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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************\
- sem4.cpp Neal Kettler
- Simple Posix semaphore class
- This is useful because the constructor will automatically call sem_init
- and you don't have to worry about it. It also allows for other semaphore
- libraries if you don't have posix.
- \******************************************************************************/
- #include "sem4.h"
- #ifdef _REENTRANT
- Sem4::Sem4()
- {
- #ifndef _WINDOWS
- sem_init(&sem,1,1);
- #else
- sem = CreateSemaphore(NULL, 1, 1, NULL);
- #endif
- }
- Sem4::Sem4(uint32 value)
- {
- #ifndef _WINDOWS
- sem_init(&sem,1,value);
- #else
- sem = CreateSemaphore(NULL, value, value, NULL);
- #endif
- }
- Sem4::~Sem4()
- {
- #ifndef _WINDOWS
- sem_destroy(&sem);
- #else
- if (sem) CloseHandle(sem);
- #endif
- }
- sint32 Sem4::Wait(void) const
- {
- #ifndef _WINDOWS
- return(sem_wait((sem_t *)&sem));
- #else
- if (!sem)
- return -1; // no semaphore!
- DWORD dwWaitResult = WaitForSingleObject(sem, INFINITE);
- switch (dwWaitResult) {
- case WAIT_OBJECT_0: // The semaphore object was signaled.
- return 0;
- break;
- case WAIT_TIMEOUT: // Should not happen ;)
- return -1;
- break;
- }
- return -1;
- #endif
- }
- sint32 Sem4::Post(void) const
- {
- #ifndef _WINDOWS
- return(sem_post((sem_t *)&sem));
- #else
- if (!sem)
- return -1;
- if (!ReleaseSemaphore(sem, 1 ,NULL))
- return -1;
- return 0;
- #endif
- }
- sint32 Sem4::TryWait(void) const
- {
- #ifndef _WINDOWS
- return(sem_trywait((sem_t *)&sem));
- #else
- if (!sem)
- return -1;
- DWORD dwWaitResult = WaitForSingleObject(sem, 0L);
- switch (dwWaitResult) {
- case WAIT_OBJECT_0: // The semaphore object was signaled.
- return 0;
- break;
- case WAIT_TIMEOUT:
- return -1;
- break;
- }
- return -1;
- #endif
- }
- sint32 Sem4::GetValue(int *sval) const
- {
- #ifndef _WINDOWS
- return(sem_getvalue((sem_t *)&sem,sval));
- #else
- if (!sem)
- return -1;
- long prev;
- if (!ReleaseSemaphore(sem, 0, &prev))
- return -1;
- if (sval)
- *sval = prev;
- return 0;
- #endif
- }
- sint32 Sem4::Destroy(void)
- {
- #ifndef _WINDOWS
- return(sem_destroy(&sem));
- #else
- return CloseHandle(sem);
- #endif
- }
- #else
- /****************************************************************************
- non threaded versions that do nothing
- *****************************************************************************/
- Sem4::Sem4()
- {
- }
- Sem4::Sem4(uint32)
- {
- }
- Sem4::~Sem4()
- {
- }
- sint32 Sem4::Wait(void) const
- {
- return(0);
- }
- sint32 Sem4::Post(void) const
- {
- return(0);
- }
- sint32 Sem4::TryWait(void) const
- {
- return(0);
- }
- sint32 Sem4::GetValue(int *) const
- {
- return(0);
- }
- sint32 Sem4::Destroy(void)
- {
- return(0);
- }
- #endif
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