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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWAudio *
- * *
- * $Archive:: /Commando/Code/WWAudio/SoundBuffer.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 8/17/01 11:12a $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __SOUNDBUFFER_H
- #define __SOUNDBUFFER_H
- #pragma warning (push, 3)
- #include "Mss.H"
- #pragma warning (pop)
- #include "RefCount.H"
- // Forward declarations
- class FileClass;
- /////////////////////////////////////////////////////////////////////////////////
- //
- // SoundBufferClass
- //
- // A sound buffer manages the raw sound data for any of the SoundObj types
- // except for the StreamSoundClass object.
- //
- class SoundBufferClass : public RefCountClass
- {
- public:
- //////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////////
- SoundBufferClass (void);
- virtual ~SoundBufferClass (void);
- //////////////////////////////////////////////////////////////////////
- // Public operators
- //////////////////////////////////////////////////////////////////////
- operator unsigned char * (void) { return Get_Raw_Buffer (); }
- //////////////////////////////////////////////////////////////////////
- // File methods
- //////////////////////////////////////////////////////////////////////
- virtual bool Load_From_File (const char *filename);
- virtual bool Load_From_File (FileClass &file);
- //////////////////////////////////////////////////////////////////////
- // Memory methods
- //////////////////////////////////////////////////////////////////////
- virtual bool Load_From_Memory (unsigned char *mem_buffer, unsigned long size);
- //////////////////////////////////////////////////////////////////////
- // Buffer access
- //////////////////////////////////////////////////////////////////////
- virtual unsigned char * Get_Raw_Buffer (void) const { return m_Buffer; }
- virtual unsigned long Get_Raw_Length (void) const { return m_Length; }
- //////////////////////////////////////////////////////////////////////
- // Information methods
- //////////////////////////////////////////////////////////////////////
- virtual const char * Get_Filename (void) const { return m_Filename; }
- virtual void Set_Filename (const char *name);
- virtual unsigned long Get_Duration (void) const { return m_Duration; }
- virtual unsigned long Get_Rate (void) const { return m_Rate; }
- virtual unsigned long Get_Bits (void) const { return m_Bits; }
- virtual unsigned long Get_Channels (void) const { return m_Channels; }
- virtual unsigned long Get_Type (void) const { return m_Type; }
- //////////////////////////////////////////////////////////////////////
- // Type methods
- //////////////////////////////////////////////////////////////////////
- virtual bool Is_Streaming (void) const { return false; }
- protected:
- //////////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////////
- virtual void Free_Buffer (void);
- virtual void Determine_Stats (unsigned char *buffer);
- //////////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////////
- unsigned char * m_Buffer;
- unsigned long m_Length;
- char * m_Filename;
- unsigned long m_Duration;
- unsigned long m_Rate;
- unsigned long m_Bits;
- unsigned long m_Channels;
- unsigned long m_Type;
- };
- /////////////////////////////////////////////////////////////////////////////////
- //
- // StreamSoundBufferClass
- //
- // A sound buffer manages the raw sound data for any of the SoundObj types
- // except for the StreamSoundClass object.
- //
- class StreamSoundBufferClass : public SoundBufferClass
- {
- public:
- //////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////////
- StreamSoundBufferClass (void);
- virtual ~StreamSoundBufferClass (void);
- //////////////////////////////////////////////////////////////////////
- // File methods
- //////////////////////////////////////////////////////////////////////
- virtual bool Load_From_File (const char *filename);
- virtual bool Load_From_File (FileClass &file);
- //////////////////////////////////////////////////////////////////////
- // Memory methods
- //////////////////////////////////////////////////////////////////////
- virtual bool Load_From_Memory (unsigned char *mem_buffer, unsigned long size) { return false; }
- //////////////////////////////////////////////////////////////////////
- // Type methods
- //////////////////////////////////////////////////////////////////////
- virtual bool Is_Streaming (void) const { return true; }
- protected:
- //////////////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////////////
- virtual void Free_Buffer (void);
- virtual bool Load_From_File (HANDLE hfile, unsigned long size, unsigned long offset);
- //////////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////////
- };
- #endif //__SOUNDBUFFER_H
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