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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : W3D Tools *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/bchannel.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/30/00 5:25p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef BCHANNEL_H
- #define BCHANNEL_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef BITTYPE_H
- #include "bittype.h"
- #endif
- #ifndef CHUNKIO_H
- #include "chunkio.h"
- #endif
- #ifndef VECTOR_H
- #include "vector.h"
- #endif
- #ifndef W3D_FILE_H
- #include "w3d_file.h"
- #endif
- class LogDataDialogClass;
- class BitChannelClass
- {
- public:
- BitChannelClass(uint32 id,int maxframes,uint32 chntype,bool def_val);
- ~BitChannelClass(void);
- void Set_Bit(int framenumber,bool bit);
- void Set_Bits(BooleanVectorClass & bits);
- bool Get_Bit(int frameidx);
- bool Is_Empty(void) { return IsEmpty; }
- bool Save(ChunkSaveClass & csave, bool compress);
- private:
- uint32 ID;
- uint32 ChannelType;
- int MaxFrames;
- bool IsEmpty;
- bool DefaultVal;
- BooleanVectorClass Data;
- int Begin;
- int End;
- // Test a bit against the "default" bit
- bool is_default(bool bit);
- // This function finds the start and end of the "non-default" data
- void compute_range(void);
-
- // compress functions
- void remove_packet(W3dTimeCodedBitChannelStruct * c, uint32 packet_idx);
- uint32 find_useless_packet(W3dTimeCodedBitChannelStruct * c);
- void compress(W3dTimeCodedBitChannelStruct * c);
-
-
- };
- #endif
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