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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : ww3d2 *
- * *
- * $Archive:: /Commando/Code/ww3d2/bwrender.h $*
- * *
- * Original Author:: Jani Penttinen *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 4/04/01 10:36a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef BWRENDER_H
- #define BWRENDER_H
- #include "always.h"
- #include "vector2.h"
- #include "vector3.h"
- #include "vector3i.h"
- /**
- ** BWRenderClass
- ** This class implements a simple black-and-white triangle rasterizer which
- ** can be used to generate shadow textures. It is faster than a general purpose
- ** software renderer due to the fact that no z-buffering or sorting is needed and
- ** texturing isn't supported.
- ** (gth) 04/02/2001 - I'm going to add render-to-texture code to Renegade so this
- ** class may be obsolete.
- */
- class BWRenderClass
- {
- // Internal pixel buffer used by the triangle renderer
- // The buffer is not allocated or freed by this class.
- class Buffer
- {
- unsigned char* buffer;
- int scale;
- int minv;
- int maxv;
- public:
- Buffer(unsigned char* buffer, int scale);
- ~Buffer();
- void Set_H_Line(int start_x, int end_x, int y);
- void Fill(unsigned char c);
- inline int Scale() const { return scale; }
- } pixel_buffer;
- Vector2* vertices;
- void Render_Preprocessed_Triangle(Vector3& xcf,Vector3i& yci);
- public:
- BWRenderClass(unsigned char* buffer, int scale);
- ~BWRenderClass();
- void Fill(unsigned char c);
- void Set_Vertex_Locations(Vector2* vertices,int count); // Warning! Contents are modified!
- void Render_Triangles(const unsigned long* indices,int index_count);
- void Render_Triangle_Strip(const unsigned long* indices,int index_count);
- };
- #endif //BWRENDER_H
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