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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/namedsel.h 4 10/28/97 6:08p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando Tools - WWSkin *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/namedsel.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/21/97 2:05p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef NAMEDSEL_H
- #define NAMEDSEL_H
- #include "Max.h"
- /*
- ** This is a class for containing bit arrays for
- ** the named selection sets. I stole it from
- ** the Edit Mesh modifier code...
- ** It is basically a dynamically sized array
- ** of bitarrays.
- */
- class NamedSelSetList
- {
- public:
- Tab<BitArray*> Sets;
- Tab<TSTR*> Names;
-
- ~NamedSelSetList();
- BitArray & operator[](int i) { return *Sets[i]; }
- int Count() { return Sets.Count(); }
-
- int Find_Set(TSTR & setname);
- void Delete_Set(int i);
- void Delete_Set(TSTR & setname);
- void Reset(void);
- void Append_Set(BitArray & nset,TSTR & setname);
-
- IOResult Load(ILoad * iload);
- IOResult Save(ISave * isave);
- IOResult Load_Set(ILoad * iload);
-
- void Set_Size(int size);
- NamedSelSetList & operator=(NamedSelSetList & from);
- enum {
- NAMED_SEL_SET_CHUNK = 0x0021,
- NAMED_SEL_BITS_CHUNK = 0x0022,
- NAMED_SEL_NAME_CHUNK = 0x0023
- };
- };
- #endif /*NAMEDSEL_H*/
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