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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /Commando/Code/wwmath/colmathaabox.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 10/31/02 11:26a $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * CollisionMath::Overlap_Test -- test overlap between an AABox and a point *
- * CollisionMath::Overlap_Test -- Tests overlap between two AABoxes *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef COLMATHAABOX_H
- #define COLMATHAABOX_H
- #include "always.h"
- #include "aabox.h"
- #include "vector3.h"
- #include "lineseg.h"
- /***********************************************************************************************
- * CollisionMath::Overlap_Test -- test overlap between an AABox and a point *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 3/14/2000 gth : Created. *
- *=============================================================================================*/
- WWINLINE CollisionMath::OverlapType CollisionMath::Overlap_Test(const AABoxClass & box,const Vector3 & point)
- {
- if (WWMath::Fabs(point.X - box.Center.X) > box.Extent.X) return POS;
- if (WWMath::Fabs(point.Y - box.Center.Y) > box.Extent.Y) return POS;
- if (WWMath::Fabs(point.Z - box.Center.Z) > box.Extent.Z) return POS;
- return NEG;
- }
- /***********************************************************************************************
- * CollisionMath::Overlap_Test -- Tests overlap between two AABoxes *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 11/19/99 gth : Created. *
- *=============================================================================================*/
- WWINLINE CollisionMath::OverlapType CollisionMath::Overlap_Test(const AABoxClass & box,const AABoxClass & box2)
- {
- Vector3 dc;
- Vector3::Subtract(box2.Center,box.Center,&dc);
- if (box.Extent.X + box2.Extent.X < WWMath::Fabs(dc.X)) return POS;
- if (box.Extent.Y + box2.Extent.Y < WWMath::Fabs(dc.Y)) return POS;
- if (box.Extent.Z + box2.Extent.Z < WWMath::Fabs(dc.Z)) return POS;
- if ( (dc.X + box2.Extent.X <= box.Extent.X) &&
- (dc.Y + box2.Extent.Y <= box.Extent.Y) &&
- (dc.Z + box2.Extent.Z <= box.Extent.Z) &&
- (dc.X - box2.Extent.X >= -box.Extent.X) &&
- (dc.Y - box2.Extent.Y >= -box.Extent.Y) &&
- (dc.Z - box2.Extent.Z >= -box.Extent.Z))
- {
- return NEG; // inside;
- }
- return BOTH;
- }
- #endif
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