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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // SurrenderWnd.cpp : implementation file
- //
- #include "stdafx.h"
- #include "vidinit.h"
- #include "SurrenderWnd.h"
- #include <camera.h>
- #include <scene.h>
- #include <ww3d.h>
- #include <assetmgr.h>
- #include <rawfile.h>
- #include <rendobj.h>
- #include <hanim.h>
- #include <txt2d.h>
- #include "convert.h"
- #include "defpal.h"
- #include "deffont.h"
- #include <bsurface.h>
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- static WW3DAssetManager AssetManager;
- /////////////////////////////////////////////////////////////////////////////
- // CSurrenderWnd
- CSurrenderWnd::CSurrenderWnd(CWnd *cwnd, int driver, int width, int height, int bitdepth, bool run_in_window) :
- m_CWnd(cwnd),
- m_Motion(0),
- m_Camera(0),
- m_Scene(0),
- m_RObj(0),
- m_FrameRate(60)
- {
- LPCTSTR str = AfxRegisterWndClass(CS_NOCLOSE, NULL, NULL, NULL);
- if (run_in_window) {
- CreateEx(0, str, "Card Test Window", WS_SYSMENU | WS_MINIMIZEBOX | WS_CAPTION|WS_VISIBLE, 0,0,640,480, NULL, NULL, NULL);
- } else {
- CreateEx(0, str, "Card Test Window", WS_SYSMENU | WS_MINIMIZEBOX | WS_CAPTION|WS_VISIBLE, 0,0,640,480, NULL, NULL, NULL);
- }
- WW3D::Set_Window(GetSafeHwnd());
-
- m_SubClass = GetWindowLong(GetSafeHwnd(), GWL_WNDPROC);
- WW3D::Set_Render_Device(driver, width, height, bitdepth, run_in_window, true);
- AssetManager.Set_WW3D_Load_On_Demand(true);
- // WW3D::Set_Ext_Swap_Interval(1);
- m_Scene = new SimpleSceneClass();
- m_TextScene = new SimpleSceneClass();
- m_Camera = new CameraClass();
- m_Camera->Set_Transform(Matrix3D(1));
- m_Camera->Set_Clip_Planes(1.0f, 1000000.0f);
- m_Camera->Set_View_Plane(DEG_TO_RAD(45.0f), DEG_TO_RAD(33.0f));
- m_TextCamera = NEW_REF(CameraClass, ());
- m_TextCamera->Set_View_Plane(Vector2(-1,-1), Vector2(1,1));
- m_TextCamera->Set_Position(Vector3(0,0,1));
- m_TextCamera->Set_Clip_Planes(0.1, 10.0);
- m_RObj = AssetManager.Create_Render_Obj("vidtest");
- m_RObj->Set_Transform(Matrix3D(1));
- m_Motion = AssetManager.Get_HAnim("vidtest1.vidtest1");
- m_MotionTime = GetTickCount();
- // m_RObj->Set_Animation(m_Motion, 0.0f, RenderObjClass::ANIM_MODE_MANUAL);
- m_RObj->Add(m_Scene);
- m_Text = new Text2DObjClass(DefaultFont, "Frame rate = %d", 0, 0, 15, 0, DefaultConvert, false, false, m_FrameRate);
- m_Text->Add(m_TextScene);
- }
- CSurrenderWnd::~CSurrenderWnd()
- {
- if (m_RObj) {
- m_RObj->Set_Animation();
- m_RObj->Release_Ref();
- }
- if (m_Camera) m_Camera->Release_Ref();
- if (m_Motion) m_Motion->Release_Ref();
- if (m_Text) m_Text->Release_Ref();
- if (m_TextCamera) m_TextCamera->Release_Ref();
- if (m_Scene) m_Scene->Release_Ref();
- if (m_TextScene) m_TextScene->Release_Ref();
- AssetManager.Free_Assets();
- }
- BEGIN_MESSAGE_MAP(CSurrenderWnd, CWnd)
- //{{AFX_MSG_MAP(CSurrenderWnd)
- ON_WM_PAINT()
- ON_WM_CLOSE()
- ON_WM_KEYDOWN()
- ON_WM_ACTIVATEAPP()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CSurrenderWnd message handlers
- void CSurrenderWnd::OnPaint()
- {
- // CPaintDC dc(this); // device context for painting
-
- WW3D::Sync(GetTickCount());
- if (m_Motion && m_RObj) {
- float rate = m_Motion->Get_Frame_Rate();
- // figure out what the current frame is
- float currentframe = (GetTickCount() - m_MotionTime) / (1000 / rate);
- float numframes = m_Motion->Get_Num_Frames() - 1;
- currentframe = fmod(currentframe, numframes);
- float frame_rate = 1.0f / (WW3D::Get_Frame_Time() * 0.001f);
- m_FrameRate = (0.9f * m_FrameRate) + (0.1f * frame_rate);
- m_Text->Set_Text(DefaultFont, "Frame rate = %d", 0, 0, 15, 0, DefaultConvert, false, false, m_FrameRate);
- m_RObj->Set_Animation(m_Motion, currentframe);
- Matrix3D m = m_RObj->Get_Bone_Transform("camera");
- m.Rotate_Y(DEG_TO_RAD(-90.0f));
- m.Rotate_Z(DEG_TO_RAD(-90.0f));
- m_Camera->Set_Transform(m);
- }
- // Do not call CWnd::OnPaint() for painting messages
- if (!IsIconic()) {
- WW3D::Begin_Render(true, true, Vector3(0.0f,0,0));
- WW3D::Render(m_Scene, m_Camera, false, false, Vector3(0,0,0));
- WW3D::Render(m_TextScene, m_TextCamera, false, false, Vector3(0,0,0));
- WW3D::End_Render();
- }
- }
- void CSurrenderWnd::RemoveSubclass()
- {
- ::SetWindowLong(GetSafeHwnd(), GWL_WNDPROC, m_SubClass);
- }
- void CSurrenderWnd::OnClose()
- {
- // TODO: Add your message handler code here and/or call default
- CWnd::OnClose();
- delete this;
- }
- void CSurrenderWnd::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
- {
- // TODO: Add your message handler code here and/or call default
-
- if (nChar == VK_ESCAPE) {
- m_CWnd->PostMessage(WM_USER + 1, 0xDEADBEEF, 0xDEADBEEF);
- } else {
- CWnd::OnKeyDown(nChar, nRepCnt, nFlags);
- }
- }
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