| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Max2W3d *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/GameMtlTextureDlg.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 8/14/00 1:47p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef GAMEMTLTEXTUREDLG_H
- #define GAMEMTLTEXTUREDLG_H
- #include <Max.h>
- #include "GameMtlForm.h"
- class GameMtl;
- class GameMtlTextureDlg : public GameMtlFormClass
- {
- public:
- GameMtlTextureDlg(HWND parent, IMtlParams * imp, GameMtl * m, int pass);
- ~GameMtlTextureDlg(void);
- virtual BOOL Dialog_Proc (HWND dlg_wnd, UINT message, WPARAM wparam, LPARAM lparam);
- void ActivateDlg(BOOL onOff);
- void ReloadDialog(void);
- private:
-
- void Enable_Stage(int stage,BOOL onoff);
- void Update_Texture_Buttons(void);
- ISpinnerControl * Stage0FramesSpin;
- ISpinnerControl * Stage1FramesSpin;
- ISpinnerControl * Stage0RateSpin;
- ISpinnerControl * Stage1RateSpin;
- ICustButton * Stage0PublishButton;
- ICustButton * Stage1PublishButton;
- ICustButton * Stage0ClampUButton;
- ICustButton * Stage1ClampUButton;
- ICustButton * Stage0ClampVButton;
- ICustButton * Stage1ClampVButton;
- ICustButton * Stage0NoLODButton;
- ICustButton * Stage1NoLODButton;
- ICustButton * Stage0AlphaBitmapButton;
- ICustButton * Stage1AlphaBitmapButton;
- ICustButton * Stage0DisplayButton;
- ICustButton * Stage1DisplayButton;
- };
- #endif
|