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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #if !defined(AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_)
- #define AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // SurrenderWnd.h : header file
- //
- /////////////////////////////////////////////////////////////////////////////
- // CSurrenderWnd window
- class CameraClass;
- class SimpleSceneClass;
- class RenderObjClass;
- class HAnimClass;
- class Text2DObjClass;
- class ConvertClass;
- class CSurrenderWnd : public CWnd
- {
- // Construction
- public:
- CSurrenderWnd(CWnd *cwnd, int driver, int width, int height, int bitdepth, bool run_in_window);
- void RemoveSubclass();
- // Attributes
- public:
- CameraClass *m_Camera;
- CameraClass *m_TextCamera;
- SimpleSceneClass *m_Scene;
- SimpleSceneClass *m_TextScene;
- RenderObjClass *m_RObj;
- Text2DObjClass *m_Text;
- HAnimClass *m_Motion;
- CWnd *m_CWnd;
- int m_MotionTime;
- HWND m_RenderHWnd;
- int m_FrameRate;
- LONG m_SubClass;
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CSurrenderWnd)
- //}}AFX_VIRTUAL
- // Implementation
- public:
- virtual ~CSurrenderWnd();
- // Generated message map functions
- protected:
- //{{AFX_MSG(CSurrenderWnd)
- afx_msg void OnPaint();
- afx_msg void OnClose();
- afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_)
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