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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Max2W3D *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/maxworldinfo.h $*
- * *
- * Original Author:: Patrick Smith *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/27/00 6:55p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef MAXWORLDINFO_H
- #define MAXWORLDINFO_H
- #include <Max.h>
- #include "meshbuild.h"
- #include "nodelist.h"
- #include "vector.h"
- class GeometryExportTaskClass;
- /**
- ** MaxWorldInfoClass - Provides information about the max 'world' (or scene)
- ** This class is used by the plugin to cause the MeshBuilder to smooth normals
- ** across adjacent meshes.
- */
- class MaxWorldInfoClass : public WorldInfoClass
- {
- public:
- MaxWorldInfoClass(DynamicVectorClass<GeometryExportTaskClass *> & mesh_list)
- : MeshList (mesh_list),
- SmoothBetweenMeshes (true),
- CurrentTask(NULL),
- CurrentTime(0) { }
- virtual ~MaxWorldInfoClass(void) { }
- // Public methods
- virtual Vector3 Get_Shared_Vertex_Normal(Vector3 pos, int smgroup);
-
- virtual GeometryExportTaskClass * Get_Current_Task(void) const { return CurrentTask; }
- virtual void Set_Current_Task(GeometryExportTaskClass * task) { CurrentTask = task; }
- virtual TimeValue Get_Current_Time(void) const { return CurrentTime; }
- virtual void Set_Current_Time(TimeValue &time) { CurrentTime = time; }
- virtual Matrix3 Get_Export_Transform(void) const { return ExportTrans; }
- virtual void Set_Export_Transform(const Matrix3 &matrix) { ExportTrans = matrix; }
- virtual void Allow_Mesh_Smoothing (bool onoff) { SmoothBetweenMeshes = onoff; }
- virtual bool Are_Meshes_Smoothed (void) const { return SmoothBetweenMeshes; }
-
- private:
- DynamicVectorClass<GeometryExportTaskClass *> & MeshList;
- GeometryExportTaskClass * CurrentTask;
- TimeValue CurrentTime;
- Matrix3 ExportTrans;
- bool SmoothBetweenMeshes;
- };
- #endif
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