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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : wwaudio *
- * *
- * $Archive:: /Commando/Code/WWAudio/soundstreamhandle.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 8/13/01 3:10p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __SOUNDSTREAMHANDLE_H
- #define __SOUNDSTREAMHANDLE_H
- #include "soundhandle.h"
- //////////////////////////////////////////////////////////////////////
- //
- // SoundStreamHandleClass
- //
- //////////////////////////////////////////////////////////////////////
- class SoundStreamHandleClass : public SoundHandleClass
- {
- public:
- ///////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ///////////////////////////////////////////////////////////////////
- SoundStreamHandleClass (void);
- ~SoundStreamHandleClass (void);
- ///////////////////////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////////////////////
-
- //
- // RTTI
- //
- SoundStreamHandleClass * As_SoundStreamHandleClass (void) { return this; }
- //
- // Handle access
- //
- HSAMPLE Get_HSAMPLE (void) { return SampleHandle; }
- HSTREAM Get_HSTREAM (void) { return StreamHandle; }
- //
- // Inherited
- //
- void Set_Miles_Handle (uint32 handle);
- void Initialize (SoundBufferClass *buffer);
- void Start_Sample (void);
- void Stop_Sample (void);
- void Resume_Sample (void);
- void End_Sample (void);
- void Set_Sample_Pan (S32 pan);
- S32 Get_Sample_Pan (void);
- void Set_Sample_Volume (S32 volume);
- S32 Get_Sample_Volume (void);
- void Set_Sample_Loop_Count (U32 count);
- U32 Get_Sample_Loop_Count (void);
- void Set_Sample_MS_Position (U32 ms);
- void Get_Sample_MS_Position (S32 *len, S32 *pos);
- void Set_Sample_User_Data (S32 i, U32 val);
- U32 Get_Sample_User_Data (S32 i);
- S32 Get_Sample_Playback_Rate (void);
- void Set_Sample_Playback_Rate (S32 rate);
- protected:
-
- ///////////////////////////////////////////////////////////////////
- // Protected methods
- ///////////////////////////////////////////////////////////////////
-
- ///////////////////////////////////////////////////////////////////
- // Protected member data
- ///////////////////////////////////////////////////////////////////
- HSAMPLE SampleHandle;
- HSTREAM StreamHandle;
- };
- #endif //__SOUNDSTREAMHANDLE_H
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