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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // vidinitDlg.cpp : implementation file
- //
- #include "stdafx.h"
- #include "vidinit.h"
- #include "vidinitDlg.h"
- #include "SurrenderWnd.h"
- #include "wwsaveload.h"
- #include <ww3d.h>
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- //#define REGISTRY_KEY "Software\\Westwood Studios\\Earth and Beyond\\Render"
- #define REGISTRY_KEY "Software\\Westwood Studios\\Renegade\\Render"
- /////////////////////////////////////////////////////////////////////////////
- // CVidinitDlg dialog
- CVidinitDlg::CVidinitDlg(CWnd* pParent /*=NULL*/)
- : CDialog(CVidinitDlg::IDD, pParent),
- m_TestCWnd(0)
- {
- //{{AFX_DATA_INIT(CVidinitDlg)
- m_RunFullScreen = FALSE;
- //}}AFX_DATA_INIT
- // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- }
- void CVidinitDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CVidinitDlg)
- DDX_Control(pDX, IDC_RESOLUTIONS, m_Resolutions);
- DDX_Control(pDX, IDC_DRIVERS, m_Drivers);
- DDX_Check(pDX, IDC_CHECK1, m_RunFullScreen);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CVidinitDlg, CDialog)
- //{{AFX_MSG_MAP(CVidinitDlg)
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- ON_LBN_SELCHANGE(IDC_DRIVERS, OnSelchangeDrivers)
- ON_BN_CLICKED(IDTEST, OnTest)
- //}}AFX_MSG_MAP
- ON_MESSAGE(WM_USER+1, OnDeadBeef)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CVidinitDlg message handlers
- BOOL CVidinitDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // Set the icon for this dialog. The framework does this automatically
- // when the application's main window is not a dialog
- SetIcon(m_hIcon, TRUE); // Set big icon
- SetIcon(m_hIcon, FALSE); // Set small icon
-
- // TODO: Add extra initialization here
- WW3D::Init(GetSafeHwnd());
- WWMath::Init();
- WWSaveLoad::Init();
- // HACK: Added throwaway variable for texture_depth to match new function interface. (DRM 6/01/00)
- // TODO: Add UI support for texture depth selection. (DRM, 6/1/00)
- int texture_depth;
- WW3D::Detect_Drivers(AfxGetInstanceHandle());
- WW3D::Registry_Load_Render_Device(REGISTRY_KEY, m_DeviceName, 255, m_DeviceWidth, m_DeviceHeight, m_DeviceDepth, m_DeviceWindowed, texture_depth);
- // Loop thought the different available render devices
- for (int lp = 0; lp < WW3D::Get_Render_Device_Count(); lp++) {
- const RenderDeviceDescClass &desc = WW3D::Get_Render_Device_Desc(lp);
- char temp[255];
- sprintf(temp, "%s", WW3D::Get_Render_Device_Name(lp));
- m_Drivers.AddString(temp);
- }
- int idx = m_Drivers.FindStringExact(0, m_DeviceName);
- if (idx != -1) {
- m_Drivers.SetCurSel(idx);
- OnSelchangeDrivers();
- char temp[255];
- sprintf(temp, "%d x %d in %d bit mode.", m_DeviceWidth, m_DeviceHeight, m_DeviceDepth);
- int idx = m_Resolutions.FindStringExact(0, temp);
- m_Resolutions.SetCurSel(idx);
- m_RunFullScreen = !m_DeviceWindowed;
- UpdateData(false);
- }
- return TRUE; // return TRUE unless you set the focus to a control
- }
- // If you add a minimize button to your dialog, you will need the code below
- // to draw the icon. For MFC applications using the document/view model,
- // this is automatically done for you by the framework.
- void CVidinitDlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // device context for painting
- SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
- // Center icon in client rectangle
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
- // Draw the icon
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CDialog::OnPaint();
- }
- }
- // The system calls this to obtain the cursor to display while the user drags
- // the minimized window.
- HCURSOR CVidinitDlg::OnQueryDragIcon()
- {
- return (HCURSOR) m_hIcon;
- }
- void CVidinitDlg::OnOK()
- {
- // TODO: Add extra validation here
- UpdateData();
- int driver = m_Drivers.GetCurSel();
- if (driver == -1) return;
- int sel = m_Resolutions.GetCurSel();
- if (sel == -1) return;
- const RenderDeviceDescClass &desc = WW3D::Get_Render_Device_Desc(driver);
- const DynamicVectorClass<ResolutionDescClass>& res = desc.Enumerate_Resolutions();
- // HACK: using constant 32 for texture depth. (DRM, 6/1/00)
- // TODO: Add UI support for texture depth selection. (DRM, 6/1/00)
- WW3D::Registry_Save_Render_Device( REGISTRY_KEY, driver, res[sel].Width, res[sel].Height, res[sel].BitDepth, !m_RunFullScreen, 32);
- WW3D::Shutdown();
- WWMath::Shutdown();
- WWSaveLoad::Shutdown();
- CDialog::OnOK();
- }
- void CVidinitDlg::OnCancel()
- {
- // TODO: Add extra cleanup here
- WW3D::Shutdown();
- WWMath::Shutdown();
- WWSaveLoad::Shutdown();
- CDialog::OnCancel();
- }
- void CVidinitDlg::OnSelchangeDrivers()
- {
- // TODO: Add your control notification handler code here
- int driver = m_Drivers.GetCurSel();
- const RenderDeviceDescClass &desc = WW3D::Get_Render_Device_Desc(driver);
- SetDlgItemText(IDC_HARDWARE_NAME, desc.Get_Hardware_Name());
- SetDlgItemText(IDC_HARDWARE_VENDOR, desc.Get_Hardware_Vendor());
- SetDlgItemText(IDC_HARDWARE_CHIPSET, desc.Get_Hardware_Chipset());
- SetDlgItemText(IDC_DRIVER_NAME, desc.Get_Device_Name());
- SetDlgItemText(IDC_DRIVER_VENDOR, desc.Get_Device_Vendor());
-
- const DynamicVectorClass<ResolutionDescClass>& res = desc.Enumerate_Resolutions();
- while (m_Resolutions.GetCount()) {
- m_Resolutions.DeleteString(0);
- }
- for (int lp = 0; lp < res.Count(); lp++) {
- char temp[255];
- sprintf(temp, "%d x %d in %d bit mode.", res[lp].Width, res[lp].Height, res[lp].BitDepth);
- m_Resolutions.AddString(temp);
- }
-
- }
- void CVidinitDlg::OnTest()
- {
- UpdateData(true);
- // TODO: Add your control notification handler code here
- int driver = m_Drivers.GetCurSel();
- if (driver == -1) return;
- int sel = m_Resolutions.GetCurSel();
- if (sel == -1) return;
- const RenderDeviceDescClass &desc = WW3D::Get_Render_Device_Desc(driver);
- const DynamicVectorClass<ResolutionDescClass>& res = desc.Enumerate_Resolutions();
-
- m_TestCWnd = new CSurrenderWnd(this, driver, res[sel].Width, res[sel].Height, res[sel].BitDepth, !m_RunFullScreen);
- CWnd *wnd = GetDlgItem(IDTEST);
- wnd->EnableWindow(false);
- wnd = GetDlgItem(IDOK);
- wnd->EnableWindow(false);
- wnd = GetDlgItem(IDCANCEL);
- wnd->EnableWindow(false);
- }
- LRESULT CVidinitDlg::OnDeadBeef(WPARAM wParam, LPARAM lParam)
- {
- if (m_TestCWnd && wParam == 0xDEADBEEF && lParam == 0xDEADBEEF) {
- WW3D::Restore_Display_Mode();
- m_TestCWnd->RemoveSubclass();
- m_TestCWnd->PostMessage(WM_CLOSE);
- m_TestCWnd = 0;
- CWnd *wnd = GetDlgItem(IDTEST);
- wnd->EnableWindow(true);
- wnd = GetDlgItem(IDOK);
- wnd->EnableWindow(true);
- wnd = GetDlgItem(IDCANCEL);
- wnd->EnableWindow(true);
- }
- return 0;
- }
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