frustum.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWMath *
  23. * *
  24. * $Archive:: /Commando/Code/wwmath/frustum.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 3/29/00 10:20a $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef FRUSTUM_H
  39. #define FRUSTUM_H
  40. #include "vector3.h"
  41. #include "plane.h"
  42. class FrustumClass
  43. {
  44. public:
  45. void Init( const Matrix3D & camera,
  46. const Vector2 & viewport_min,
  47. const Vector2 & viewport_max,
  48. float znear,
  49. float zfar );
  50. const Vector3 & Get_Bound_Min(void) const { return BoundMin; }
  51. const Vector3 & Get_Bound_Max(void) const { return BoundMax; }
  52. public:
  53. Matrix3D CameraTransform;
  54. PlaneClass Planes[6];
  55. Vector3 Corners[8];
  56. Vector3 BoundMin;
  57. Vector3 BoundMax;
  58. };
  59. #endif