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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/vxldbg.h 3 10/28/97 6:08p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D Engine *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/vxldbg.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/14/97 3:07p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef VXLDBG_H
- #define VXLDBG_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #include <Max.h>
- #ifndef SIMPDIB_H
- #include "simpdib.h"
- #endif
- #ifndef VXL_H
- #include "vxl.h"
- #endif
- class VoxelDebugWindowClass
- {
- public:
- VoxelDebugWindowClass(VoxelClass * vxl);
- ~VoxelDebugWindowClass(void);
- void Display_Window(void);
- bool Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM);
- private:
- int CurLayer;
- SimpleDIBClass * Bitmap;
- VoxelClass * Voxel;
- HWND WindowHWND;
- HWND ViewportHWND;
- ISpinnerControl * LayerSpin;
-
- void update_display(void);
- };
- #endif
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