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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef DEFFONT_H
- #define DEFFONT_H
-
- #include "wwfont.h"
-
- // Default 1 color fonts.
- extern WWFontClass DefaultFont;
- enum FontStyleEnum {
- // Note: Space 6 means that a standard letter uses 6 points - the font is larger then that
- // because of overhangs and rises.
- // The 4 Color means there are four colors used in this not including transperancy.
- SPACE_6_PNT_2_COLOR,
- SPACE_8_PNT_3_COLOR,
- SPACE_11_PNT_4_COLOR,
-
- NUM_FONT_STYLES,
- };
- enum FontRemapEnum {
- // A temp buffer that programmer can change before each use.
- USER_256_COLORS,
- DARK_GREEN_3_COLOR,
- LIGHT_GREEN_3_COLOR,
- DARK_GREEN_4_COLOR,
- LIGHT_GREEN_4_COLOR,
- DARK_GREEN_2_COLOR,
- LIGHT_GREEN_2_COLOR,
- DARK_BLUE_2_COLOR,
- LIGHT_BLUE_2_COLOR,
- DARK_RED_4_COLOR,
-
- // This is a RAMP palette. See/Use Build_Font_Palette_From_Ramp().
- RAMP_GREEN_TO_RED_2_COLOR, // For use with 2 color fonts where color 2 is changes. Color 1 is preset to 0.
-
- NUM_FONT_REMAPS,
- };
- // Two spacy looking fonts that use 8 colors each.
- extern void *FontData[NUM_FONT_STYLES];
- // For now we have green cause that is all that is needed. Add more as needed.
- extern unsigned char *FontRemapTables[NUM_FONT_REMAPS];
- // Number of colors (allocated chars) in FontRemapTable. Useful for some of the RAMPS.
- extern int FontRemapTablesSize[NUM_FONT_REMAPS];
- // Converter class for use with Font*Data and *FontRemapTable.
- // You can create a font like this:
- // NEW WWFontClass(SpaceFont8Data, true, 1, FontConverter, GreenFontRemapTable);
- extern ConvertClass *FontConverter;
-
- // Load font data for fonts listed above.
- void Load_Default_Font_Data();
- void Release_Default_Font_Data();
- // A routine that will load font data from a *.fnt file make from FontMake.exe
- void *Load_Font_Data(char *fname);
-
- // Creates a palette from a ramp palette given min and max values.
- unsigned char *Build_Font_Palette_From_Ramp(float val_norm, FontRemapEnum remap, unsigned char *ret_remap = &FontRemapTables[USER_256_COLORS][0]);
- #endif
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