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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Max2W3d *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/nullsave.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 8/05/99 3:14p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "nullsave.h"
- NullSaveClass::NullSaveClass
- (
- char * mesh_name,
- char * container_name,
- Progress_Meter_Class & meter
- )
- {
- //////////////////////////////////////////////////////////////////////
- // Set up the NullObject description
- //////////////////////////////////////////////////////////////////////
- memset(&NullData,0,sizeof(NullData));
- NullData.Version = W3D_NULL_OBJECT_CURRENT_VERSION;
- if ((container_name != NULL) && (strlen(container_name) > 0)) {
- strcpy(NullData.Name,container_name);
- strcat(NullData.Name,".");
- }
- strcat(NullData.Name,mesh_name);
- }
- int NullSaveClass::Write_To_File(ChunkSaveClass & csave)
- {
- csave.Begin_Chunk(W3D_CHUNK_NULL_OBJECT);
- csave.Write(&NullData,sizeof(NullData));
- csave.End_Chunk();
- return 0;
- }
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