot,
- idSetMaterialTabBySlot, idSetMultiMaterialBySlot,
- idSetMaterialBySlot };
- };
- class FPMatNav : public IFPMatNav, public FPStaticInterface
- {
- public:
- //
- // Setup Callback
- //
- void SetIFPMatNavCallback( IFPMatNav *pIFPMatNav ) { m_pIFPMatNavCallback = pIFPMatNav; };
- //
- // IFPMatNav Methods
- //
- void Launch(void);
- void SetMultiMaterialTabBySlot( int iSlot, int iSubMtlTexIndex, int iElement );
- void SetMaterialTabBySlot( int iSlot, int iElement );
- void SetMultiMaterialBySlot( int iSlot, int iIndex );
- void SetMaterialBySlot( int iSlot );
- DECLARE_DESCRIPTOR(FPMatNav)
- BEGIN_FUNCTION_MAP
- VFN_0(IFPMatNav::idLaunch, Launch);
- VFN_3(IFPMatNav::idSetMultiMaterialTabBySlot, SetMultiMaterialTabBySlot, TYPE_INT, TYPE_INT, TYPE_INT);
- VFN_2(IFPMatNav::idSetMaterialTabBySlot, SetMaterialTabBySlot, TYPE_INT, TYPE_INT);
- VFN_2(IFPMatNav::idSetMultiMaterialBySlot, SetMultiMaterialBySlot, TYPE_INT, TYPE_INT);
- VFN_1(IFPMatNav::idSetMaterialBySlot, SetMaterialBySlot, TYPE_INT);
- END_FUNCTION_MAP
- public:
- static IFPMatNav *m_pIFPMatNavCallback;
- };
- extern FPMatNav fpMatNav;
- #endif
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