vxldbg.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /Commando/Code/Tools/max2w3d/vxldbg.h 3 10/28/97 6:08p Greg_h $ */
  19. /***********************************************************************************************
  20. *** Confidential - Westwood Studios ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Commando / G 3D Engine *
  24. * *
  25. * $Archive:: /Commando/Code/Tools/max2w3d/vxldbg.h $*
  26. * *
  27. * $Author:: Greg_h $*
  28. * *
  29. * $Modtime:: 10/14/97 3:07p $*
  30. * *
  31. * $Revision:: 3 $*
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef VXLDBG_H
  37. #define VXLDBG_H
  38. #ifndef ALWAYS_H
  39. #include "always.h"
  40. #endif
  41. #include <Max.h>
  42. #ifndef SIMPDIB_H
  43. #include "simpdib.h"
  44. #endif
  45. #ifndef VXL_H
  46. #include "vxl.h"
  47. #endif
  48. class VoxelDebugWindowClass
  49. {
  50. public:
  51. VoxelDebugWindowClass(VoxelClass * vxl);
  52. ~VoxelDebugWindowClass(void);
  53. void Display_Window(void);
  54. bool Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM);
  55. private:
  56. int CurLayer;
  57. SimpleDIBClass * Bitmap;
  58. VoxelClass * Voxel;
  59. HWND WindowHWND;
  60. HWND ViewportHWND;
  61. ISpinnerControl * LayerSpin;
  62. void update_display(void);
  63. };
  64. #endif