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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // MainFrm.h : interface of the CMainFrame class
- //
- /////////////////////////////////////////////////////////////////////////////
- #if !defined(AFX_MAINFRM_H__41C157EB_5631_11D1_8CDB_006097C6A583__INCLUDED_)
- #define AFX_MAINFRM_H__41C157EB_5631_11D1_8CDB_006097C6A583__INCLUDED_
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- class CMainFrame : public CFrameWnd
- {
- protected: // create from serialization only
- CMainFrame();
- DECLARE_DYNCREATE(CMainFrame)
- // Attributes
- protected:
- CSplitterWnd m_SplitWnd;
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CMainFrame)
- public:
- virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
- virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
- //}}AFX_VIRTUAL
- // Implementation
- public:
- virtual ~CMainFrame();
- #ifdef _DEBUG
- virtual void AssertValid() const;
- virtual void Dump(CDumpContext& dc) const;
- #endif
- protected: // control bar embedded members
- CStatusBar m_wndStatusBar;
- CToolBar m_wndToolBar;
- // Generated message map functions
- protected:
- //{{AFX_MSG(CMainFrame)
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_MAINFRM_H__41C157EB_5631_11D1_8CDB_006097C6A583__INCLUDED_)
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