GameResField.cpp 10 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Command & Conquer *
  23. * *
  24. * $Archive:: /Commando/Code/WWOnline/GameResField.cpp $*
  25. * *
  26. * $Author:: Denzil_l $*
  27. * *
  28. * $Modtime:: 9/20/01 9:43p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "GameResField.h"
  36. #include <string.h>
  37. #include <assert.h>
  38. #include <WWDebug\WWDebug.h>
  39. // Get rid of the nameless struct/union warning
  40. #pragma warning(disable: 4201)
  41. #include <winsock.h>
  42. #pragma warning(default: 4201)
  43. namespace WWOnline {
  44. /******************************************************************************
  45. *
  46. * NAME
  47. *
  48. * DESCRIPTION
  49. *
  50. * INPUTS
  51. *
  52. * RESULT
  53. *
  54. ******************************************************************************/
  55. GameResField::GameResField(char *id, char data)
  56. {
  57. strncpy(mID, id, sizeof(mID));
  58. mDataType = TYPE_CHAR;
  59. mSize = sizeof(data);
  60. mData = new char[mSize];
  61. memcpy(mData, &data, mSize);
  62. mNext = NULL;
  63. }
  64. /******************************************************************************
  65. *
  66. * NAME
  67. *
  68. * DESCRIPTION
  69. *
  70. * INPUTS
  71. *
  72. * RESULT
  73. *
  74. ******************************************************************************/
  75. GameResField::GameResField(char *id, unsigned char data)
  76. {
  77. strncpy(mID, id, sizeof(mID));
  78. mDataType = TYPE_UNSIGNED_CHAR;
  79. mSize = sizeof(data);
  80. mData = new char[mSize];
  81. memcpy(mData, &data, mSize);
  82. mNext = NULL;
  83. }
  84. /******************************************************************************
  85. *
  86. * NAME
  87. *
  88. * DESCRIPTION
  89. *
  90. * INPUTS
  91. *
  92. * RESULT
  93. *
  94. ******************************************************************************/
  95. GameResField::GameResField(char *id, short data)
  96. {
  97. strncpy(mID, id, sizeof(mID));
  98. mDataType = TYPE_SHORT;
  99. mSize = sizeof(data);
  100. mData = new char[mSize];
  101. memcpy(mData, &data, mSize);
  102. mNext = NULL;
  103. }
  104. /******************************************************************************
  105. *
  106. * NAME
  107. *
  108. * DESCRIPTION
  109. *
  110. * INPUTS
  111. *
  112. * RESULT
  113. *
  114. ******************************************************************************/
  115. GameResField::GameResField(char *id, unsigned short data)
  116. {
  117. strncpy(mID, id, sizeof(mID));
  118. mDataType = TYPE_UNSIGNED_SHORT;
  119. mSize = sizeof(data);
  120. mData = new char[mSize];
  121. memcpy(mData, &data, mSize);
  122. mNext = NULL;
  123. }
  124. /******************************************************************************
  125. *
  126. * NAME
  127. *
  128. * DESCRIPTION
  129. *
  130. * INPUTS
  131. *
  132. * RESULT
  133. *
  134. ******************************************************************************/
  135. GameResField::GameResField(char *id, long data)
  136. {
  137. strncpy(mID, id, sizeof(mID));
  138. mDataType = TYPE_LONG;
  139. mSize = sizeof(data);
  140. mData = new char[mSize];
  141. memcpy(mData, &data, mSize);
  142. mNext = NULL;
  143. }
  144. /******************************************************************************
  145. *
  146. * NAME
  147. *
  148. * DESCRIPTION
  149. *
  150. * INPUTS
  151. *
  152. * RESULT
  153. *
  154. ******************************************************************************/
  155. GameResField::GameResField(char *id, unsigned long data)
  156. {
  157. strncpy(mID, id, sizeof(mID));
  158. mDataType = TYPE_UNSIGNED_LONG;
  159. mSize = sizeof(data);
  160. mData = new char[mSize];
  161. memcpy(mData, &data, mSize);
  162. mNext = NULL;
  163. }
  164. /******************************************************************************
  165. *
  166. * NAME
  167. *
  168. * DESCRIPTION
  169. *
  170. * INPUTS
  171. *
  172. * RESULT
  173. *
  174. ******************************************************************************/
  175. GameResField::GameResField(char *id, char *data)
  176. {
  177. strncpy(mID, id, sizeof(mID));
  178. mDataType = TYPE_STRING;
  179. mSize = (unsigned short)(strlen(data)+1);
  180. mData = new char[mSize];
  181. memcpy(mData, data, mSize);
  182. mNext = NULL;
  183. }
  184. /******************************************************************************
  185. *
  186. * NAME
  187. *
  188. * DESCRIPTION
  189. *
  190. * INPUTS
  191. *
  192. * RESULT
  193. *
  194. ******************************************************************************/
  195. GameResField::GameResField(char *id, void *data, int length)
  196. {
  197. strncpy(mID, id, sizeof(mID));
  198. mDataType = TYPE_CHUNK;
  199. mSize = (unsigned short)length;
  200. mData = new char[mSize];
  201. memcpy(mData, data, mSize);
  202. mNext = NULL;
  203. }
  204. /******************************************************************************
  205. *
  206. * NAME
  207. *
  208. * DESCRIPTION
  209. *
  210. * INPUTS
  211. *
  212. * RESULT
  213. *
  214. ******************************************************************************/
  215. GameResField::~GameResField()
  216. {
  217. delete[](mData);
  218. }
  219. /**************************************************************************
  220. * PACKETCLASS::HOST_TO_NET_FIELD -- Converts host field to net format *
  221. * *
  222. * INPUT: FIELD * to the data field we need to convert *
  223. * *
  224. * OUTPUT: none *
  225. * *
  226. * HISTORY: *
  227. * 04/22/1996 PWG : Created. *
  228. *========================================================================*/
  229. void GameResField::Host_To_Net(void)
  230. {
  231. // Before we convert the data type, we should convert the actual data sent.
  232. switch (mDataType)
  233. {
  234. case TYPE_CHAR:
  235. case TYPE_UNSIGNED_CHAR:
  236. case TYPE_STRING:
  237. case TYPE_CHUNK:
  238. break;
  239. case TYPE_SHORT:
  240. case TYPE_UNSIGNED_SHORT:
  241. *((unsigned short *)mData) = htons(*((unsigned short *)mData));
  242. break;
  243. case TYPE_LONG:
  244. case TYPE_UNSIGNED_LONG:
  245. *((unsigned long *)mData) = htonl(*((unsigned long *)mData));
  246. break;
  247. // Might be good to insert some type of error message here for unknown
  248. // datatypes.
  249. default:
  250. assert(!"GameResField: Unknown data type");
  251. break;
  252. }
  253. // Finally convert over the data type and the size of the packet.
  254. mDataType = htons(mDataType);
  255. mSize = htons(mSize);
  256. }
  257. /**************************************************************************
  258. * PACKETCLASS::NET_TO_HOST_FIELD -- Converts net field to host format *
  259. * *
  260. * INPUT: FIELD * to the data field we need to convert *
  261. * *
  262. * OUTPUT: none *
  263. * *
  264. * HISTORY: *
  265. * 04/22/1996 PWG : Created. *
  266. *========================================================================*/
  267. void GameResField::Net_To_Host(void)
  268. {
  269. // Convert the variables to host order. This needs to be converted so
  270. // the switch statement does compares on the data that follows.
  271. mSize = ntohs(mSize);
  272. mDataType = ntohs(mDataType);
  273. // Before we convert the data type, we should convert the actual data sent.
  274. switch (mDataType)
  275. {
  276. case TYPE_CHAR:
  277. case TYPE_UNSIGNED_CHAR:
  278. case TYPE_STRING:
  279. case TYPE_CHUNK:
  280. break;
  281. case TYPE_SHORT:
  282. case TYPE_UNSIGNED_SHORT:
  283. *((unsigned short *)mData) = ntohs(*((unsigned short *)mData));
  284. break;
  285. case TYPE_LONG:
  286. case TYPE_UNSIGNED_LONG:
  287. *((unsigned long *)mData) = ntohl(*((unsigned long *)mData));
  288. break;
  289. // Might be good to insert some type of error message here for unknown
  290. // datatypes.
  291. default:
  292. assert(!"GameResField: Unknown data type");
  293. break;
  294. }
  295. }
  296. /******************************************************************************
  297. *
  298. * NAME
  299. *
  300. * DESCRIPTION
  301. *
  302. * INPUTS
  303. *
  304. * RESULT
  305. *
  306. ******************************************************************************/
  307. #ifdef _DEBUG
  308. void GameResField::DebugDump(void)
  309. {
  310. char id[5];
  311. memcpy(id, mID, 4);
  312. id[4] = 0;
  313. switch (mDataType)
  314. {
  315. case TYPE_CHAR:
  316. {
  317. short data = *((char*)mData);
  318. WWDEBUG_SAY(("[%4s] %d\n", id, data));
  319. }
  320. break;
  321. case TYPE_UNSIGNED_CHAR:
  322. {
  323. short data = *((unsigned char*)mData);
  324. WWDEBUG_SAY(("[%4s] %ld\n", id, data));
  325. }
  326. break;
  327. case TYPE_SHORT:
  328. WWDEBUG_SAY(("[%4s] %d\n", id, *((short*)mData)));
  329. break;
  330. case TYPE_LONG:
  331. WWDEBUG_SAY(("[%4s] %ld\n", id, *((long*)mData)));
  332. break;
  333. case TYPE_UNSIGNED_SHORT:
  334. WWDEBUG_SAY(("[%4s] %u\n", id, *((unsigned short*)mData)));
  335. break;
  336. case TYPE_UNSIGNED_LONG:
  337. WWDEBUG_SAY(("[%4s] %lu\n", id, *((unsigned long*)mData)));
  338. break;
  339. case TYPE_STRING:
  340. WWDEBUG_SAY(("[%4s] '%s'\n", id, mData));
  341. break;
  342. default:
  343. WWDEBUG_SAY(("[%4s]\n", id));
  344. break;
  345. }
  346. }
  347. #endif
  348. } // namespace WWOnline