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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWAudio *
- * *
- * $Archive:: /Commando/Code/WWAudio/FilteredSound.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 10/11/00 12:01p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __FILTERED_SOUND_H
- #define __FILTERED_SOUND_H
- #include "SoundPseudo3D.H"
- /////////////////////////////////////////////////////////////////////////////////
- //
- // FilteredSoundClass
- //
- // Sound object that applies the specified 'reverb' filter so as to sound 'tinny'.
- //
- /////////////////////////////////////////////////////////////////////////////////
- class FilteredSoundClass : public SoundPseudo3DClass
- {
- public:
- //////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////////
- FilteredSoundClass (const FilteredSoundClass &src);
- FilteredSoundClass (void);
- virtual ~FilteredSoundClass (void);
- //////////////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////////////
- const FilteredSoundClass &operator= (const FilteredSoundClass &src);
- //////////////////////////////////////////////////////////////////////
- // Identification methods
- //////////////////////////////////////////////////////////////////////
- virtual SOUND_CLASSID Get_Class_ID (void) { return CLASSID_FILTERED; }
- //////////////////////////////////////////////////////////////////////
- // Conversion methods
- //////////////////////////////////////////////////////////////////////
- virtual FilteredSoundClass * As_FilteredSoundClass (void) { return this; }
- //////////////////////////////////////////////////////////////////////
- // Volume control
- //////////////////////////////////////////////////////////////////////
- virtual void Update_Volume (void);
- // From PersistClass
- const PersistFactoryClass & Get_Factory (void) const;
- protected:
- //////////////////////////////////////////////////////////////////////
- // Handle information
- //////////////////////////////////////////////////////////////////////
- virtual void Initialize_Miles_Handle (void);
- private:
- //////////////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////////////
- HPROVIDER m_hFilter;
- };
- #endif //__FILTERED_SOUND_H
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