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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/meshcon.h 26 10/27/00 4:11p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G Tools *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/meshcon.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/27/00 10:31a $*
- * *
- * $Revision:: 26 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef MESHCON_H
- #define MESHCON_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef CHUNKIO_H
- #include "chunkio.h"
- #endif
- #ifndef NODELIST_H
- #include "nodelist.h"
- #endif
- #ifndef HIERSAVE_H
- #include "hiersave.h"
- #endif
- #ifndef W3D_FILE
- #include "w3d_file.h"
- #endif
- #ifndef VECTOR_H
- #include "vector.h"
- #endif
- class GeometryExportTaskClass;
- class GeometryExportContextClass;
- struct ConnectionStruct
- {
- ConnectionStruct(void) : BoneIndex(0),MeshINode(NULL)
- {
- memset(ObjectName,0,sizeof(ObjectName));
- }
- int BoneIndex;
- char ObjectName[2*W3D_NAME_LEN];
- INode * MeshINode;
- // required by DynamicVectorClass...
- operator == (const ConnectionStruct & that) { return false; }
- operator != (const ConnectionStruct & that) { return !(*this==that); }
- };
- /**
- ** MeshConnectionsClass
- ** This class is the description of a hierarchical model. It contains an array of "ConnectionStructs" which
- ** associate pieces of geometry with nodes in a hierarchy tree.
- */
- class MeshConnectionsClass
- {
- public:
- MeshConnectionsClass( DynamicVectorClass<GeometryExportTaskClass *> sub_objects,
- GeometryExportContextClass & context );
- ~MeshConnectionsClass(void);
- /*
- ** Get the name of the mesh connections object (will be
- ** the name of the runtime HierarchyModel that this
- ** object is describing.
- */
- const char * Get_Name(void) const { return Name; }
- /*
- ** Get the total number of meshes (of all types).
- */
- int Get_Sub_Object_Count (void) const { return SubObjects.Count(); }
- int Get_Aggregate_Count(void) const { return Aggregates.Count(); }
- int Get_Proxy_Count(void) const { return ProxyObjects.Count(); }
- /*
- ** Retrieve data about the mesh of the given index.
- ** out_name - name of the mesh is passed back by setting the char* pointed to by this value.
- ** out_boneindex - the index of the bone used is passed back by setting the int pointed to by this value.
- ** out_inode - mesh INode is passed by setting the INode* pointed to by this value. If this
- ** parameter is NULL, the value is not passed back.
- */
- bool Get_Sub_Object_Data(int index, char **out_name, int *out_boneindex, INode **out_inode = NULL);
- bool Get_Aggregate_Data(int index, char **out_name, int *out_boneindex, INode **out_inode = NULL);
- bool Get_Proxy_Data(int index, char **out_name, int *out_boneindex, INode **out_inode = NULL);
- /*
- ** Returns the origin node used by this model.
- */
- INode * Get_Origin (void) const { return Origin; }
- private:
-
- TimeValue CurTime;
- INode * Origin;
- char Name[W3D_NAME_LEN];
- // array of SubObjects
- DynamicVectorClass<ConnectionStruct> SubObjects;
- DynamicVectorClass<ConnectionStruct> Aggregates;
- DynamicVectorClass<ConnectionStruct> ProxyObjects;
- };
- #endif /*MESHCON_H*/
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