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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /VSS_Sync/wwmath/vehiclecurve.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 6/13/01 2:18p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __VEHICLE_CURVE_H
- #define __VEHICLE_CURVE_H
- #include "curve.h"
- #include "vector.h"
- ////////////////////////////////////////////////////////////////////////////////////////////
- //
- // VehicleCurveClass
- //
- // A vehicle curve represents the path a vehicle would take through a series of points.
- // Each point on the curve passes through a turn-arc of the vehicle. The size of this
- // arc is determined by the turn radius which is used to initialize the curve.
- //
- ////////////////////////////////////////////////////////////////////////////////////////////
- class VehicleCurveClass : public Curve3DClass
- {
- public:
- ///////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ///////////////////////////////////////////////////////////////////////////
- VehicleCurveClass (void)
- : m_IsDirty (true),
- m_Radius (0),
- m_LastTime (0),
- m_Sharpness (0),
- m_SharpnessPos (0, 0, 0),
- Curve3DClass () { }
- VehicleCurveClass (float radius)
- : m_IsDirty (true),
- m_Radius (radius),
- m_LastTime (0),
- m_Sharpness (0),
- m_SharpnessPos (0, 0, 0),
- Curve3DClass () { }
- virtual ~VehicleCurveClass () {}
- ///////////////////////////////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////////////////////////////
- //
- // Initialization
- //
- void Initialize_Arc (float radius);
-
- //
- // From Curve3DClass
- //
- void Evaluate (float time, Vector3 *set_val);
- void Set_Key (int i,const Vector3 & point);
- int Add_Key (const Vector3 & point,float t);
- void Remove_Key (int i);
- void Clear_Keys (void);
- //
- // Vehicle curve specific
- //
- float Get_Current_Sharpness (Vector3 *position) const { *position = m_SharpnessPos; return m_Sharpness; }
- float Get_Last_Eval_Time (void) const { return m_LastTime; }
- //
- // Save-load support
- //
- virtual const PersistFactoryClass & Get_Factory(void) const;
- virtual bool Save(ChunkSaveClass &csave);
- virtual bool Load(ChunkLoadClass &cload);
- protected:
-
- ///////////////////////////////////////////////////////////////////////////
- // Protected methods
- ///////////////////////////////////////////////////////////////////////////
- void Update_Arc_List (void);
- void Load_Variables (ChunkLoadClass &cload);
- ///////////////////////////////////////////////////////////////////////////
- // Protected data types
- ///////////////////////////////////////////////////////////////////////////
- typedef struct _ArcInfoStruct
- {
- Vector3 center;
- Vector3 point_in;
- Vector3 point_out;
- float point_angle;
- float radius;
- float angle_in_delta;
- float angle_out_delta;
- _ArcInfoStruct (void)
- : center (0, 0, 0),
- point_in (0, 0, 0),
- point_out (0, 0, 0),
- point_angle (0),
- radius (0),
- angle_in_delta (0),
- angle_out_delta (0) { }
- bool operator== (const _ArcInfoStruct &src) { return false; }
- bool operator!= (const _ArcInfoStruct &src) { return true; }
- } ArcInfoStruct;
- typedef DynamicVectorClass<ArcInfoStruct> ARC_LIST;
- ///////////////////////////////////////////////////////////////////////////
- // Protected member data
- ///////////////////////////////////////////////////////////////////////////
- bool m_IsDirty;
- float m_Radius;
- ARC_LIST m_ArcList;
- float m_LastTime;
- float m_Sharpness;
- Vector3 m_SharpnessPos;
- };
- ///////////////////////////////////////////////////////////////////////////
- // Set_Key
- ///////////////////////////////////////////////////////////////////////////
- inline void
- VehicleCurveClass::Set_Key (int i,const Vector3 & point)
- {
- m_IsDirty = true;
- Curve3DClass::Set_Key (i, point);
- return ;
- }
- ///////////////////////////////////////////////////////////////////////////
- // Add_Key
- ///////////////////////////////////////////////////////////////////////////
- inline int
- VehicleCurveClass::Add_Key (const Vector3 & point,float t)
- {
- m_IsDirty = true;
- return Curve3DClass::Add_Key (point, t);
- }
- ///////////////////////////////////////////////////////////////////////////
- // Remove_Key
- ///////////////////////////////////////////////////////////////////////////
- inline void
- VehicleCurveClass::Remove_Key (int i)
- {
- m_IsDirty = true;
- Curve3DClass::Remove_Key (i);
- return ;
- }
- ///////////////////////////////////////////////////////////////////////////
- // Clear_Keys
- ///////////////////////////////////////////////////////////////////////////
- inline void
- VehicleCurveClass::Clear_Keys (void)
- {
- m_IsDirty = true;
- Curve3DClass::Clear_Keys ();
- return ;
- }
- #endif //__VEHICLE_CURVE_H
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