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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/WWOnline/GameResField.cpp $*
- * *
- * $Author:: Denzil_l $*
- * *
- * $Modtime:: 9/20/01 9:43p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "GameResField.h"
- #include <string.h>
- #include <assert.h>
- #include <WWDebug\WWDebug.h>
- // Get rid of the nameless struct/union warning
- #pragma warning(disable: 4201)
- #include <winsock.h>
- #pragma warning(default: 4201)
- namespace WWOnline {
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- GameResField::GameResField(char *id, char data)
- {
- strncpy(mID, id, sizeof(mID));
- mDataType = TYPE_CHAR;
- mSize = sizeof(data);
- mData = new char[mSize];
- memcpy(mData, &data, mSize);
- mNext = NULL;
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- GameResField::GameResField(char *id, unsigned char data)
- {
- strncpy(mID, id, sizeof(mID));
- mDataType = TYPE_UNSIGNED_CHAR;
- mSize = sizeof(data);
- mData = new char[mSize];
- memcpy(mData, &data, mSize);
- mNext = NULL;
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- GameResField::GameResField(char *id, short data)
- {
- strncpy(mID, id, sizeof(mID));
- mDataType = TYPE_SHORT;
- mSize = sizeof(data);
- mData = new char[mSize];
- memcpy(mData, &data, mSize);
- mNext = NULL;
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- GameResField::GameResField(char *id, unsigned short data)
- {
- strncpy(mID, id, sizeof(mID));
- mDataType = TYPE_UNSIGNED_SHORT;
- mSize = sizeof(data);
- mData = new char[mSize];
- memcpy(mData, &data, mSize);
- mNext = NULL;
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- GameResField::GameResField(char *id, long data)
- {
- strncpy(mID, id, sizeof(mID));
- mDataType = TYPE_LONG;
- mSize = sizeof(data);
- mData = new char[mSize];
- memcpy(mData, &data, mSize);
- mNext = NULL;
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- GameResField::GameResField(char *id, unsigned long data)
- {
- strncpy(mID, id, sizeof(mID));
- mDataType = TYPE_UNSIGNED_LONG;
- mSize = sizeof(data);
- mData = new char[mSize];
- memcpy(mData, &data, mSize);
- mNext = NULL;
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- GameResField::GameResField(char *id, char *data)
- {
- strncpy(mID, id, sizeof(mID));
- mDataType = TYPE_STRING;
- mSize = (unsigned short)(strlen(data)+1);
- mData = new char[mSize];
- memcpy(mData, data, mSize);
- mNext = NULL;
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- GameResField::GameResField(char *id, void *data, int length)
- {
- strncpy(mID, id, sizeof(mID));
- mDataType = TYPE_CHUNK;
- mSize = (unsigned short)length;
- mData = new char[mSize];
- memcpy(mData, data, mSize);
- mNext = NULL;
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- GameResField::~GameResField()
- {
- delete[](mData);
- }
- /**************************************************************************
- * PACKETCLASS::HOST_TO_NET_FIELD -- Converts host field to net format *
- * *
- * INPUT: FIELD * to the data field we need to convert *
- * *
- * OUTPUT: none *
- * *
- * HISTORY: *
- * 04/22/1996 PWG : Created. *
- *========================================================================*/
- void GameResField::Host_To_Net(void)
- {
- // Before we convert the data type, we should convert the actual data sent.
- switch (mDataType)
- {
- case TYPE_CHAR:
- case TYPE_UNSIGNED_CHAR:
- case TYPE_STRING:
- case TYPE_CHUNK:
- break;
- case TYPE_SHORT:
- case TYPE_UNSIGNED_SHORT:
- *((unsigned short *)mData) = htons(*((unsigned short *)mData));
- break;
- case TYPE_LONG:
- case TYPE_UNSIGNED_LONG:
- *((unsigned long *)mData) = htonl(*((unsigned long *)mData));
- break;
- // Might be good to insert some type of error message here for unknown
- // datatypes.
- default:
- assert(!"GameResField: Unknown data type");
- break;
- }
- // Finally convert over the data type and the size of the packet.
- mDataType = htons(mDataType);
- mSize = htons(mSize);
- }
- /**************************************************************************
- * PACKETCLASS::NET_TO_HOST_FIELD -- Converts net field to host format *
- * *
- * INPUT: FIELD * to the data field we need to convert *
- * *
- * OUTPUT: none *
- * *
- * HISTORY: *
- * 04/22/1996 PWG : Created. *
- *========================================================================*/
- void GameResField::Net_To_Host(void)
- {
- // Convert the variables to host order. This needs to be converted so
- // the switch statement does compares on the data that follows.
- mSize = ntohs(mSize);
- mDataType = ntohs(mDataType);
- // Before we convert the data type, we should convert the actual data sent.
- switch (mDataType)
- {
- case TYPE_CHAR:
- case TYPE_UNSIGNED_CHAR:
- case TYPE_STRING:
- case TYPE_CHUNK:
- break;
- case TYPE_SHORT:
- case TYPE_UNSIGNED_SHORT:
- *((unsigned short *)mData) = ntohs(*((unsigned short *)mData));
- break;
- case TYPE_LONG:
- case TYPE_UNSIGNED_LONG:
- *((unsigned long *)mData) = ntohl(*((unsigned long *)mData));
- break;
- // Might be good to insert some type of error message here for unknown
- // datatypes.
- default:
- assert(!"GameResField: Unknown data type");
- break;
- }
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- #ifdef _DEBUG
- void GameResField::DebugDump(void)
- {
- char id[5];
- memcpy(id, mID, 4);
- id[4] = 0;
- switch (mDataType)
- {
- case TYPE_CHAR:
- {
- short data = *((char*)mData);
- WWDEBUG_SAY(("[%4s] %d\n", id, data));
- }
- break;
- case TYPE_UNSIGNED_CHAR:
- {
- short data = *((unsigned char*)mData);
- WWDEBUG_SAY(("[%4s] %ld\n", id, data));
- }
- break;
- case TYPE_SHORT:
- WWDEBUG_SAY(("[%4s] %d\n", id, *((short*)mData)));
- break;
- case TYPE_LONG:
- WWDEBUG_SAY(("[%4s] %ld\n", id, *((long*)mData)));
- break;
- case TYPE_UNSIGNED_SHORT:
- WWDEBUG_SAY(("[%4s] %u\n", id, *((unsigned short*)mData)));
- break;
- case TYPE_UNSIGNED_LONG:
- WWDEBUG_SAY(("[%4s] %lu\n", id, *((unsigned long*)mData)));
- break;
- case TYPE_STRING:
- WWDEBUG_SAY(("[%4s] '%s'\n", id, mData));
- break;
- default:
- WWDEBUG_SAY(("[%4s]\n", id));
- break;
- }
- }
- #endif
- } // namespace WWOnline
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