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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WW3D *
- * *
- * $Archive:: /Commando/Code/ww3d2/collect.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 1/08/01 10:04a $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef COLLECT_H
- #define COLLECT_H
- #include "rendobj.h"
- #include "composite.h"
- #include "vector.h"
- #include "proto.h"
- #include "w3d_file.h"
- #include "wwstring.h"
- #include "proxy.h"
- class CollectionDefClass;
- class SnapPointsClass;
- /*
- ** CollectionClass
- ** This is a render object which contains a collection of render objects.
- */
- class CollectionClass : public CompositeRenderObjClass
- {
- public:
- CollectionClass(void);
- CollectionClass(const CollectionDefClass & def);
- CollectionClass(const CollectionClass & src);
- CollectionClass & CollectionClass::operator = (const CollectionClass &);
- virtual ~CollectionClass(void);
- virtual RenderObjClass * Clone(void) const;
-
- virtual int Class_ID(void) const;
- virtual int Get_Num_Polys(void) const;
- /////////////////////////////////////////////////////////////////////////////
- // Proxy interface
- /////////////////////////////////////////////////////////////////////////////
- virtual int Get_Proxy_Count (void) const;
- virtual bool Get_Proxy (int index, ProxyClass &proxy) const;
- /////////////////////////////////////////////////////////////////////////////
- // Render Object Interface - Rendering
- /////////////////////////////////////////////////////////////////////////////
- virtual void Render(RenderInfoClass & rinfo);
- virtual void Special_Render(SpecialRenderInfoClass & rinfo);
- /////////////////////////////////////////////////////////////////////////////
- // Render Object Interface - "Scene Graph"
- /////////////////////////////////////////////////////////////////////////////
- virtual void Set_Transform(const Matrix3D &m);
- virtual void Set_Position(const Vector3 &v);
- virtual int Get_Num_Sub_Objects(void) const;
- virtual RenderObjClass * Get_Sub_Object(int index) const;
- virtual int Add_Sub_Object(RenderObjClass * subobj);
- virtual int Remove_Sub_Object(RenderObjClass * robj);
- /////////////////////////////////////////////////////////////////////////////
- // Render Object Interface - Collision Detection, Ray Tracing
- /////////////////////////////////////////////////////////////////////////////
- virtual bool Cast_Ray(RayCollisionTestClass & raytest);
- virtual bool Cast_AABox(AABoxCollisionTestClass & boxtest);
- virtual bool Cast_OBBox(OBBoxCollisionTestClass & boxtest);
- virtual bool Intersect_AABox(AABoxIntersectionTestClass & boxtest);
- virtual bool Intersect_OBBox(OBBoxIntersectionTestClass & boxtest);
- /////////////////////////////////////////////////////////////////////////////
- // Render Object Interface - Bounding Volumes
- /////////////////////////////////////////////////////////////////////////////
- virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
- virtual void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
- /////////////////////////////////////////////////////////////////////////////
- // Render Object Interface - Attributes, Options, Properties, etc
- /////////////////////////////////////////////////////////////////////////////
- virtual int Snap_Point_Count(void);
- virtual void Get_Snap_Point(int index,Vector3 * set);
- virtual void Scale(float scale);
- virtual void Scale(float scalex, float scaley, float scalez);
- virtual void Update_Obj_Space_Bounding_Volumes(void);
- protected:
- void Free(void);
- void Update_Sub_Object_Transforms(void);
-
- DynamicVectorClass <ProxyClass> ProxyList;
- DynamicVectorClass <RenderObjClass *> SubObjects;
- SnapPointsClass * SnapPoints;
- SphereClass BoundSphere;
- AABoxClass BoundBox;
- };
- /*
- ** CollectionLoaderClass
- ** Loader for collection objects
- */
- class CollectionLoaderClass : public PrototypeLoaderClass
- {
- public:
- virtual int Chunk_Type(void) { return W3D_CHUNK_COLLECTION; }
- virtual PrototypeClass * Load_W3D(ChunkLoadClass & cload);
- };
- extern CollectionLoaderClass _CollectionLoader;
- #endif
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