max2w3d.dsp 22 KB

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  1. # Microsoft Developer Studio Project File - Name="max2w3d" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=max2w3d - Win32 Release
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "max2w3d.mak".
  10. !MESSAGE
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  12. !MESSAGE by defining the macro CFG on the command line. For example:
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  14. !MESSAGE NMAKE /f "max2w3d.mak" CFG="max2w3d - Win32 Release"
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  18. !MESSAGE "max2w3d - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "max2w3d - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "max2w3d - Win32 Hybrid" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "max2w3d - Win32 Max4Release" (based on "Win32 (x86) Dynamic-Link Library")
  22. !MESSAGE "max2w3d - Win32 GMax Hybrid" (based on "Win32 (x86) Dynamic-Link Library")
  23. !MESSAGE "max2w3d - Win32 GMax Release" (based on "Win32 (x86) Dynamic-Link Library")
  24. !MESSAGE "max2w3d - Win32 mainMax4Hybrid" (based on "Win32 (x86) Dynamic-Link Library")
  25. !MESSAGE
  26. # Begin Project
  27. # PROP AllowPerConfigDependencies 0
  28. # PROP Scc_ProjName ""$/Commando/Code/Tools/max2w3d", SSJAAAAA"
  29. # PROP Scc_LocalPath "."
  30. CPP=cl.exe
  31. MTL=midl.exe
  32. RSC=rc.exe
  33. !IF "$(CFG)" == "max2w3d - Win32 Release"
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  46. # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
  47. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  48. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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  56. # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\Max2w3d.dle" /libpath:"..\Pluglib\Release"
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  71. # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\Pluglib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
  72. # ADD BASE MTL /nologo /D "_DEBUG" /win32
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  78. # ADD BSC32 /nologo
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  80. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386
  81. # ADD LINK32 winspool.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib pluglibd.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\Max2w3d.dle" /libpath:"..\Pluglib\Debug"
  82. !ELSEIF "$(CFG)" == "max2w3d - Win32 Hybrid"
  83. # PROP BASE Use_MFC 0
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  96. # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /U "_UNICODE _MBCS" /FR /YX /FD /c
  97. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  98. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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  102. # ADD BASE BSC32 /nologo
  103. # ADD BSC32 /nologo
  104. LINK32=link.exe
  105. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comctl32.lib core.lib geom.lib mesh.lib util.lib bmm.lib pluglib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Hybrid/max2w3d.dle" /libpath:"..\pluglib\lib"
  106. # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Hybrid\Max2w3d.dle" /libpath:"..\Pluglib\Hybrid"
  107. # SUBTRACT LINK32 /pdb:none
  108. !ELSEIF "$(CFG)" == "max2w3d - Win32 Max4Release"
  109. # PROP BASE Use_MFC 0
  110. # PROP BASE Use_Debug_Libraries 0
  111. # PROP BASE Output_Dir "Max4Release"
  112. # PROP BASE Intermediate_Dir "Max4Release"
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  114. # PROP BASE Target_Dir ""
  115. # PROP Use_MFC 0
  116. # PROP Use_Debug_Libraries 0
  117. # PROP Output_Dir "Max4 Release"
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  119. # PROP Ignore_Export_Lib 0
  120. # PROP Target_Dir ""
  121. # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
  122. # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "W3D_MAX4" /FR /YX /FD /c
  123. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  124. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  125. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  126. # ADD RSC /l 0x409 /d "NDEBUG"
  127. BSC32=bscmake.exe
  128. # ADD BASE BSC32 /nologo
  129. # ADD BSC32 /nologo
  130. LINK32=link.exe
  131. # ADD BASE LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Release"
  132. # SUBTRACT BASE LINK32 /debug
  133. # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Max4_Release"
  134. # SUBTRACT LINK32 /debug
  135. !ELSEIF "$(CFG)" == "max2w3d - Win32 GMax Hybrid"
  136. # PROP BASE Use_MFC 0
  137. # PROP BASE Use_Debug_Libraries 0
  138. # PROP BASE Output_Dir "GMax_Hybrid"
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  142. # PROP Use_MFC 0
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  144. # PROP Output_Dir "GMax_Hybrid"
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  146. # PROP Ignore_Export_Lib 0
  147. # PROP Target_Dir ""
  148. # ADD BASE CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /U "_UNICODE _MBCS" /FR /YX /FD /c
  149. # ADD CPP /nologo /MD /W3 /GX /ZI /Od /I "..\Pluglib" /I "..\wwmaxmath" /I "..\..\wwdebug" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /D "W3D_GMAXDEV" /U "_UNICODE _MBCS" /FR /YX /FD /c
  150. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  151. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  152. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  153. # ADD RSC /l 0x409 /d "NDEBUG" /d "W3D_GMAXDEV"
  154. BSC32=bscmake.exe
  155. # ADD BASE BSC32 /nologo
  156. # ADD BSC32 /nologo
  157. LINK32=link.exe
  158. # ADD BASE LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"GMax_Hybrid\Max2w3d.dle" /libpath:"..\Pluglib\Hybrid"
  159. # SUBTRACT BASE LINK32 /pdb:none
  160. # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /out:"GMax_Hybrid\GMax2w3d.dle" /libpath:"..\Pluglib\GMax_Hybrid"
  161. # SUBTRACT LINK32 /pdb:none
  162. !ELSEIF "$(CFG)" == "max2w3d - Win32 GMax Release"
  163. # PROP BASE Use_MFC 0
  164. # PROP BASE Use_Debug_Libraries 0
  165. # PROP BASE Output_Dir "GMax_Release"
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  169. # PROP Use_MFC 0
  170. # PROP Use_Debug_Libraries 0
  171. # PROP Output_Dir "GMax_Release"
  172. # PROP Intermediate_Dir "GMax_Release"
  173. # PROP Ignore_Export_Lib 0
  174. # PROP Target_Dir ""
  175. # ADD BASE CPP /nologo /MD /W3 /GX /ZI /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /D "W3D_GMAXDEV" /U "_UNICODE _MBCS" /FR /YX /FD /c
  176. # ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /D "W3D_GMAXDEV" /U "_UNICODE _MBCS" /FR /YX /FD /c
  177. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  178. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  179. # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "W3D_GMAXDEV"
  180. # ADD RSC /l 0x409 /d "NDEBUG" /d "W3D_GMAXDEV"
  181. BSC32=bscmake.exe
  182. # ADD BASE BSC32 /nologo
  183. # ADD BSC32 /nologo
  184. LINK32=link.exe
  185. # ADD BASE LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /out:"GMax_Release\GMax2w3d.dle" /libpath:"..\Pluglib\GMaxHybrid"
  186. # SUBTRACT BASE LINK32 /pdb:none
  187. # ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"GMax_Release\GMax2w3d.dle" /libpath:"..\Pluglib\GMax_Release" /RELEASE
  188. # SUBTRACT LINK32 /pdb:none
  189. !ELSEIF "$(CFG)" == "max2w3d - Win32 mainMax4Hybrid"
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  202. # ADD BASE CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /U "_UNICODE _MBCS" /FR /YX /FD /c
  203. # ADD CPP /nologo /MD /W3 /GX /ZI /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /U "_UNICODE _MBCS" /FR /YX /FD /c
  204. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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  213. # SUBTRACT BASE LINK32 /pdb:none
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  217. # Begin Target
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  219. # Name "max2w3d - Win32 Debug"
  220. # Name "max2w3d - Win32 Hybrid"
  221. # Name "max2w3d - Win32 Max4Release"
  222. # Name "max2w3d - Win32 GMax Hybrid"
  223. # Name "max2w3d - Win32 GMax Release"
  224. # Name "max2w3d - Win32 mainMax4Hybrid"
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  227. # Begin Source File
  228. SOURCE=.\aabtreebuilder.cpp
  229. # End Source File
  230. # Begin Source File
  231. SOURCE=.\AlphaModifier.cpp
  232. # End Source File
  233. # Begin Source File
  234. SOURCE=.\animationcompressionsettings.cpp
  235. # End Source File
  236. # Begin Source File
  237. SOURCE=.\bchannel.cpp
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  239. # Begin Source File
  240. SOURCE=.\boneicon.cpp
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  242. # Begin Source File
  243. SOURCE=.\bpick.cpp
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  245. # Begin Source File
  246. SOURCE=.\colboxsave.cpp
  247. # End Source File
  248. # Begin Source File
  249. SOURCE=.\dazzlesave.cpp
  250. # End Source File
  251. # Begin Source File
  252. SOURCE=.\dllmain.cpp
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  254. # Begin Source File
  255. SOURCE=.\exportlog.cpp
  256. # End Source File
  257. # Begin Source File
  258. SOURCE=.\floaterdialog.cpp
  259. # End Source File
  260. # Begin Source File
  261. SOURCE=.\FormClass.cpp
  262. # End Source File
  263. # Begin Source File
  264. SOURCE=.\FPMatNav.cpp
  265. # End Source File
  266. # Begin Source File
  267. SOURCE=.\gamemaps.cpp
  268. # End Source File
  269. # Begin Source File
  270. SOURCE=.\GameMtl.cpp
  271. # End Source File
  272. # Begin Source File
  273. SOURCE=.\GameMtlDlg.cpp
  274. # End Source File
  275. # Begin Source File
  276. SOURCE=.\GameMtlForm.cpp
  277. # End Source File
  278. # Begin Source File
  279. SOURCE=.\GameMtlPassDlg.cpp
  280. # End Source File
  281. # Begin Source File
  282. SOURCE=.\GameMtlShaderDlg.cpp
  283. # End Source File
  284. # Begin Source File
  285. SOURCE=.\GameMtlTextureDlg.cpp
  286. # End Source File
  287. # Begin Source File
  288. SOURCE=.\GameMtlVertexMaterialDlg.cpp
  289. # End Source File
  290. # Begin Source File
  291. SOURCE=.\genlodextensiondialog.cpp
  292. # End Source File
  293. # Begin Source File
  294. SOURCE=.\genmtlnamesdialog.cpp
  295. # End Source File
  296. # Begin Source File
  297. SOURCE=.\gennamesdialog.cpp
  298. # End Source File
  299. # Begin Source File
  300. SOURCE=.\geometryexporttask.cpp
  301. # End Source File
  302. # Begin Source File
  303. SOURCE=.\GMaxMtlDlg.cpp
  304. # End Source File
  305. # Begin Source File
  306. SOURCE=.\gridsnapmodifier.cpp
  307. # End Source File
  308. # Begin Source File
  309. SOURCE=.\hiersave.cpp
  310. # End Source File
  311. # Begin Source File
  312. SOURCE=.\hlodsave.cpp
  313. # End Source File
  314. # Begin Source File
  315. SOURCE=.\logdlg.cpp
  316. # End Source File
  317. # Begin Source File
  318. SOURCE=.\maxworldinfo.cpp
  319. # End Source File
  320. # Begin Source File
  321. SOURCE=.\meshbuild.cpp
  322. # End Source File
  323. # Begin Source File
  324. SOURCE=.\meshcon.cpp
  325. # End Source File
  326. # Begin Source File
  327. SOURCE=.\meshsave.cpp
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