| 1234567891011121314151617181920212223242526272829303132333435363738394041 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /****************************************************************************\
- timezone Matthew D. Campbell
- This is just a couple of convenience functions for determining what timezone
- we are now in. It even accounts for daylight savings! One caveat is that it
- only tells you info about what the daylight savings info is now, not 5 minutes
- from now, not 2 hours ago. Oh well.
- \****************************************************************************/
- #ifndef _TIMEZONE_H_
- #define _TIMEZONE_H_
- // Just fill in both the timezone description and its offset from GMT
- void GetTimezoneInfo(const char * &timezone_str, int &timezone_offset);
- // Returns the description of the current timezone (daylight savings included)
- const char * TimezoneString(void);
- // Returns the offset from GMT of the current timezone
- int TimezoneOffset(void);
- #endif // _TIMEZONE_H_
|