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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/WWOnline/WOLChatMsg.cpp $
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Revision: 7 $
- * $Modtime: 10/23/01 10:36a $
- *
- ******************************************************************************/
- #include "WOLChatMsg.h"
- #include <WOLAPI\ChatDefs.h>
- namespace WOL
- {
- #include <WOLAPI\wolapi.h>
- }
- namespace WWOnline {
- /******************************************************************************
- *
- * NAME
- * ChatMessage::ChatMessage
- *
- * DESCRIPTION
- * Constructor (ANSI)
- *
- * INPUTS
- * Sender - Name of message sender
- * Message - Message to send
- * Private - Flag indicating if message is private.
- * Action - Flag indicating if message in an action.
- *
- * RESULT
- *
- ******************************************************************************/
- ChatMessage::ChatMessage(const WOL::User* sender, const char* message, bool isPrivate, bool isAction) :
- mMessage(message),
- mIsPrivate(isPrivate),
- mIsAction(isAction),
- mSenderFlags(0),
- mSenderClanID(0)
- {
- if (sender)
- {
- mSenderName = (const char*)sender->name;
- mSenderFlags = sender->flags;
- mSenderClanID = sender->squadID;
- }
- }
- /******************************************************************************
- *
- * NAME
- * ChatMessage::ChatMessage
- *
- * DESCRIPTION
- * Constructor (Unicode)
- *
- * INPUTS
- * Sender - Name of message sender
- * Message - Message to send
- * Private - Flag indicating if message is private.
- * Action - Flag indicating if message in an action.
- *
- * RESULT
- * NONE
- *
- ******************************************************************************/
- ChatMessage::ChatMessage(const WOL::User* sender, const wchar_t* message, bool isPrivate, bool isAction) :
- mMessage(message),
- mIsPrivate(isPrivate),
- mIsAction(isAction),
- mSenderFlags(0),
- mSenderClanID(0)
- {
- if (sender)
- {
- mSenderName = (const char*)sender->name;
- mSenderFlags = sender->flags;
- mSenderClanID = sender->squadID;
- }
- }
- /******************************************************************************
- *
- * NAME
- * ChatMessage::ChatMessage
- *
- * DESCRIPTION
- * Constructor (Unicode)
- *
- * INPUTS
- * Sender - Name of message sender
- * Message - Message to send
- * Private - Flag indicating if message is private.
- * Action - Flag indicating if message in an action.
- *
- * RESULT
- * NONE
- *
- ******************************************************************************/
- ChatMessage::ChatMessage(const wchar_t* sender, const wchar_t* message, bool isPrivate, bool isAction) :
- mSenderName(sender),
- mMessage(message),
- mIsPrivate(isPrivate),
- mIsAction(isAction),
- mSenderFlags(CHAT_USER_MYSELF),
- mSenderClanID(0)
- {
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- ChatMessage::ChatMessage(const ChatMessage& chat)
- {
- *this = chat;
- }
- /******************************************************************************
- *
- * NAME
- * ChatMessage::~ChatMessage
- *
- * DESCRIPTION
- * Destructor
- *
- * INPUTS
- * NONE
- *
- * RESULT
- * NONE
- *
- ******************************************************************************/
- ChatMessage::~ChatMessage()
- {
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- const ChatMessage& ChatMessage::operator=(const ChatMessage& chat)
- {
- mSenderName = chat.mSenderName;
- mMessage = chat.mMessage;
- mIsPrivate = chat.mIsPrivate;
- mIsAction = chat.mIsAction;
- mSenderFlags = chat.mSenderFlags;
- mSenderClanID = chat.mSenderClanID;
- return (*this);
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- bool ChatMessage::IsSenderMyself(void) const
- {
- return ((mSenderFlags & CHAT_USER_MYSELF) == CHAT_USER_MYSELF);
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- bool ChatMessage::IsSenderChannelOwner(void) const
- {
- return ((mSenderFlags & CHAT_USER_CHANNELOWNER) == CHAT_USER_CHANNELOWNER);
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- bool ChatMessage::IsSenderSquelched(void) const
- {
- return ((mSenderFlags & CHAT_USER_SQUELCHED) == CHAT_USER_SQUELCHED);
- }
- /******************************************************************************
- *
- * NAME
- *
- * DESCRIPTION
- *
- * INPUTS
- *
- * RESULT
- *
- ******************************************************************************/
- bool ChatMessage::IsSenderInClan(unsigned long clanID) const
- {
- return (mSenderClanID == clanID);
- }
- /******************************************************************************
- *
- * NAME
- * InAnsiText
- *
- * DESCRIPTION
- * Test if a Unicode string is within ANSI range.
- *
- * INPUTS
- * Text - Unicode text to check.
- *
- * RESULT
- * True if entire string is within ANSI range.
- *
- ******************************************************************************/
- bool IsAnsiText(const wchar_t* text)
- {
- for (int index = 0; text[index] != 0; index ++)
- {
- unsigned short value = text[index];
- if (value > 255)
- {
- return false;
- }
- }
- return true;
- }
- } // namespace WWOnline
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