WOLChatMsg.cpp 6.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /******************************************************************************
  19. *
  20. * FILE
  21. * $Archive: /Commando/Code/WWOnline/WOLChatMsg.cpp $
  22. *
  23. * DESCRIPTION
  24. *
  25. * PROGRAMMER
  26. * $Author: Denzil_l $
  27. *
  28. * VERSION INFO
  29. * $Revision: 7 $
  30. * $Modtime: 10/23/01 10:36a $
  31. *
  32. ******************************************************************************/
  33. #include "WOLChatMsg.h"
  34. #include <WOLAPI\ChatDefs.h>
  35. namespace WOL
  36. {
  37. #include <WOLAPI\wolapi.h>
  38. }
  39. namespace WWOnline {
  40. /******************************************************************************
  41. *
  42. * NAME
  43. * ChatMessage::ChatMessage
  44. *
  45. * DESCRIPTION
  46. * Constructor (ANSI)
  47. *
  48. * INPUTS
  49. * Sender - Name of message sender
  50. * Message - Message to send
  51. * Private - Flag indicating if message is private.
  52. * Action - Flag indicating if message in an action.
  53. *
  54. * RESULT
  55. *
  56. ******************************************************************************/
  57. ChatMessage::ChatMessage(const WOL::User* sender, const char* message, bool isPrivate, bool isAction) :
  58. mMessage(message),
  59. mIsPrivate(isPrivate),
  60. mIsAction(isAction),
  61. mSenderFlags(0),
  62. mSenderClanID(0)
  63. {
  64. if (sender)
  65. {
  66. mSenderName = (const char*)sender->name;
  67. mSenderFlags = sender->flags;
  68. mSenderClanID = sender->squadID;
  69. }
  70. }
  71. /******************************************************************************
  72. *
  73. * NAME
  74. * ChatMessage::ChatMessage
  75. *
  76. * DESCRIPTION
  77. * Constructor (Unicode)
  78. *
  79. * INPUTS
  80. * Sender - Name of message sender
  81. * Message - Message to send
  82. * Private - Flag indicating if message is private.
  83. * Action - Flag indicating if message in an action.
  84. *
  85. * RESULT
  86. * NONE
  87. *
  88. ******************************************************************************/
  89. ChatMessage::ChatMessage(const WOL::User* sender, const wchar_t* message, bool isPrivate, bool isAction) :
  90. mMessage(message),
  91. mIsPrivate(isPrivate),
  92. mIsAction(isAction),
  93. mSenderFlags(0),
  94. mSenderClanID(0)
  95. {
  96. if (sender)
  97. {
  98. mSenderName = (const char*)sender->name;
  99. mSenderFlags = sender->flags;
  100. mSenderClanID = sender->squadID;
  101. }
  102. }
  103. /******************************************************************************
  104. *
  105. * NAME
  106. * ChatMessage::ChatMessage
  107. *
  108. * DESCRIPTION
  109. * Constructor (Unicode)
  110. *
  111. * INPUTS
  112. * Sender - Name of message sender
  113. * Message - Message to send
  114. * Private - Flag indicating if message is private.
  115. * Action - Flag indicating if message in an action.
  116. *
  117. * RESULT
  118. * NONE
  119. *
  120. ******************************************************************************/
  121. ChatMessage::ChatMessage(const wchar_t* sender, const wchar_t* message, bool isPrivate, bool isAction) :
  122. mSenderName(sender),
  123. mMessage(message),
  124. mIsPrivate(isPrivate),
  125. mIsAction(isAction),
  126. mSenderFlags(CHAT_USER_MYSELF),
  127. mSenderClanID(0)
  128. {
  129. }
  130. /******************************************************************************
  131. *
  132. * NAME
  133. *
  134. * DESCRIPTION
  135. *
  136. * INPUTS
  137. *
  138. * RESULT
  139. *
  140. ******************************************************************************/
  141. ChatMessage::ChatMessage(const ChatMessage& chat)
  142. {
  143. *this = chat;
  144. }
  145. /******************************************************************************
  146. *
  147. * NAME
  148. * ChatMessage::~ChatMessage
  149. *
  150. * DESCRIPTION
  151. * Destructor
  152. *
  153. * INPUTS
  154. * NONE
  155. *
  156. * RESULT
  157. * NONE
  158. *
  159. ******************************************************************************/
  160. ChatMessage::~ChatMessage()
  161. {
  162. }
  163. /******************************************************************************
  164. *
  165. * NAME
  166. *
  167. * DESCRIPTION
  168. *
  169. * INPUTS
  170. *
  171. * RESULT
  172. *
  173. ******************************************************************************/
  174. const ChatMessage& ChatMessage::operator=(const ChatMessage& chat)
  175. {
  176. mSenderName = chat.mSenderName;
  177. mMessage = chat.mMessage;
  178. mIsPrivate = chat.mIsPrivate;
  179. mIsAction = chat.mIsAction;
  180. mSenderFlags = chat.mSenderFlags;
  181. mSenderClanID = chat.mSenderClanID;
  182. return (*this);
  183. }
  184. /******************************************************************************
  185. *
  186. * NAME
  187. *
  188. * DESCRIPTION
  189. *
  190. * INPUTS
  191. *
  192. * RESULT
  193. *
  194. ******************************************************************************/
  195. bool ChatMessage::IsSenderMyself(void) const
  196. {
  197. return ((mSenderFlags & CHAT_USER_MYSELF) == CHAT_USER_MYSELF);
  198. }
  199. /******************************************************************************
  200. *
  201. * NAME
  202. *
  203. * DESCRIPTION
  204. *
  205. * INPUTS
  206. *
  207. * RESULT
  208. *
  209. ******************************************************************************/
  210. bool ChatMessage::IsSenderChannelOwner(void) const
  211. {
  212. return ((mSenderFlags & CHAT_USER_CHANNELOWNER) == CHAT_USER_CHANNELOWNER);
  213. }
  214. /******************************************************************************
  215. *
  216. * NAME
  217. *
  218. * DESCRIPTION
  219. *
  220. * INPUTS
  221. *
  222. * RESULT
  223. *
  224. ******************************************************************************/
  225. bool ChatMessage::IsSenderSquelched(void) const
  226. {
  227. return ((mSenderFlags & CHAT_USER_SQUELCHED) == CHAT_USER_SQUELCHED);
  228. }
  229. /******************************************************************************
  230. *
  231. * NAME
  232. *
  233. * DESCRIPTION
  234. *
  235. * INPUTS
  236. *
  237. * RESULT
  238. *
  239. ******************************************************************************/
  240. bool ChatMessage::IsSenderInClan(unsigned long clanID) const
  241. {
  242. return (mSenderClanID == clanID);
  243. }
  244. /******************************************************************************
  245. *
  246. * NAME
  247. * InAnsiText
  248. *
  249. * DESCRIPTION
  250. * Test if a Unicode string is within ANSI range.
  251. *
  252. * INPUTS
  253. * Text - Unicode text to check.
  254. *
  255. * RESULT
  256. * True if entire string is within ANSI range.
  257. *
  258. ******************************************************************************/
  259. bool IsAnsiText(const wchar_t* text)
  260. {
  261. for (int index = 0; text[index] != 0; index ++)
  262. {
  263. unsigned short value = text[index];
  264. if (value > 255)
  265. {
  266. return false;
  267. }
  268. }
  269. return true;
  270. }
  271. } // namespace WWOnline