| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/vxl.h 4 10/28/97 6:08p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando Tools - W3D export *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/vxl.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/26/97 1:35p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef VXL_H
- #define VXL_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #include <Max.h>
- #ifndef NODELIST_H
- #include "nodelist.h"
- #endif
- #ifndef VXLLAYER_H
- #include "vxllayer.h"
- #endif
- #ifndef PROGRESS_H
- #include "progress.h"
- #endif
- /*
- This class is used to compute approximate physical properties of a polygon
- mesh or meshes. Some of these properties are listed below:
- - Moment of Inertia Tensor (with density factored out)
- - Center of Mass
- - Volume
- It is a cannibalized version of the code from the voxel plugin.
- */
- class VoxelClass
- {
- public:
- VoxelClass(
- INodeListClass & meshlist,
- int resolution,
- Matrix3 parenttm,
- TimeValue time,
- Progress_Meter_Class & meter
- );
- ~VoxelClass(void);
- int Get_Width() { return XDim; }
- int Get_Height() { return YDim; }
- int Num_Layers() { return ZDim; }
- uint8 Is_Solid(int i,int j,int k);
- void Compute_Physical_Properties(double Volume[1],double CM[3],double I[9]);
-
- private:
- int XDim;
- int YDim;
- int ZDim;
- double BlockXDim;
- double BlockYDim;
- double BlockZDim;
- unsigned char * VisData;
- float Resolution; // resolution of the voxel grid
- TimeValue CurTime;
- Point3 Offset;
- Point3 Size;
- Point3 Scale; // three scale values to fit the meshes into the desired grid
-
- Point3 BoxCorner[8]; // World-Space corners of the bounding box of the voxel space
- Matrix3 ParentTM; // coordinate system of the parent of this object.
- void raw_set_vis(int i,int j,int k,uint8 val);
- uint8 raw_read_vis(int i,int j,int k);
- int voxel_touches_space(int i,int j,int k);
- void purge_interior(void);
- void Quantize_Meshes
- (
- INodeListClass & meshlist,
- Progress_Meter_Class & meter
- );
- // set one layer of the voxel object
- void Set_Layer
- (
- VoxelLayerClass & layer,
- uint32 z
- );
-
- // compute the bounding box
- void Compute_Bounding_Box(Point3 size,Point3 offset);
-
- // 3D visibility
- void Compute_Visiblity(Progress_Meter_Class & meter);
- // returns the position of the center of voxel(i,j,k)
- Point3 Voxel_Position(int i,int j,int k);
- };
- #endif /*VXL_H*/
|