mainfrm.h 2.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // MainFrm.h : interface of the CMainFrame class
  19. //
  20. /////////////////////////////////////////////////////////////////////////////
  21. #if !defined(AFX_MAINFRM_H__41C157EB_5631_11D1_8CDB_006097C6A583__INCLUDED_)
  22. #define AFX_MAINFRM_H__41C157EB_5631_11D1_8CDB_006097C6A583__INCLUDED_
  23. #if _MSC_VER >= 1000
  24. #pragma once
  25. #endif // _MSC_VER >= 1000
  26. class CMainFrame : public CFrameWnd
  27. {
  28. protected: // create from serialization only
  29. CMainFrame();
  30. DECLARE_DYNCREATE(CMainFrame)
  31. // Attributes
  32. protected:
  33. CSplitterWnd m_SplitWnd;
  34. public:
  35. // Operations
  36. public:
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(CMainFrame)
  40. public:
  41. virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
  42. virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
  43. //}}AFX_VIRTUAL
  44. // Implementation
  45. public:
  46. virtual ~CMainFrame();
  47. #ifdef _DEBUG
  48. virtual void AssertValid() const;
  49. virtual void Dump(CDumpContext& dc) const;
  50. #endif
  51. protected: // control bar embedded members
  52. CStatusBar m_wndStatusBar;
  53. CToolBar m_wndToolBar;
  54. // Generated message map functions
  55. protected:
  56. //{{AFX_MSG(CMainFrame)
  57. afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
  58. // NOTE - the ClassWizard will add and remove member functions here.
  59. // DO NOT EDIT what you see in these blocks of generated code!
  60. //}}AFX_MSG
  61. DECLARE_MESSAGE_MAP()
  62. };
  63. /////////////////////////////////////////////////////////////////////////////
  64. //{{AFX_INSERT_LOCATION}}
  65. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  66. #endif // !defined(AFX_MAINFRM_H__41C157EB_5631_11D1_8CDB_006097C6A583__INCLUDED_)