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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/WWOnline/WaitCondition.h $
- *
- * DESCRIPTION
- * This class encapsulates a wait condition.
- *
- * To wait on an event, create a wait condition. Pass the condition, or a
- * set of conditions, to WaitingCondition::Wait_For(). This will block
- * until the conditions are met, the user cancels the wait, or the timeout
- * is reached. This will also cause the wait popup to be displayed.
- *
- * PROGRAMMER
- * Steven Clinard
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Modtime: 1/18/02 3:08p $
- * $Revision: 9 $
- *
- ******************************************************************************/
- #ifndef __WAITCONDITION_H__
- #define __WAITCONDITION_H__
- #include "RefCounted.h"
- #include "RefPtr.h"
- #include <WWLib\Notify.h>
- #include <WWLib\CallbackHook.h>
- #include <WWLib\WideString.h>
- #if defined(_MSC_VER)
- #pragma warning(push, 3)
- #endif
- #include <vector>
- #if defined(_MSC_VER)
- #pragma warning(pop)
- #endif
- class CallbackHook;
- class WaitCondition :
- public RefCounted
- {
- public:
- enum WaitResult {Waiting, ConditionMet, UserCancel, TimeOut, Error};
- // Wait for this condition
- virtual WaitResult WaitFor(CallbackHook& hook, unsigned long timeout = 30000);
- /* Wait_Beginning is called when the wait actually begins.
- * This useful if the activity being monitored should only begin after the
- * wait has started.
- *
- * Normally, the request should begin as soon as possible and the condition
- * may be met before the wait begins; this avoids the whole wait popup in
- * the first place.
- *
- * Serially chained waits may require prerequisite conditions to be met
- * before the request that initiates this wait. In this case, a derived
- * wait class could override Wait_Beginning to make the request.
- */
- virtual void WaitBeginning(void) = 0;
- // Get the result of the wait in progress.
- virtual WaitResult GetResult(void) = 0;
- // End the wait.
- virtual void EndWait(WaitResult, const wchar_t*) = 0;
- // Get a text description of completed wait
- virtual const wchar_t* GetResultText(void) const = 0;
- // Get a text description of the wait in progress.
- virtual const wchar_t* GetWaitText(void) const = 0;
- // Get the timeout in milliseconds for this wait condition
- virtual unsigned long GetTimeout(void) const = 0;
- protected:
- WaitCondition();
- virtual ~WaitCondition();
- WaitCondition(const WaitCondition&);
- const WaitCondition& operator=(const WaitCondition&);
- };
- // Waits for a single event.
- class SingleWait :
- public WaitCondition
- {
- public:
- static RefPtr<SingleWait> Create(const wchar_t* waitText, unsigned long timeout = 30000);
- virtual void WaitBeginning(void);
- virtual WaitResult GetResult(void);
-
- virtual void EndWait(WaitResult, const wchar_t*);
- virtual const wchar_t* GetResultText(void) const;
-
- virtual const wchar_t* GetWaitText(void) const;
-
- virtual void SetWaitText(const wchar_t* waitText);
-
- virtual unsigned long GetTimeout(void) const;
- protected:
- SingleWait(const wchar_t* waitText, unsigned long timeout = 30000);
- virtual ~SingleWait();
- SingleWait(const SingleWait&);
- const SingleWait& operator=(const SingleWait&);
- WaitResult mEndResult;
- WideStringClass mEndText;
- WideStringClass mWaitText;
- unsigned long mTimeout;
- unsigned long mStartTime;
- };
- // Waits for multiple events.
- // All events must be satisfied and must occur in the order in which they are added.
- class SerialWait :
- public WaitCondition
- {
- public:
- static RefPtr<SerialWait> Create(void);
- void Add(const RefPtr<WaitCondition>&);
- int RemainingWaits(void) const;
- virtual void WaitBeginning(void);
-
- virtual WaitResult GetResult(void);
-
- virtual void EndWait(WaitResult, const wchar_t*);
- virtual const wchar_t* GetResultText(void) const;
- virtual const wchar_t* GetWaitText(void) const;
- virtual unsigned long GetTimeout(void) const;
- protected:
- SerialWait();
- virtual ~SerialWait();
- SerialWait(const SerialWait&);
- const SerialWait& operator=(const SerialWait&);
- std::vector< RefPtr<WaitCondition> > mWaits;
- mutable int mCurrentWait;
- mutable WaitResult mEndResult;
- mutable WideStringClass mEndText;
- unsigned long mMaxTimeout;
- unsigned long mStartTime;
- };
- // Waits for multiple events.
- // All events are started at the same time. All events must be satisfied,
- // but may occur in any order.
- class ANDWait :
- public WaitCondition
- {
- public:
- static RefPtr<ANDWait> Create(const wchar_t*);
- void Add(const RefPtr<WaitCondition>&);
- virtual void WaitBeginning(void);
- virtual WaitResult GetResult(void);
-
- virtual void EndWait(WaitResult, const wchar_t*);
- virtual const wchar_t* GetResultText(void) const;
-
- virtual const wchar_t* GetWaitText(void) const;
- virtual unsigned long GetTimeout(void) const;
- protected:
- ANDWait(const wchar_t*);
- virtual ~ANDWait();
- ANDWait(const ANDWait&);
- const ANDWait& operator=(const ANDWait&);
- std::vector< RefPtr<WaitCondition> > mWaits;
- mutable WaitResult mEndResult;
- mutable WideStringClass mEndText;
- WideStringClass mWaitText;
- unsigned long mMaxTimeout;
- unsigned long mStartTime;
- };
- // ORWait: Waits for multiple events.
- // All events are started at the same time. Wait ends when any event is satisfied.
- class ORWait :
- public WaitCondition
- {
- public:
- static RefPtr<ORWait> Create(const wchar_t*);
- void Add(const RefPtr<WaitCondition>&);
- virtual void WaitBeginning(void);
- virtual WaitResult GetResult(void);
-
- virtual void EndWait(WaitResult, const wchar_t*);
- virtual const wchar_t* GetResultText(void) const;
-
- virtual const wchar_t* GetWaitText(void) const;
- virtual unsigned long GetTimeout(void) const
- {return mMaxTimeout;}
- protected:
- ORWait(const wchar_t*);
- virtual ~ORWait();
- ORWait(const ORWait&);
- const ORWait& operator=(const ORWait&);
- std::vector< RefPtr<WaitCondition> > mWaits;
- mutable WaitResult mEndResult;
- mutable WideStringClass mEndText;
- WideStringClass mWaitText;
- unsigned long mMaxTimeout;
- unsigned long mStartTime;
- };
- // Wait for an event from a notifier
- template<typename Event> class EventWait :
- public SingleWait,
- public Observer<Event>
- {
- public:
- static RefPtr< EventWait<Event> > Create(const wchar_t* waitText)
- {new EventWait(waitText);}
- static RefPtr< EventWait<Event> > CreateAndObserve(Notifier<Event>& notifier,
- const wchar_t* waitText)
- {
- EventWait<Event>* wait = new EventWait(waitText);
- notifier.AddObserver(*wait);
- return wait;
- }
- virtual void HandleNotification(Event&)
- {if (mEndResult == Waiting) {EndWait(ConditionMet);}}
- protected:
- EventWait(const wchar_t* waitText) :
- SingleWait(waitText)
- {}
- EventWait(const EventWait<Event>&);
- const EventWait<Event>& operator=(const EventWait<Event>&);
- };
- // Wait for an event with a particular value from a notifier
- template<typename Event> class EventValueWait :
- public SingleWait,
- public Observer<Event>
- {
- public:
- static RefPtr< EventValueWait<Event> > Create(const Event& value, const wchar_t* waitText)
- {new EventValueWait(value, waitText);}
- static RefPtr< EventValueWait<Event> > CreateAndObserve(Notifier<Event>& notifier,
- const Event value, const wchar_t* waitText)
- {
- EventValueWait<Event>* wait = new EventValueWait(value, waitText);
- notifier.AddObserver(*wait);
- return wait;
- }
- virtual void HandleNotification(Event& event)
- {
- if (mEndResult == Waiting)
- {
- if (event == mMatchValue)
- {
- EndWait(ConditionMet, L"");
- }
- else
- {
- EndWait(mEndResult, L"");
- }
- }
- }
- protected:
- EventValueWait(const Event& value, const wchar_t* waitText) :
- SingleWait(waitText),
- mMatchValue(value)
- {}
- EventValueWait(const EventValueWait<Event>&);
- const EventValueWait& operator=(const EventValueWait&);
- Event mMatchValue;
- };
- #endif // __WAITCONDITION_H__
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