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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/WWOnline/GameResPacket.h $
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Revision: 5 $
- * $Modtime: 1/25/02 11:53a $
- *
- ******************************************************************************/
- #pragma once
- #ifndef __GAMERESPACKET_H__
- #define __GAMERESPACKET_H__
- #pragma warning(disable : 4711)
- #include "GameResField.h"
- namespace WWOnline {
- class GameResPacket {
- public:
- GameResPacket(short id = 0) :
- mSize(0),
- mID(id),
- mReserved(0),
- mHead(0)
- {}
- GameResPacket(unsigned char *cur_buf);
- ~GameResPacket(void);
- // This function allows us to add a field to the start of the list. As the field is just
- // a big linked list it makes no difference which end we add a member to.
- void Add_Field(GameResField *field);
- //
- // These conveniance functions allow us to add a field directly to the list without
- // having to worry about newing one first.
- //
- void Add_Field(char *field, char data) {Add_Field(new GameResField(field, data));};
- void Add_Field(char *field, unsigned char data) {Add_Field(new GameResField(field, data));};
- void Add_Field(char *field, short data) {Add_Field(new GameResField(field, data));};
- void Add_Field(char *field, unsigned short data) {Add_Field(new GameResField(field, data));};
- void Add_Field(char *field, long data) {Add_Field(new GameResField(field, data));};
- void Add_Field(char *field, unsigned long data) {Add_Field(new GameResField(field, data));};
- void Add_Field(char *field, char *data) {Add_Field(new GameResField(field, data));};
- void Add_Field(char *field, void *data, int length) {Add_Field(new GameResField(field, data, length));};
- //
- // These functions search for a field of a given name in the list and
- // return the data via a reference value.
- //
- GameResField *Find_Field(char *id);
- bool Get_Field(char *id, char &data);
- bool Get_Field(char *id, unsigned char &data);
- bool Get_Field(char *id, short &data);
- bool Get_Field(char *id, unsigned short &data);
- bool Get_Field(char *id, long &data);
- bool Get_Field(char *id, unsigned long &data);
- bool Get_Field(char *id, char *data);
- bool Get_Field(char *id, void *data, int &length);
- unsigned char* Create_Comms_Packet(unsigned long& size, char* sig_name, unsigned long& sig_offset);
- private:
- unsigned long mSize;
- unsigned short mID;
- unsigned short mReserved;
- GameResField* mHead;
- GameResField* mCurrent;
- };
- } // namespace WWOnline
- #endif
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