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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/namedsel.cpp 4 10/28/97 6:08p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando Tools - WWSkin *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/namedsel.cpp $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/26/97 1:29p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "namedsel.h"
- NamedSelSetList::~NamedSelSetList()
- {
- for (int i=0; i<Sets.Count(); i++) {
- delete Sets[i];
- Sets[i] = NULL;
- delete Names[i];
- Names[i] = NULL;
- }
- }
- void NamedSelSetList::Append_Set(BitArray & nset,TSTR & setname)
- {
- BitArray *n = new BitArray(nset);
- Sets.Append(1,&n);
- TSTR * name = new TSTR(setname);
- Names.Append(1,&name);
- assert(Names.Count() == Sets.Count());
- }
- void NamedSelSetList::Delete_Set(int i)
- {
- delete Sets[i];
- Sets.Delete(i,1);
- delete Names[i];
- Names.Delete(i,1);
- assert(Names.Count() == Sets.Count());
- }
- void NamedSelSetList::Delete_Set(TSTR & setname)
- {
- int i = Find_Set(setname);
- if (i >= 0) Delete_Set(i);
- }
- void NamedSelSetList::Reset(void)
- {
- while (Sets.Count() > 0) {
- Delete_Set(0);
- }
- }
- void NamedSelSetList::Set_Size(int size)
- {
- for (int i=0; i<Sets.Count(); i++) {
- Sets[i]->SetSize(size,TRUE);
- }
- }
- NamedSelSetList& NamedSelSetList::operator=(NamedSelSetList& from)
- {
- for (int i=0; i<Sets.Count(); i++) {
- Delete_Set(i);
- }
- Sets.SetCount(0);
- Names.SetCount(0);
- for (i=0; i<from.Count(); i++) {
- Append_Set(from[i],*(from.Names[i]));
- }
- return *this;
- }
- int NamedSelSetList::Find_Set(TSTR &setname)
- {
- for (int i=0; i<Names.Count(); i++) {
- if (setname == *Names[i]) {
- return i;
- }
- }
- return -1;
- }
- IOResult NamedSelSetList::Save(ISave *isave)
- {
- assert(Sets.Count() == Names.Count());
- for (int i=0; i<Sets.Count(); i++) {
- isave->BeginChunk(NAMED_SEL_SET_CHUNK);
-
- isave->BeginChunk(NAMED_SEL_NAME_CHUNK);
- isave->WriteWString(*Names[i]);
- isave->EndChunk();
- isave->BeginChunk(NAMED_SEL_BITS_CHUNK);
- Sets[i]->Save(isave);
- isave->EndChunk();
- isave->EndChunk();
- }
- return IO_OK;
- }
- IOResult NamedSelSetList::Load(ILoad *iload)
- {
- IOResult res;
-
- while (IO_OK==(res=iload->OpenChunk())) {
- switch (iload->CurChunkID()) {
- case NAMED_SEL_SET_CHUNK:
- res = Load_Set(iload);
- break;
-
- default:
- assert(0);
- break;
- }
- iload->CloseChunk();
- if (res!=IO_OK) return res;
- }
- return IO_OK;
- }
- IOResult NamedSelSetList::Load_Set(ILoad * iload)
- {
- IOResult res;
- BitArray set;
- TCHAR * name;
- BOOL gotset = FALSE;
- BOOL gotname = FALSE;
- res = iload->OpenChunk();
-
- while (IO_OK==(res=iload->OpenChunk())) {
- switch (iload->CurChunkID()) {
- case NAMED_SEL_BITS_CHUNK:
- {
- res = set.Load(iload);
- gotset = TRUE;
- break;
- }
- case NAMED_SEL_NAME_CHUNK:
- {
- res = iload->ReadWStringChunk(&name);
- gotname = TRUE;
- break;
- }
- }
- iload->CloseChunk();
- if (res != IO_OK) return res;
- }
- assert(gotset && gotname);
- Append_Set(set,TSTR(name));
-
- return IO_OK;
- }
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