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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***************************************************************************
- * *
- * Project Name : Commando/G *
- * *
- * $Archive:: /Commando/Code/ww3d2/bmp2d.h $*
- * *
- * $Author:: Hector_y $*
- * *
- * $Modtime:: 2/21/01 1:31p $*
- * *
- * $Revision:: 3 $*
- * *
- *-------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef BMP2D_H
- #define BMP2D_H
- #include "dynamesh.h"
- class Bitmap2DObjClass : public DynamicScreenMeshClass
- {
- public:
- Bitmap2DObjClass(const char *filename, float norm_x, float norm_y,
- bool center, bool additive, bool colorizable = false, int width = -1, int height = -1, bool ignore_alpha = false);
- Bitmap2DObjClass(TextureClass *texture, float norm_x, float norm_y,
- bool center, bool additive, bool colorizable = false, bool ignore_alpha = false);
- Bitmap2DObjClass( const Bitmap2DObjClass & src) : DynamicScreenMeshClass(src) {}
- virtual RenderObjClass * Clone(void) const;
- virtual int Class_ID(void) const { return CLASSID_BITMAP2D; }
- };
- #endif
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