colboxsave.h 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Max2W3d *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/max2w3d/colboxsave.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 3/16/99 8:37a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef COLBOXSAVE_H
  39. #define COLBOXSAVE_H
  40. #include <Max.h>
  41. #include "w3d_file.h"
  42. #include "chunkio.h"
  43. #include "progress.h"
  44. /*******************************************************************************************
  45. **
  46. ** CollisionBoxSaveClass - Create an AABox or an OBBox from a Max mesh (typically the
  47. ** artist should use a 'box' to generate this. In any case, we're just using the bounding
  48. ** box).
  49. **
  50. *******************************************************************************************/
  51. class CollisionBoxSaveClass
  52. {
  53. public:
  54. enum {
  55. EX_UNKNOWN = 0, // exception error codes
  56. EX_CANCEL = 1
  57. };
  58. CollisionBoxSaveClass( char * mesh_name,
  59. char * container_name,
  60. INode * inode,
  61. Matrix3 & exportspace,
  62. TimeValue curtime,
  63. Progress_Meter_Class & meter);
  64. int Write_To_File(ChunkSaveClass & csave);
  65. private:
  66. W3dBoxStruct BoxData; // contains same information as the W3dOBBoxStruct
  67. };
  68. #endif //COLBOXSAVE_H