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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/WWOnline/GameResPacket.cpp $
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Revision: 4 $
- * $Modtime: 12/11/01 6:23p $
- *
- ******************************************************************************/
- #include "GameResPacket.h"
- #include <assert.h>
- #include <string.h>
- #include <winsock.h>
- namespace WWOnline {
- /**************************************************************************
- * GameResPacket::~GameResPacket -- destroys a packet class be freeing list *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * HISTORY: *
- * 04/24/1996 PWG : Created. *
- *========================================================================*/
- GameResPacket::~GameResPacket(void)
- {
- GameResField* current;
- GameResField* next;
- // Loop through the entire field list and delete each entry.
- for (current = mHead; current; current = next)
- {
- next = current->mNext;
- delete current;
- }
- }
- /**************************************************************************
- * GameResPacket::ADD_FIELD -- Adds a GameResField entry to head of packet li *
- * *
- * INPUT: GameResField * - a properly constructed field class entry. *
- * *
- * OUTPUT: none *
- * *
- * HISTORY: *
- * 04/24/1996 PWG : Created. *
- *========================================================================*/
- void GameResPacket::Add_Field(GameResField *field)
- {
- field->mNext = mHead;
- mHead = field;
- }
- /**************************************************************************
- * GameResPacket::GameResPacket -- Creates a Packet object from a COMMS packe *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 04/22/1996 PWG : Created. *
- *========================================================================*/
- GameResPacket::GameResPacket(unsigned char* curbuf)
- {
- // Pull the size and packet ID out of the linear packet stream.
- mSize = ntohl(*(unsigned long*)curbuf);
- curbuf += sizeof(mSize);
- mID = ntohs(*(unsigned short*)curbuf);
- curbuf += sizeof(mID);
-
- mReserved = ntohs(*(unsigned short*)curbuf);
- curbuf += sizeof(mReserved);
- mHead = NULL;
- // Calculate the remaining size so that we can loop through the
- // packets and extract them.
- unsigned long remaining_size = (mSize - (sizeof(mSize) + sizeof(mID) + sizeof(mReserved)));
- // Loop through the linear packet until we run out of room and
- // create a field for each.
- while (remaining_size > 0)
- {
- GameResField* field = new GameResField;
- // Copy the adjusted header into the buffer and then advance the buffer
- memcpy(field, curbuf, GAMERESFIELD_HEADER_SIZE);
- curbuf += GAMERESFIELD_HEADER_SIZE;
- remaining_size -= GAMERESFIELD_HEADER_SIZE;
- // Copy the data into the buffer
- unsigned short size = ntohs(field->mSize);
- field->mData = new unsigned char[size];
- memcpy(field->mData, curbuf, size);
- curbuf += size;
- remaining_size -= size;
- // Make sure we allow for the pad bytes.
- int pad = (4 - (ntohs(field->mSize) & 3)) & 3;
- curbuf += pad;
- remaining_size -= pad;
- // Convert the field back to the host format
- field->Net_To_Host();
- // Finally add the field to the field list in the packet
- // structure.
- Add_Field(field);
- }
- }
- /**************************************************************************
- * CREATE_COMMS_PACKET -- Walks field list creating a packet *
- * *
- * INPUT: short - the id of the packet so the server can identify it *
- * unsigned short & - the size of the packet returned here *
- * *
- * OUTPUT: void * pointer to the linear packet data *
- * *
- * WARNINGS: This routine allocates memory that the user is responsible*
- * for freeing. *
- * *
- * HISTORY: *
- * 04/22/1996 PWG : Created. *
- *========================================================================*/
- unsigned char* GameResPacket::Create_Comms_Packet(unsigned long& size, char* sig_name, unsigned long& sig_offset)
- {
- GameResField* current;
- sig_offset = 0;
- // Size starts at 8 because that is the size of the packet header. (size[4] + id[2] + reserved[2])
- size = (sizeof(mSize) + sizeof(mID) + sizeof(mReserved));
- // Take a quick spin through and calculate the size of the packet we
- // are building.
- for (current = mHead; current; current = current->mNext)
- {
- size += (unsigned long)GAMERESFIELD_HEADER_SIZE; // add in packet header size
- size += current->mSize; // add in data size
- size += (4 - (current->mSize & 3)) & 3; // add in pad value to dword align next packet
- }
- // Now that we know the size allocate a buffer big enough to hold the
- // packet.
- unsigned char* bufferStart = new unsigned char[size];
- unsigned char* curbuf = bufferStart;
- // write the size into the packet header
- *(unsigned long*)curbuf = htonl(size);
- curbuf += sizeof(unsigned long);
- *(unsigned short*)curbuf = htons(mID);
- curbuf += sizeof(unsigned short);
- *(unsigned short*)curbuf = htons(mReserved);
- curbuf += sizeof(unsigned short);
- // Ok now that the actual header information has been written we need to write out
- // field information.
- for (current = mHead; current; current = current->mNext)
- {
- #ifdef _DEBUG
- current->DebugDump();
- #endif
- unsigned short fieldSize = current->mSize;
- // Temporarily convert the packet to net format (this saves alot of
- // effort, and seems safe...)
- current->Host_To_Net();
- // Copy the adjusted header into the buffer and then advance the buffer
- memcpy(curbuf, current, GAMERESFIELD_HEADER_SIZE);
- curbuf += GAMERESFIELD_HEADER_SIZE;
- // If this is the sig data then make a note of the offset into the packet.
- if (sig_name && strncmp(sig_name, current->mID, 4) == 0)
- {
- // If sig_offset isn't zero then that would indicate that there were multiple sig entries in the packet.
- assert(sig_offset == 0);
- sig_offset = (curbuf - bufferStart);
- }
- // Copy the data into the buffer and then advance the buffer
- memcpy(curbuf, current->mData, fieldSize);
- curbuf += fieldSize;
- // Finally take care of any pad bytes by setting them to 0
- int pad = ((4 - (fieldSize & 3)) & 3);
- // If there is any pad left over, make sure you memset it
- // to zeros, so it looks like a pad.
- if (pad)
- {
- memset(curbuf, 0, pad);
- curbuf += pad;
- }
- current->Net_To_Host();
- }
- return bufferStart;
- }
- /**************************************************************************
- * GameResPacket::FIND_FIELD -- Finds a field if it exists in the packets *
- * *
- * INPUT: char * - the id of the field we are looking for. *
- * *
- * OUTPUT: GameResField * pointer to the field class *
- * *
- * HISTORY: *
- * 04/23/1996 PWG : Created. *
- *========================================================================*/
- GameResField *GameResPacket::Find_Field(char *id)
- {
- for (GameResField *current = mHead; current; current = current->mNext)
- {
- if (strncmp(id, current->mID, 4) == 0)
- return current;
- }
- return NULL;
- }
- /**************************************************************************
- * GET_FIELD -- Find specified name and returns data *
- * *
- * INPUT: char * - the id of the field that holds the data. *
- * char & - the reference to store the data into *
- * *
- * OUTPUT: true if the field was found, false if it was not. *
- * *
- * WARNINGS: The data reference is not changed if the field is not *
- * found. *
- * *
- * HISTORY: *
- * 04/23/1996 PWG : Created. *
- *========================================================================*/
- bool GameResPacket::Get_Field(char *id, char &data)
- {
- GameResField *field = Find_Field(id);
- if (field)
- {
- data = *((char*)field->mData);
- }
- return((field) ? true : false);
- }
- /**************************************************************************
- * GET_FIELD -- Find specified name and returns data *
- * *
- * INPUT: char * - the id of the field that holds the data. *
- * unsigned char & - the reference to store the data into *
- * *
- * OUTPUT: true if the field was found, false if it was not. *
- * *
- * WARNINGS: The data reference is not changed if the field is not *
- * found. *
- * *
- * HISTORY: *
- * 04/23/1996 PWG : Created. *
- *========================================================================*/
- bool GameResPacket::Get_Field(char *id, unsigned char &data)
- {
- GameResField *field = Find_Field(id);
- if (field)
- {
- data = *((unsigned char *)field->mData);
- }
- return((field) ? true : false);
- }
- /**************************************************************************
- * GET_FIELD -- Find specified name and returns data *
- * *
- * INPUT: char * - the id of the field that holds the data. *
- * short & - the reference to store the data into *
- * *
- * OUTPUT: true if the field was found, false if it was not. *
- * *
- * WARNINGS: The data reference is not changed if the field is not *
- * found. *
- * *
- * HISTORY: *
- * 04/23/1996 PWG : Created. *
- *========================================================================*/
- bool GameResPacket::Get_Field(char *id, short &data)
- {
- GameResField *field = Find_Field(id);
- if (field)
- {
- data = *((short *)field->mData);
- }
- return((field) ? true : false);
- }
- /**************************************************************************
- * GET_FIELD -- Find specified name and returns data *
- * *
- * INPUT: char * - the id of the field that holds the data. *
- * unsigned short & - the reference to store the data into*
- * *
- * OUTPUT: true if the field was found, false if it was not. *
- * *
- * WARNINGS: The data reference is not changed if the field is not *
- * found. *
- * *
- * HISTORY: *
- * 04/23/1996 PWG : Created. *
- *========================================================================*/
- bool GameResPacket::Get_Field(char *id, unsigned short &data)
- {
- GameResField *field = Find_Field(id);
- if (field)
- {
- data = *((unsigned short *)field->mData);
- }
- return((field) ? true : false);
- }
- /**************************************************************************
- * GET_FIELD -- Find specified name and returns data *
- * *
- * INPUT: char * - the id of the field that holds the data. *
- * long & - the reference to store the data into *
- * *
- * OUTPUT: true if the field was found, false if it was not. *
- * *
- * WARNINGS: The data reference is not changed if the field is not *
- * found. *
- * *
- * HISTORY: *
- * 04/23/1996 PWG : Created. *
- *========================================================================*/
- bool GameResPacket::Get_Field(char *id, long &data)
- {
- GameResField *field = Find_Field(id);
- if (field)
- {
- data = *((long *)field->mData);
- }
- return((field) ? true : false);
- }
- /**************************************************************************
- * GET_FIELD -- Find specified name and returns data as a string *
- * *
- * INPUT: char * - the id of the field that holds the data. *
- * char * - the string to store the data into *
- * *
- * OUTPUT: true if the field was found, false if it was not. *
- * *
- * WARNINGS: The string is not changed if the field is not found. It *
- * is assumed that the string variabled specified by the *
- * pointer is large enough to hold the data. *
- * *
- * HISTORY: *
- * 04/23/1996 PWG : Created. *
- *========================================================================*/
- bool GameResPacket::Get_Field(char *id, char *data)
- {
- GameResField *field = Find_Field(id);
- if (field)
- {
- strcpy(data, (char *)field->mData);
- }
- return((field) ? true : false);
- }
- /**************************************************************************
- * GET_FIELD -- Find specified name and returns data *
- * *
- * INPUT: char * - the id of the field that holds the data *
- * unsigned long & - the reference to store the data into *
- * *
- * OUTPUT: true if the field was found, false if it was not. *
- * *
- * WARNINGS: The data reference is not changed if the field is not *
- * found. *
- * *
- * HISTORY: *
- * 04/23/1996 PWG : Created. *
- *========================================================================*/
- bool GameResPacket::Get_Field(char *id, unsigned long &data)
- {
- GameResField *field = Find_Field(id);
- if (field)
- {
- data = *((unsigned long *)field->mData);
- }
- return((field) ? true : false);
- }
- /**************************************************************************
- * GET_FIELD -- Find specified name and returns data *
- * *
- * INPUT: char * - the id of the field that holds the data. *
- * void * - the reference to store the data into *
- * int - the length of the buffer passed in *
- * *
- * OUTPUT: true if the field was found, false if it was not. *
- * *
- * WARNINGS: The data reference is not changed if the field is not *
- * found. *
- * *
- * HISTORY: *
- * 6/4/96 4:46PM ST : Created *
- *========================================================================*/
- bool GameResPacket::Get_Field(char *id, void *data, int &length)
- {
- GameResField *field = Find_Field(id);
- if (field)
- {
- memcpy(data, field->mData, min((int)field->mSize, length));
- length = (int) field->mSize;
- }
- return((field) ? true : false);
- }
- } // namespace WWOnline
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