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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /Commando/Code/wwmath/frustum.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 3/29/00 10:20a $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef FRUSTUM_H
- #define FRUSTUM_H
- #include "vector3.h"
- #include "plane.h"
- class FrustumClass
- {
- public:
- void Init( const Matrix3D & camera,
- const Vector2 & viewport_min,
- const Vector2 & viewport_max,
- float znear,
- float zfar );
- const Vector3 & Get_Bound_Min(void) const { return BoundMin; }
- const Vector3 & Get_Bound_Max(void) const { return BoundMax; }
- public:
- Matrix3D CameraTransform;
- PlaneClass Planes[6];
- Vector3 Corners[8];
- Vector3 BoundMin;
- Vector3 BoundMax;
- };
- #endif
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