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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /VSS_Sync/wwmath/hermitespline.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 6/13/01 2:18p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "hermitespline.h"
- #include "wwmathids.h"
- #include "persistfactory.h"
- #include "wwhack.h"
- /*
- ** Force-Link this module because the linker can't detect that we actually need it...
- */
- DECLARE_FORCE_LINK(hermitespline);
- /*
- ** Save-Load stuff
- */
- SimplePersistFactoryClass<HermiteSpline3DClass,WWMATH_CHUNKID_HERMITESPLINE3D> _HermiteSpline3DFactory;
- SimplePersistFactoryClass<HermiteSpline1DClass,WWMATH_CHUNKID_HERMITESPLINE1D> _HermiteSpline1DFactory;
- enum
- {
- // ID's used by HermiteSpline3D
- HERMITE3D_CHUNK_CURVE3D = 0x00020727,
- HERMITE3D_CHUNK_TANGENTS,
- // ID's used by HermiteSpline1D
- HERMITE1D_CHUNK_CURVE1D = 0x00020729,
- HERMITE1D_CHUNK_TANGENTS,
- };
- /*
- ** Hermite Spline
- */
- const HermiteSpline3DClass &HermiteSpline3DClass::operator= (const HermiteSpline3DClass &that)
- {
- //
- // This is included for completeness only, it basically
- // implements the default bitwise copy operator.
- //
- TangentsDirty = that.TangentsDirty;
- Tangents = that.Tangents;
- Curve3DClass::operator= (that);
- return (*this);
- }
- void HermiteSpline3DClass::Set_Looping(bool onoff)
- {
- if (onoff != IsLooping) {
- Curve3DClass::Set_Looping(onoff);
- TangentsDirty = true;
- }
- }
- void HermiteSpline3DClass::Evaluate(float time,Vector3 * set_val)
- {
- // if we're outside the range, return the start or end...
- if (time < Keys[0].Time) {
- *set_val = Keys[0].Point;
- return;
- }
- if (time > Keys[Keys.Count() - 1].Time) {
- *set_val = Keys[Keys.Count() - 1].Point;
- return;
- }
- // if the tangents are marked dirty, give derived classes a chance to recompute them
- if (TangentsDirty) {
- Update_Tangents();
- }
-
- // ok find the segment
- int i0,i1;
- float t;
- Find_Interval(time,&i0,&i1,&t);
- float t2 = t*t;
- float t3 = t2*t;
- // hermite basis functions:
- float h0 = 2*t3 - 3*t2 + 1;
- float h1 = -2*t3 + 3*t2;
- float h2 = t3 - 2*t2 + t;
- float h3 = t3 - t2;
- set_val->X = h0*Keys[i0].Point.X + h1*Keys[i1].Point.X +
- h2*Tangents[i0].OutTangent.X + h3*Tangents[i1].InTangent.X;
- set_val->Y = h0*Keys[i0].Point.Y + h1*Keys[i1].Point.Y +
- h2*Tangents[i0].OutTangent.Y + h3*Tangents[i1].InTangent.Y;
- set_val->Z = h0*Keys[i0].Point.Z + h1*Keys[i1].Point.Z +
- h2*Tangents[i0].OutTangent.Z + h3*Tangents[i1].InTangent.Z;
- }
- void HermiteSpline3DClass::Evaluate_Derivative(float time,Vector3 * set_val)
- {
- // if we're outside the range, return the value for the start or end...
- float min_time = Keys[0].Time;
- float max_time = Keys[Keys.Count() - 1].Time;
- time = MAX(time, min_time);
- time = MIN(time, max_time);
- // if the tangents are marked dirty, give derived classes a chance to recompute them
- if (TangentsDirty) {
- Update_Tangents();
- }
-
- // ok find the segment
- int i0,i1;
- float t;
- Find_Interval(time,&i0,&i1,&t);
- float t2 = t*t;
- // derivatives of hermite basis functions:
- float dh0 = 6*t2 - 6*t;
- float dh1 = -6*t2 + 6*t;
- float dh2 = 3*t2 - 4*t + 1;
- float dh3 = 3*t2 - 2*t;
- set_val->X = dh0*Keys[i0].Point.X + dh1*Keys[i1].Point.X +
- dh2*Tangents[i0].OutTangent.X + dh3*Tangents[i1].InTangent.X;
- set_val->Y = dh0*Keys[i0].Point.Y + dh1*Keys[i1].Point.Y +
- dh2*Tangents[i0].OutTangent.Y + dh3*Tangents[i1].InTangent.Y;
- set_val->Z = dh0*Keys[i0].Point.Z + dh1*Keys[i1].Point.Z +
- dh2*Tangents[i0].OutTangent.Z + dh3*Tangents[i1].InTangent.Z;
- }
- void HermiteSpline3DClass::Set_Key(int i,const Vector3 & point)
- {
- Curve3DClass::Set_Key(i,point);
- TangentsDirty = true;
- }
- int HermiteSpline3DClass::Add_Key(const Vector3 & point,float t)
- {
- int index = Curve3DClass::Add_Key(point,t);
- TangentsDirty = true;
- TangentsClass tan;
- tan.InTangent.Set(0,0,0);
- tan.OutTangent.Set(0,0,0);
- Tangents.Insert(index,tan);
- return index;
- }
- void HermiteSpline3DClass::Remove_Key(int i)
- {
- Tangents.Delete(i);
- Curve3DClass::Remove_Key(i);
- TangentsDirty = true;
- }
- void HermiteSpline3DClass::Clear_Keys(void)
- {
- Tangents.Clear();
- Curve3DClass::Clear_Keys();
- TangentsDirty = true;
- }
- void HermiteSpline3DClass::Set_Tangents(int i,const Vector3 & in_tan,const Vector3 & out_tan)
- {
- assert(i>=0);
- assert(i<Keys.Count());
- Tangents[i].InTangent = in_tan;
- Tangents[i].OutTangent = out_tan;
- }
- void HermiteSpline3DClass::Get_Tangents(int i,Vector3 * set_in,Vector3 * set_out)
- {
- assert(i>=0);
- assert(i<Keys.Count());
- *set_in = Tangents[i].InTangent;
- *set_out = Tangents[i].OutTangent;
- }
- const PersistFactoryClass & HermiteSpline3DClass::Get_Factory(void) const
- {
- return _HermiteSpline3DFactory;
- }
- bool HermiteSpline3DClass::Save(ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(HERMITE3D_CHUNK_CURVE3D);
- Curve3DClass::Save(csave);
- csave.End_Chunk();
-
- csave.Begin_Chunk(HERMITE3D_CHUNK_TANGENTS);
- for (int i=0; i<Tangents.Count(); i++) {
- csave.Write(&(Tangents[i].InTangent),sizeof(Tangents[i].InTangent));
- csave.Write(&(Tangents[i].OutTangent),sizeof(Tangents[i].OutTangent));
- }
- csave.End_Chunk();
- return true;
- }
- bool HermiteSpline3DClass::Load(ChunkLoadClass &cload)
- {
- int i;
- TangentsClass newtangent;
- // reset the array of tangents
- Tangents.Delete_All();
- // read in the chunks
- while (cload.Open_Chunk()) {
-
- switch(cload.Cur_Chunk_ID())
- {
- case HERMITE3D_CHUNK_CURVE3D:
- Curve3DClass::Load(cload);
- break;
- case HERMITE3D_CHUNK_TANGENTS:
- for (i=0; i<Keys.Count(); i++) {
- cload.Read(&(newtangent.InTangent),sizeof(newtangent.InTangent));
- cload.Read(&(newtangent.OutTangent),sizeof(newtangent.OutTangent));
- Tangents.Add(newtangent);
- }
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- WWASSERT(Keys.Count() == Tangents.Count());
- return true;
- }
- /*
- ** 1-Dimensional Hermite Spline
- */
- void HermiteSpline1DClass::Set_Looping(bool onoff)
- {
- if (onoff != IsLooping) {
- Curve1DClass::Set_Looping(onoff);
- TangentsDirty = true;
- }
- }
- void HermiteSpline1DClass::Evaluate(float time,float * set_val)
- {
- if (Keys.Count() == 1)
- {
- *set_val = Keys[0].Point;
- return;
- }
- if (!IsLooping)
- {
- // if we're outside the range, return the start or end...
- if (time < Keys[0].Time) {
- *set_val = Keys[0].Point;
- return;
- }
- if (time > Keys[Keys.Count() - 1].Time) {
- *set_val = Keys[Keys.Count() - 1].Point;
- return;
- }
- }
- // if the tangents are marked dirty, give derived classes a chance to recompute them
- if (TangentsDirty) {
- Update_Tangents();
- }
-
- // ok find the segment
- int i0,i1;
- float t;
- Find_Interval(time,&i0,&i1,&t);
- float t2 = t*t;
- float t3 = t2*t;
- // hermite basis functions:
- float h0 = 2*t3 - 3*t2 + 1;
- float h1 = -2*t3 + 3*t2;
- float h2 = t3 - 2*t2 + t;
- float h3 = t3 - t2;
- *set_val = h0*Keys[i0].Point + h1*Keys[i1].Point +
- h2*Tangents[i0].OutTangent + h3*Tangents[i1].InTangent;
- }
- void HermiteSpline1DClass::Set_Key(int i,float point,unsigned int extra)
- {
- Curve1DClass::Set_Key(i,point,extra);
- TangentsDirty = true;
- }
- int HermiteSpline1DClass::Add_Key(float point,float t,unsigned int extra)
- {
- int index = Curve1DClass::Add_Key(point,t,extra);
- TangentsDirty = true;
- TangentsClass tan;
- tan.InTangent = 0.0f;
- tan.OutTangent = 0.0f;
- Tangents.Insert(index,tan);
- return index;
- }
- void HermiteSpline1DClass::Remove_Key(int i)
- {
- Tangents.Delete(i);
- Curve1DClass::Remove_Key(i);
- TangentsDirty = true;
- }
- void HermiteSpline1DClass::Clear_Keys(void)
- {
- Tangents.Clear();
- Curve1DClass::Clear_Keys();
- TangentsDirty = true;
- }
- void HermiteSpline1DClass::Set_Tangents(int i,float in_tan,float out_tan)
- {
- assert(i>=0);
- assert(i<Keys.Count());
- Tangents[i].InTangent = in_tan;
- Tangents[i].OutTangent = out_tan;
- }
- void HermiteSpline1DClass::Get_Tangents(int i,float * set_in,float * set_out)
- {
- assert(i>=0);
- assert(i<Keys.Count());
- *set_in = Tangents[i].InTangent;
- *set_out = Tangents[i].OutTangent;
- }
- const PersistFactoryClass & HermiteSpline1DClass::Get_Factory(void) const
- {
- return _HermiteSpline1DFactory;
- }
- bool HermiteSpline1DClass::Save(ChunkSaveClass &csave)
- {
- if (TangentsDirty) {
- Update_Tangents();
- }
- csave.Begin_Chunk(HERMITE1D_CHUNK_CURVE1D);
- Curve1DClass::Save(csave);
- csave.End_Chunk();
-
- csave.Begin_Chunk(HERMITE1D_CHUNK_TANGENTS);
- for (int i=0; i<Tangents.Count(); i++) {
- csave.Write(&(Tangents[i].InTangent),sizeof(Tangents[i].InTangent));
- csave.Write(&(Tangents[i].OutTangent),sizeof(Tangents[i].OutTangent));
- }
- csave.End_Chunk();
- return true;
- }
- bool HermiteSpline1DClass::Load(ChunkLoadClass &cload)
- {
- int i;
- TangentsClass newtangent;
- // reset the tangents array
- Tangents.Delete_All();
- // read in the chunks
- while (cload.Open_Chunk()) {
-
- switch(cload.Cur_Chunk_ID())
- {
- case HERMITE1D_CHUNK_CURVE1D:
- Curve1DClass::Load(cload);
- break;
- case HERMITE1D_CHUNK_TANGENTS:
- for (i=0; i<Keys.Count(); i++) {
- cload.Read(&(newtangent.InTangent),sizeof(newtangent.InTangent));
- cload.Read(&(newtangent.OutTangent),sizeof(newtangent.OutTangent));
- Tangents.Add(newtangent);
- }
- TangentsDirty = false;
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- WWASSERT(Keys.Count() == Tangents.Count());
- return true;
- }
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