bmp2d.h 2.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***************************************************************************
  21. * *
  22. * Project Name : Commando/G *
  23. * *
  24. * $Archive:: /Commando/Code/ww3d2/bmp2d.h $*
  25. * *
  26. * $Author:: Hector_y $*
  27. * *
  28. * $Modtime:: 2/21/01 1:31p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *-------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef BMP2D_H
  39. #define BMP2D_H
  40. #include "dynamesh.h"
  41. class Bitmap2DObjClass : public DynamicScreenMeshClass
  42. {
  43. public:
  44. Bitmap2DObjClass(const char *filename, float norm_x, float norm_y,
  45. bool center, bool additive, bool colorizable = false, int width = -1, int height = -1, bool ignore_alpha = false);
  46. Bitmap2DObjClass(TextureClass *texture, float norm_x, float norm_y,
  47. bool center, bool additive, bool colorizable = false, bool ignore_alpha = false);
  48. Bitmap2DObjClass( const Bitmap2DObjClass & src) : DynamicScreenMeshClass(src) {}
  49. virtual RenderObjClass * Clone(void) const;
  50. virtual int Class_ID(void) const { return CLASSID_BITMAP2D; }
  51. };
  52. #endif