WWAudio.dsp 9.4 KB

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  1. # Microsoft Developer Studio Project File - Name="WWAudio" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=WWAudio - Win32 DebugE
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "WWAudio.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
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  14. !MESSAGE NMAKE /f "WWAudio.mak" CFG="WWAudio - Win32 DebugE"
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  18. !MESSAGE "WWAudio - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "WWAudio - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE "WWAudio - Win32 Profile" (based on "Win32 (x86) Static Library")
  21. !MESSAGE "WWAudio - Win32 DebugE" (based on "Win32 (x86) Static Library")
  22. !MESSAGE "WWAudio - Win32 ProfileE" (based on "Win32 (x86) Static Library")
  23. !MESSAGE
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  26. # PROP Scc_ProjName ""$/Commando/Code/WWAudio", VIPBAAAA"
  27. # PROP Scc_LocalPath "."
  28. CPP=cl.exe
  29. RSC=rc.exe
  30. !IF "$(CFG)" == "WWAudio - Win32 Release"
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  43. # SUBTRACT CPP /YX
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  45. # ADD RSC /l 0x409 /d "NDEBUG"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LIB32=link.exe -lib
  50. # ADD BASE LIB32 /nologo
  51. # ADD LIB32 /nologo /out:"..\Libs\Release\WWAudio.lib"
  52. !ELSEIF "$(CFG)" == "WWAudio - Win32 Debug"
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  64. # ADD CPP /nologo /MTd /W4 /Gm /Gi /ZI /Od /I "..\DirectX\include" /I "..\miles6\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\ww3d2" /I "..\wwsaveload" /D "_WINDOWS" /D "_DEBUG" /D "WWDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "G_CODE_BASE" /YX /FD /GZ /c
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  71. # ADD BASE LIB32 /nologo
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  84. # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\miles" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\ww3d" /I "..\wwphys" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
  85. # ADD CPP /nologo /MT /W3 /Zi /O2 /Op /Ob2 /I "..\DirectX\include" /I "..\miles6\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\ww3d2" /I "..\wwsaveload" /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WWDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "G_CODE_BASE" /FD /c
  86. # SUBTRACT CPP /YX
  87. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  88. # ADD RSC /l 0x409 /d "NDEBUG"
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  90. # ADD BASE BSC32 /nologo
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  95. !ELSEIF "$(CFG)" == "WWAudio - Win32 DebugE"
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  106. # ADD BASE CPP /nologo /MDd /W4 /Gm /Gi /GX /ZI /Od /I "..\miles6\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\ww3d" /I "..\wwsaveload" /D "_DEBUG" /D "WWDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "G_CODE_BASE" /YX /FD /GZ /c
  107. # ADD CPP /nologo /MTd /W4 /Gm /Gi /ZI /Od /I "..\miles6\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\ww3d2" /I "..\wwsaveload" /D "_WINDOWS" /D "_DEBUG" /D "WWDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "G_CODE_BASE" /D "PARAM_EDITING_ON" /YX /FD /GZ /c
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  111. # ADD BASE BSC32 /nologo
  112. # ADD BSC32 /nologo
  113. LIB32=link.exe -lib
  114. # ADD BASE LIB32 /nologo /out:"..\Libs\Debug\WWAudio.lib"
  115. # ADD LIB32 /nologo /out:"..\Libs\Debug\WWAudioe.lib"
  116. !ELSEIF "$(CFG)" == "WWAudio - Win32 ProfileE"
  117. # PROP BASE Use_MFC 0
  118. # PROP BASE Use_Debug_Libraries 0
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  127. # ADD BASE CPP /nologo /MD /W3 /Gm /Gi /GX /Zi /O2 /I "..\miles6\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\ww3d" /I "..\wwsaveload" /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WWDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "G_CODE_BASE" /YX /FD /c
  128. # ADD CPP /nologo /MT /W3 /Gm /Gi /Zi /O2 /I "..\miles6\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\ww3d2" /I "..\wwsaveload" /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WWDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "G_CODE_BASE" /D "PARAM_EDITING_ON" /YX /FD /c
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  133. # ADD BSC32 /nologo
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  135. # ADD BASE LIB32 /nologo /out:"..\Libs\profile\WWAudio.lib"
  136. # ADD LIB32 /nologo /out:"..\Libs\profile\WWAudioe.lib"
  137. !ENDIF
  138. # Begin Target
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  140. # Name "WWAudio - Win32 Debug"
  141. # Name "WWAudio - Win32 Profile"
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  150. SOURCE=.\AudioEvents.cpp
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  152. # Begin Source File
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