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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/agg_def.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/05/01 9:52a $*
- * *
- * $Revision:: 2 $*
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef AGGREGATE_DEF_H
- #define AGGREGATE_DEF_H
- #include "proto.h"
- #include "rendobj.h"
- #include "w3d_file.h"
- #include "w3derr.h"
- #include "vector.h"
- #include "bittype.h"
- #include <string.h>
- #ifdef _UNIX
- #include "osdep.h"
- #endif
- // Forward declarations
- class ChunkLoadClass;
- class ChunkSaveClass;
- class IndirectTextureClass;
- ///////////////////////////////////////////////////////////////////////////////////
- //
- // Macros
- //
- #ifndef SAFE_FREE
- #define SAFE_FREE(pointer) \
- { \
- if (pointer) { \
- ::free (pointer); \
- pointer = 0; \
- } \
- }
- #endif //SAFE_FREE
- //////////////////////////////////////////////////////////////////////////////////
- //
- // AggregateDefClass
- //
- // Description of an aggregate object. Used by the asset manager
- // to construct aggregates. An 'aggregate' is simply a 'shell' that
- // contains references to a hierarchy model and subobjects to attach to its bones.
- //
- class AggregateDefClass
- {
- public:
- ///////////////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- AggregateDefClass (void);
- AggregateDefClass (RenderObjClass &base_model);
- AggregateDefClass (const AggregateDefClass &src);
- virtual ~AggregateDefClass (void);
-
- ///////////////////////////////////////////////////////////
- //
- // Public operators
- //
- const AggregateDefClass &operator= (const AggregateDefClass &src);
- ///////////////////////////////////////////////////////////
- //
- // Public methods
- //
- virtual WW3DErrorType Load_W3D (ChunkLoadClass &chunk_load);
- virtual WW3DErrorType Save_W3D (ChunkSaveClass &chunk_save);
- const char * Get_Name (void) const { return m_pName; }
- void Set_Name (const char *pname) { SAFE_FREE (m_pName); m_pName = ::_strdup (pname); }
- RenderObjClass * Create (void);
- AggregateDefClass * Clone (void) const { return new AggregateDefClass (*this); }
- //
- // Public accessors
- //
- ULONG Class_ID (void) const { return m_MiscInfo.OriginalClassID; }
- //
- // Initialization
- //
- void Initialize (RenderObjClass &base_model);
- protected:
- ///////////////////////////////////////////////////////////
- //
- // Protected data types
- //
- typedef struct _TEXTURE_INFO
- {
- W3dTextureReplacerStruct names;
- IndirectTextureClass * pnew_texture;
- bool operator == (_TEXTURE_INFO &src) { return false; }
- bool operator != (_TEXTURE_INFO &src) { return true; }
- } TEXTURE_INFO;
-
- ///////////////////////////////////////////////////////////
- //
- // Protected methods
- //
-
- //
- // Loading methods
- //
- virtual WW3DErrorType Read_Header (ChunkLoadClass &chunk_load);
- virtual WW3DErrorType Read_Info (ChunkLoadClass &chunk_load);
- virtual WW3DErrorType Read_Subobject (ChunkLoadClass &chunk_load);
- virtual WW3DErrorType Read_Class_Info (ChunkLoadClass &chunk_load);
- //
- // Saving methods
- //
- virtual WW3DErrorType Save_Header (ChunkSaveClass &chunk_save);
- virtual WW3DErrorType Save_Info (ChunkSaveClass &chunk_save);
- virtual WW3DErrorType Save_Subobject (ChunkSaveClass &chunk_save, W3dAggregateSubobjectStruct *psubobject);
- virtual WW3DErrorType Save_Class_Info (ChunkSaveClass &chunk_save);
- //
- // Creation methods
- //
- virtual void Attach_Subobjects (RenderObjClass &base_model);
- //
- // Search methods
- //
- virtual RenderObjClass * Find_Subobject (RenderObjClass &model, const char mesh_path[MESH_PATH_ENTRIES][MESH_PATH_ENTRY_LEN], const char bone_path[MESH_PATH_ENTRIES][MESH_PATH_ENTRY_LEN]);
- //
- // Misc. methods
- //
- virtual void Free_Subobject_List (void);
- virtual void Add_Subobject (const W3dAggregateSubobjectStruct &subobj_info);
- virtual bool Load_Assets (const char *asset_name);
- virtual RenderObjClass *Create_Render_Object (const char *passet_name);
- virtual bool Is_Object_In_List (const char *passet_name, DynamicVectorClass <RenderObjClass *> &node_list);
- virtual void Build_Subobject_List (RenderObjClass &original_model, RenderObjClass &model);
- private:
- ///////////////////////////////////////////////////////////
- //
- // Private member data
- //
- DWORD m_Version;
- DynamicVectorClass<W3dAggregateSubobjectStruct *> m_SubobjectList;
- W3dAggregateInfoStruct m_Info;
- W3dAggregateMiscInfo m_MiscInfo;
- char * m_pName;
- };
- ///////////////////////////////////////////////////////////////////////////////////
- //
- // AggregatePrototypeClass
- //
- class AggregatePrototypeClass : public PrototypeClass
- {
- public:
- ///////////////////////////////////////////////////////////
- //
- // Public constructors/destructors
- //
- AggregatePrototypeClass (AggregateDefClass *pdef) { m_pDefinition = pdef; }
- virtual ~AggregatePrototypeClass (void) { delete m_pDefinition; }
-
- ///////////////////////////////////////////////////////////
- //
- // Public methods
- //
- virtual const char * Get_Name(void) const { return m_pDefinition->Get_Name (); }
- virtual int Get_Class_ID(void) const { return m_pDefinition->Class_ID (); }
- virtual RenderObjClass * Create (void) { return m_pDefinition->Create (); }
- virtual AggregateDefClass * Get_Definition (void) const { return m_pDefinition; }
- virtual void Set_Definition (AggregateDefClass *pdef) { m_pDefinition = pdef; }
- private:
- ///////////////////////////////////////////////////////////
- //
- // Private member data
- //
- AggregateDefClass * m_pDefinition;
- };
- ///////////////////////////////////////////////////////////////////////////////////
- //
- // AggregateLoaderClass
- //
- class AggregateLoaderClass : public PrototypeLoaderClass
- {
- public:
- virtual int Chunk_Type (void) { return W3D_CHUNK_AGGREGATE; }
- virtual PrototypeClass * Load_W3D (ChunkLoadClass &chunk_load);
- };
- ///////////////////////////////////////////////////////////////////////////////////
- //
- // Global variables
- //
- extern AggregateLoaderClass _AggregateLoader;
- #endif //__AGGREGATE_DEF_H
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