soundstreamhandle.h 4.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : wwaudio *
  23. * *
  24. * $Archive:: /Commando/Code/WWAudio/soundstreamhandle.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 8/13/01 3:10p $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __SOUNDSTREAMHANDLE_H
  39. #define __SOUNDSTREAMHANDLE_H
  40. #include "soundhandle.h"
  41. //////////////////////////////////////////////////////////////////////
  42. //
  43. // SoundStreamHandleClass
  44. //
  45. //////////////////////////////////////////////////////////////////////
  46. class SoundStreamHandleClass : public SoundHandleClass
  47. {
  48. public:
  49. ///////////////////////////////////////////////////////////////////
  50. // Public constructors/destructors
  51. ///////////////////////////////////////////////////////////////////
  52. SoundStreamHandleClass (void);
  53. ~SoundStreamHandleClass (void);
  54. ///////////////////////////////////////////////////////////////////
  55. // Public methods
  56. ///////////////////////////////////////////////////////////////////
  57. //
  58. // RTTI
  59. //
  60. SoundStreamHandleClass * As_SoundStreamHandleClass (void) { return this; }
  61. //
  62. // Handle access
  63. //
  64. HSAMPLE Get_HSAMPLE (void) { return SampleHandle; }
  65. HSTREAM Get_HSTREAM (void) { return StreamHandle; }
  66. //
  67. // Inherited
  68. //
  69. void Set_Miles_Handle (uint32 handle);
  70. void Initialize (SoundBufferClass *buffer);
  71. void Start_Sample (void);
  72. void Stop_Sample (void);
  73. void Resume_Sample (void);
  74. void End_Sample (void);
  75. void Set_Sample_Pan (S32 pan);
  76. S32 Get_Sample_Pan (void);
  77. void Set_Sample_Volume (S32 volume);
  78. S32 Get_Sample_Volume (void);
  79. void Set_Sample_Loop_Count (U32 count);
  80. U32 Get_Sample_Loop_Count (void);
  81. void Set_Sample_MS_Position (U32 ms);
  82. void Get_Sample_MS_Position (S32 *len, S32 *pos);
  83. void Set_Sample_User_Data (S32 i, U32 val);
  84. U32 Get_Sample_User_Data (S32 i);
  85. S32 Get_Sample_Playback_Rate (void);
  86. void Set_Sample_Playback_Rate (S32 rate);
  87. protected:
  88. ///////////////////////////////////////////////////////////////////
  89. // Protected methods
  90. ///////////////////////////////////////////////////////////////////
  91. ///////////////////////////////////////////////////////////////////
  92. // Protected member data
  93. ///////////////////////////////////////////////////////////////////
  94. HSAMPLE SampleHandle;
  95. HSTREAM StreamHandle;
  96. };
  97. #endif //__SOUNDSTREAMHANDLE_H