LightGlareSave.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Max2W3D *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/max2w3d/LightGlareSave.h $*
  25. * *
  26. * Original Author:: Greg Hjelstrom *
  27. * *
  28. * $Author:: Greg_h $*
  29. * *
  30. * $Modtime:: 8/05/00 10:27a $*
  31. * *
  32. * $Revision:: 1 $*
  33. * *
  34. *---------------------------------------------------------------------------------------------*
  35. * Functions: *
  36. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  37. #if defined(_MSC_VER)
  38. #pragma once
  39. #endif
  40. #ifndef LIGHTGLARESAVE_H
  41. #define LIGHTGLARESAVE_H
  42. #include <Max.h>
  43. #include "w3d_file.h"
  44. #include "chunkio.h"
  45. #include "progress.h"
  46. /*******************************************************************************************
  47. **
  48. ** LightGlareSaveClass - Create a Light Glare definition from a Max mesh. In the initial
  49. ** implementation, all I need to save is the point at the pivot of the mesh.
  50. **
  51. *******************************************************************************************/
  52. class LightGlareSaveClass
  53. {
  54. public:
  55. enum {
  56. EX_UNKNOWN = 0, // exception error codes
  57. EX_CANCEL = 1
  58. };
  59. LightGlareSaveClass( char * mesh_name,
  60. char * container_name,
  61. INode * inode,
  62. Matrix3 & exportspace,
  63. TimeValue curtime,
  64. Progress_Meter_Class & meter);
  65. int Write_To_File(ChunkSaveClass & csave);
  66. private:
  67. W3dLightGlareStruct GlareData;
  68. };
  69. #endif