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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef SYSLOGD_HEADER
- #define SYSLOGD_HEADER
- #include <stdlib.h>
- #include <stdio.h>
- #ifndef _WINDOWS
- #include <syslog.h>
- #endif
- #include <string.h>
- // Windows headers have a tendency to redefine IN
- #ifdef IN
- #undef IN
- #endif
- #define IN const
- #include "odevice.h"
- // Windows doesn't have a syslog equivalent (does it?), so this class does little there
- class SyslogD : public OutputDevice
- {
- public:
- SyslogD(char *ident,int logopt,int facility,int priority);
- virtual int print(const char *str,int len);
- private:
- int priority;
- };
- #endif
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