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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/WWOnline/WOLGame.h $
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * $Author: Steve_t $
- *
- * VERSION INFO
- * $Revision: 6 $
- * $Modtime: 8/21/02 12:31p $
- *
- ******************************************************************************/
- #ifndef __WOLGAME_H__
- #define __WOLGAME_H__
- #include "RefPtr.h"
- #include "WOLUser.h"
- #include "WaitCondition.h"
- #include <WWLib\Notify.h>
- namespace WWOnline {
- class ChannelData;
- class GameStartEvent
- {
- public:
- const RefPtr<ChannelData>& GetChannel(void) const
- {return mChannel;}
- const UserList& GetPlayers(void) const
- {return mPlayers;}
- const unsigned long GetGameID(void) const
- {return mGameID;}
- bool IsSuccess(void) const
- {return SUCCEEDED(mResult);}
- const char* GetErrorDescription(void) const;
- GameStartEvent(HRESULT result) :
- mResult(result),
- mGameID(0)
- {}
- GameStartEvent(const RefPtr<ChannelData>& channel, const UserList& users, unsigned long gameID);
- ~GameStartEvent()
- {}
- protected:
- GameStartEvent(const GameStartEvent&);
- const GameStartEvent operator=(const GameStartEvent&);
- private:
- HRESULT mResult;
- RefPtr<ChannelData> mChannel;
- UserList mPlayers;
- unsigned long mGameID;
- };
- class GameStartWait :
- public SingleWait,
- public Observer<GameStartEvent>
- {
- public:
- static RefPtr<GameStartWait> Create(const UserList& players, void(*callback)(void) = NULL);
- void WaitBeginning(void);
- protected:
- GameStartWait(const UserList& players, void(*callback)(void) = NULL);
- virtual ~GameStartWait();
- // Prevent copy and assignment
- GameStartWait(const GameStartWait&);
- const GameStartWait& operator=(const GameStartWait&);
- void HandleNotification(GameStartEvent&);
- void EndWait(WaitResult result, const wchar_t* endText);
- void (*mTimeoutCallback)(void);
- NativeWOLUserList mPlayers;
- };
- }
- #endif // __WOLGAME_H__
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