| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 |
- State Management Responsibilities
- Key:
- G - Global
- DX8W - DX8 Wrapper
- LE - Wrapper::Set Light Environment
- DX8R - DX8 Renderer (affects meshes only)
- Shader - ShaderClass
- VM - VertexMaterial
- Map - Mapper (part of VertexMaterial)
- Texture - TextureClass
- WW3D
- _D3DRENDERSTATETYPE {
- ZENABLE = 7,
- FILLMODE = 8, WW3D
- SHADEMODE = 9,
- LINEPATTERN = 10,
- ZWRITEENABLE = 14, Shader
- ALPHATESTENABLE = 15, Shader
- LASTPIXEL = 16,
- SRCBLEND = 19, Shader
- DESTBLEND = 20, Shader
- CULLMODE = 22, Shader
- ZFUNC = 23, Shader
- ALPHAREF = 24, Shader
- ALPHAFUNC = 25, Shader
- DITHERENABLE = 26, G
- ALPHABLENDENABLE = 27, Shader
- FOGENABLE = 28, Shader
- SPECULARENABLE = 29, Shader
- ZVISIBLE = 30,
- FOGCOLOR = 34, Shader
- FOGTABLEMODE = 35, G
- FOGSTART = 36, Scene
- FOGEND = 37, Scene
- FOGDENSITY = 38,
- EDGEANTIALIAS = 40,
- ZBIAS = 47, G (set to zero after device is initted)
- RANGEFOGENABLE = 48, G
- STENCILENABLE = 52,
- STENCILFAIL = 53,
- STENCILZFAIL = 54,
- STENCILPASS = 55,
- STENCILFUNC = 56,
- STENCILREF = 57,
- STENCILMASK = 58,
- STENCILWRITEMASK = 59,
- TEXTUREFACTOR = 60,
- WRAP0 = 128,
- WRAP1 = 129,
- WRAP2 = 130,
- WRAP3 = 131,
- WRAP4 = 132,
- WRAP5 = 133,
- WRAP6 = 134,
- WRAP7 = 135,
- CLIPPING = 136,
- LIGHTING = 137, VM
- AMBIENT = 139, LE
- FOGVERTEXMODE = 140, G
- COLORVERTEX = 141, G
- LOCALVIEWER = 142,
- NORMALIZENORMALS = 143,
- DIFFUSEMATERIALSOURCE = 145, VM
- SPECULARMATERIALSOURCE = 146, G
- AMBIENTMATERIALSOURCE = 147, VM, set to same setting as diffuse material source
- EMISSIVEMATERIALSOURCE = 148, VM
- VERTEXBLEND = 151,
- CLIPPLANEENABLE = 152,
- SOFTWAREVERTEXPROCESSING = 153, G
- POINTSIZE = 154,
- POINTSIZE_MIN = 155,
- POINTSPRITEENABLE = 156,
- POINTSCALEENABLE = 157,
- POINTSCALE_A = 158,
- POINTSCALE_B = 159,
- POINTSCALE_C = 160,
- MULTISAMPLEANTIALIAS = 161,
- MULTISAMPLEMASK = 162,
- PATCHEDGESTYLE = 163,
- PATCHSEGMENTS = 164,
- DEBUGMONITORTOKEN = 165,
- POINTSIZE_MAX = 166,
- INDEXEDVERTEXBLENDENABLE = 167,
- COLORWRITEENABLE = 168,
- TWEENFACTOR = 170,
- BLENDOP = 171,
- FORCE_DWORD = 0x7fffffff
- } D3DRENDERSTATETYPE;
- _D3DTEXTURESTAGESTATETYPE {
- COLOROP = 1, Shader stages 0,1 only
- COLORARG1 = 2, Shader stages 0,1 only
- COLORARG2 = 3, Shader stages 0,1 only
- ALPHAOP = 4, Shader stages 0,1 only
- ALPHAARG1 = 5, Shader stages 0,1 only
- ALPHAARG2 = 6, Shader stages 0,1 only
- BUMPENVMAT00 = 7,
- BUMPENVMAT01 = 8,
- BUMPENVMAT10 = 9,
- BUMPENVMAT11 = 10,
- TEXCOORDINDEX = 11, DX8R, Map
- ADDRESSU = 13, Texture
- ADDRESSV = 14, Texture
- BORDERCOLOR = 15,
- MAGFILTER = 16, Texture
- MINFILTER = 17, Texture
- MIPFILTER = 18, Texture
- MIPMAPLODBIAS = 19,
- MAXMIPLEVEL = 20,
- MAXANISOTROPY = 21,
- BUMPENVLSCALE = 22,
- BUMPENVLOFFSET = 23,
- TEXTURETRANSFORMFLAGS = 24, Map
- ADDRESSW = 25,
- COLORARG0 = 26,
- ALPHAARG0 = 27,
- RESULTARG = 28,
- FORCE_DWORD = 0x7fffffff
- } D3DTEXTURESTAGESTATETYPE;
- Variables
- _D3DTRANSFORMSTATETYPE {
- D3DTS_VIEW = 2, Pointgroup (restores), Camera
- D3DTS_PROJECTION = 3, Camera
- D3DTS_TEXTURE0 = 16,
- D3DTS_TEXTURE1 = 17,
- D3DTS_TEXTURE2 = 18,
- D3DTS_TEXTURE3 = 19,
- D3DTS_TEXTURE4 = 20,
- D3DTS_TEXTURE5 = 21,
- D3DTS_TEXTURE6 = 22,
- D3DTS_TEXTURE7 = 23,
- D3DTS_FORCE_DWORD = 0x7fffffff
- D3DTS_WORLDMATRIX(0) = box, pointgroup, camera
- } D3DTRANSFORMSTATETYPE;
- Clip Planes =
- Clip Status =
- Current Texture Palette =
- Cursor Position =
- Cursor Properties =
- Gamma Ramp =
- Indices = DX8W
- Light = LE
- Material = VM
- Palette Entries =
- Pixel Shader =
- Pixel Shader Const =
- Render Target =
- Stream Source = DX8W
- Texture = DX8W
- WORLD Transform = box, DX8R, pointgr
- VIEW Transform = pointgr
- PROJECTION Transform = camera
- TEXTURE Transform = Map
- Vertex Shader = DX8W
- Vertex Shader Const =
- Viewport = Camera, WW3D
|