| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWMath *
- * *
- * $Archive:: /VSS_Sync/wwmath/tcbspline.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 6/13/01 2:18p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "tcbspline.h"
- #include "wwdebug.h"
- #include "persistfactory.h"
- #include "wwmathids.h"
- #include "wwhack.h"
- /*
- ** Force-Link this module because the linker can't detect that we actually need it...
- */
- DECLARE_FORCE_LINK(tcbspline);
- /*
- ** Save-Load stuff
- */
- SimplePersistFactoryClass<TCBSpline3DClass,WWMATH_CHUNKID_TCBSPLINE3D> _TCBSpline3DFactory;
- enum
- {
- // ID's used by TCBSpline3D
- TCB3D_CHUNK_HERMITE3D = 0x02071009,
- TCB3D_CHUNK_PARAMS,
- };
- /*
- ** TCBSpline3DClass Implemenation
- */
- int TCBSpline3DClass::Add_Key(const Vector3 & point,float t)
- {
- int index;
- index = HermiteSpline3DClass::Add_Key(point,t);
- TCBClass params;
- params.Tension = 0.0f;
- params.Continuity = 0.0f;
- params.Bias = 0.0f;
- Params.Insert(index,params);
- return index;
- }
- void TCBSpline3DClass::Remove_Key(int i)
- {
- HermiteSpline3DClass::Remove_Key(i);
- Params.Delete(i);
- }
- void TCBSpline3DClass::Clear_Keys(void)
- {
- HermiteSpline3DClass::Clear_Keys();
- Params.Clear();
- }
- void TCBSpline3DClass::Set_TCB_Params(int i,float tension,float continuity,float bias)
- {
- WWASSERT(i >= 0);
- WWASSERT(i < Params.Count());
- Params[i].Tension = tension;
- Params[i].Continuity = continuity;
- Params[i].Bias = bias;
- TangentsDirty = true;
- }
- void TCBSpline3DClass::Get_TCB_Params(int i,float *tension,float *continuity,float *bias)
- {
- if (tension) *tension = Params[i].Tension;
- if (continuity) *continuity = Params[i].Continuity;
- if (bias) *bias = Params[i].Bias;
- }
- void TCBSpline3DClass::Update_Tangents(void)
- {
- if (Keys.Count() < 2) {
- for (int i=0; i<Keys.Count(); i++) {
- Tangents[0].InTangent.Set(0,0,0);
- Tangents[0].OutTangent.Set(0,0,0);
- }
- }
- // First and Last Key:
- // Only need to compute the OutTangent for key[0] and the InTangent for key[end]
- int end = Keys.Count() - 1;
- Tangents[0].InTangent.Set(0,0,0);
- Tangents[end].OutTangent.Set(0,0,0);
- if (IsLooping) {
- // This really only works if the start and end points have the same position...
- // Also just using the TCB params from p0 for both
- float k0 = 0.5f * ((1-Params[0].Tension) * (1-Params[0].Continuity) * (1-Params[0].Bias));
- float k1 = 0.5f * ((1-Params[0].Tension) * (1+Params[0].Continuity) * (1+Params[0].Bias));
- float k2 = 0.5f * ((1-Params[0].Tension) * (1+Params[0].Continuity) * (1-Params[0].Bias));
- float k3 = 0.5f * ((1-Params[0].Tension) * (1-Params[0].Continuity) * (1+Params[0].Bias));
- Vector3 dp_in;
- Vector3 dp_out;
- Vector3::Subtract(Keys[0].Point,Keys[end-1].Point,&dp_in);
- Vector3::Subtract(Keys[1].Point,Keys[0].Point,&dp_out);
- Vector3::Add(k0*dp_in, k1*dp_out, &Tangents[end].InTangent);
- Vector3::Add(k2*dp_out, k3*dp_in, &Tangents[0].OutTangent);
-
- } else {
-
- float k2 = 0.25f * ((1-Params[0].Tension) * (1+Params[0].Continuity) * (1-Params[0].Bias));
- float k3 = 0.25f * ((1-Params[0].Tension) * (1-Params[0].Continuity) * (1+Params[0].Bias));
- Vector3 dp_in;
- Vector3 dp_out;
- Vector3::Subtract(Keys[1].Point,Keys[0].Point,&dp_out);
- dp_in = dp_out;
- Vector3::Add(k2*dp_out, k3*dp_in, &Tangents[0].OutTangent);
- float k0 = 0.25f * ((1-Params[0].Tension) * (1-Params[0].Continuity) * (1-Params[0].Bias));
- float k1 = 0.25f * ((1-Params[0].Tension) * (1+Params[0].Continuity) * (1+Params[0].Bias));
- Vector3::Subtract(Keys[end].Point,Keys[end-1].Point,&dp_in);
- dp_out = dp_in;
- Vector3::Add(k0*dp_out, k1*dp_in, &Tangents[end].InTangent);
- }
- float total_time = (Keys[1].Time - Keys[0].Time) + (Keys[end].Time - Keys[end-1].Time);
- float in_factor = 2.0f * (Keys[end].Time - Keys[end-1].Time) / total_time;
- float out_factor = 2.0f * (Keys[1].Time - Keys[0].Time) / total_time;
- Tangents[end].InTangent *= in_factor;
- Tangents[0].OutTangent *= out_factor;
- // Now compute the tangents of all of the normal keys...
- for (int pi=1;pi<Keys.Count() - 1; pi++) {
- float k0 = 0.5f * ((1-Params[pi].Tension) * (1-Params[pi].Continuity) * (1-Params[pi].Bias));
- float k1 = 0.5f * ((1-Params[pi].Tension) * (1+Params[pi].Continuity) * (1+Params[pi].Bias));
- float k2 = 0.5f * ((1-Params[pi].Tension) * (1+Params[pi].Continuity) * (1-Params[pi].Bias));
- float k3 = 0.5f * ((1-Params[pi].Tension) * (1-Params[pi].Continuity) * (1+Params[pi].Bias));
- Vector3 dp_in;
- Vector3 dp_out;
- Vector3::Subtract(Keys[pi].Point,Keys[pi-1].Point,&dp_in);
- Vector3::Subtract(Keys[pi+1].Point,Keys[pi].Point,&dp_out);
- Vector3::Add(k0*dp_out, k1*dp_in, &Tangents[pi].InTangent);
- Vector3::Add(k2*dp_out, k3*dp_in, &Tangents[pi].OutTangent);
- float total_time = (Keys[pi+1].Time - Keys[pi-1].Time);
- float in_factor = 2.0f * (Keys[pi].Time - Keys[pi-1].Time) / total_time;
- float out_factor = 2.0f * (Keys[pi+1].Time - Keys[pi].Time) / total_time;
- Tangents[pi].InTangent *= in_factor; // compensating for un-even keys
- Tangents[pi].OutTangent *= out_factor;
- }
- TangentsDirty = false;
- }
- const PersistFactoryClass & TCBSpline3DClass::Get_Factory(void) const
- {
- return _TCBSpline3DFactory;
- }
- bool TCBSpline3DClass::Save(ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(TCB3D_CHUNK_HERMITE3D);
- HermiteSpline3DClass::Save(csave);
- csave.End_Chunk();
-
- csave.Begin_Chunk(TCB3D_CHUNK_PARAMS);
- for (int i=0; i<Params.Count(); i++) {
- csave.Write(&(Params[i].Tension),sizeof(Params[i].Tension));
- csave.Write(&(Params[i].Continuity),sizeof(Params[i].Continuity));
- csave.Write(&(Params[i].Bias),sizeof(Params[i].Bias));
- }
- csave.End_Chunk();
- return true;
- }
- bool TCBSpline3DClass::Load(ChunkLoadClass &cload)
- {
- int i;
- TCBClass param;
- // reset the keys
- Params.Delete_All();
- // read in the chunks
- while (cload.Open_Chunk()) {
-
- switch(cload.Cur_Chunk_ID())
- {
- case TCB3D_CHUNK_HERMITE3D:
- HermiteSpline3DClass::Load(cload);
- break;
- case TCB3D_CHUNK_PARAMS:
- for (i=0; i<Keys.Count(); i++) {
- cload.Read(&(param.Tension),sizeof(param.Tension));
- cload.Read(&(param.Continuity),sizeof(param.Continuity));
- cload.Read(&(param.Bias),sizeof(param.Bias));
- Params.Add(param);
- }
- break;
- default:
- WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",__FILE__,__LINE__));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
|