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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "ddsfile.h"
- #include "ffactory.h"
- #include "bufffile.h"
- #include "formconv.h"
- #include "dx8wrapper.h"
- #include "bitmaphandler.h"
- #include <string.h>
- // ----------------------------------------------------------------------------
- DDSFileClass::DDSFileClass(const char* name,unsigned reduction_factor)
- :
- DDSMemory(NULL),
- Width(0),
- Height(0),
- FullWidth(0),
- FullHeight(0),
- LevelSizes(NULL),
- LevelOffsets(NULL),
- MipLevels(0),
- ReductionFactor(reduction_factor),
- Format(WW3D_FORMAT_UNKNOWN),
- DateTime(0)
- {
- strncpy(Name,name,sizeof(Name));
- // The name could be given in .tga or .dds format, so ensure we're opening .dds...
- int len=strlen(Name);
- Name[len-3]='d';
- Name[len-2]='d';
- Name[len-1]='s';
- file_auto_ptr file(_TheFileFactory,Name);
- if (!file->Is_Available()) {
- return;
- }
- file->Open();
- DateTime=file->Get_Date_Time();
- char header[4];
- file->Read(header,4);
- // Now, we read DDSURFACEDESC2 defining the compressed data
- unsigned read_bytes=file->Read(&SurfaceDesc,sizeof(LegacyDDSURFACEDESC2));
- // Verify the structure size matches the read size
- if (read_bytes!=SurfaceDesc.Size) {
- StringClass tmp(0,true);
- tmp.Format("File %s loading failed.\nTried to read %d bytes, got %d. (SurfDesc.size=%d)\n",name,sizeof(LegacyDDSURFACEDESC2),read_bytes,SurfaceDesc.Size);
- WWASSERT_PRINT(0,tmp);
- return;
- }
- Format=D3DFormat_To_WW3DFormat((D3DFORMAT)SurfaceDesc.PixelFormat.FourCC);
- WWASSERT(
- Format==WW3D_FORMAT_DXT1 ||
- Format==WW3D_FORMAT_DXT2 ||
- Format==WW3D_FORMAT_DXT3 ||
- Format==WW3D_FORMAT_DXT4 ||
- Format==WW3D_FORMAT_DXT5);
- MipLevels=SurfaceDesc.MipMapCount;
- if (MipLevels==0) MipLevels=1;
- if (MipLevels>ReductionFactor) MipLevels-=ReductionFactor;
- else {
- MipLevels=1;
- ReductionFactor=ReductionFactor-MipLevels;
- }
- // Drop the two lowest miplevels!
- if (MipLevels>2) MipLevels-=2;
- else MipLevels=1;
- FullWidth=SurfaceDesc.Width;
- FullHeight=SurfaceDesc.Height;
- Width=SurfaceDesc.Width>>ReductionFactor;
- Height=SurfaceDesc.Height>>ReductionFactor;
- unsigned level_size=Calculate_DXTC_Surface_Size(SurfaceDesc.Width,SurfaceDesc.Height,Format);
- unsigned level_offset=0;
- LevelSizes=new unsigned[MipLevels];
- LevelOffsets=new unsigned[MipLevels];
- for (unsigned level=0;level<ReductionFactor;++level) {
- if (level_size>16) { // If surface is bigger than one block (8 or 16 bytes)...
- level_size/=4;
- }
- }
- for (level=0;level<MipLevels;++level) {
- LevelSizes[level]=level_size;
- LevelOffsets[level]=level_offset;
- level_offset+=level_size;
- if (level_size>16) { // If surface is bigger than one block (8 or 16 bytes)...
- level_size/=4;
- }
- }
- file->Close();
- }
- // ----------------------------------------------------------------------------
- DDSFileClass::~DDSFileClass()
- {
- delete[] DDSMemory;
- delete[] LevelSizes;
- delete[] LevelOffsets;
- }
- unsigned DDSFileClass::Get_Width(unsigned level) const
- {
- WWASSERT(level<MipLevels);
- unsigned width=Width>>level;
- if (width<4) width=4;
- return width;
- }
- unsigned DDSFileClass::Get_Height(unsigned level) const
- {
- WWASSERT(level<MipLevels);
- unsigned height=Height>>level;
- if (height<4) height=4;
- return height;
- }
- const unsigned char* DDSFileClass::Get_Memory_Pointer(unsigned level) const
- {
- WWASSERT(level<MipLevels);
- return DDSMemory+LevelOffsets[level];
- }
- unsigned DDSFileClass::Get_Level_Size(unsigned level) const
- {
- WWASSERT(level<MipLevels);
- return LevelSizes[level];
- }
- // For some reason DX-Tex tool doesn't fill the surface size field, so we need to calculate it...
- unsigned DDSFileClass::Calculate_DXTC_Surface_Size(unsigned width, unsigned height, WW3DFormat format)
- {
- unsigned level_size=(width/4)*(height/4);
- switch (format) {
- case WW3D_FORMAT_DXT1:
- level_size*=8;
- break;
- case WW3D_FORMAT_DXT2:
- case WW3D_FORMAT_DXT3:
- case WW3D_FORMAT_DXT4:
- case WW3D_FORMAT_DXT5:
- level_size*=16;
- break;
- }
- return level_size;
- }
- // ----------------------------------------------------------------------------
- bool DDSFileClass::Load()
- {
- if (DDSMemory) return false;
- if (!LevelSizes || !LevelOffsets) return false;
- file_auto_ptr file(_TheFileFactory,Name);
- if (!file->Is_Available()) {
- return false;
- }
- file->Open();
- // Data size is file size minus the header and info block
- unsigned size=file->Size()-SurfaceDesc.Size-4;
- // Skip mip levels if reduction factor is not zero
- unsigned level_size=Calculate_DXTC_Surface_Size(SurfaceDesc.Width,SurfaceDesc.Height,Format);
- unsigned skipped_offset=0;
- for (unsigned i=0;i<ReductionFactor;++i) {
- skipped_offset+=level_size;
- size-=level_size;
- if (level_size>16) { // If surface is bigger than one block (8 or 16 bytes)...
- level_size/=4;
- }
- }
- // Skip the header and info block and possible unused mip levels
- unsigned seek_size=file->Seek(SurfaceDesc.Size+4+skipped_offset);
- WWASSERT(seek_size==(SurfaceDesc.Size+4+skipped_offset));
- if (size) {
- // Allocate memory for the data excluding the headers
- DDSMemory=new unsigned char[size];
- // Read data
- unsigned read_size=file->Read(DDSMemory,size);
- // Verify we got all the data
- WWASSERT(read_size==size);
- }
- file->Close();
- return true;
- }
- // ----------------------------------------------------------------------------
- //
- // Copy mipmap level to D3D surface. The copying is performed using another
- // Copy_Level_To_Surface function (see below).
- //
- // ----------------------------------------------------------------------------
- void DDSFileClass::Copy_Level_To_Surface(unsigned level,IDirect3DSurface8* d3d_surface)
- {
- WWASSERT(d3d_surface);
- // Verify that the destination surface size matches the source surface size
- D3DSURFACE_DESC surface_desc;
- DX8_ErrorCode(d3d_surface->GetDesc(&surface_desc));
- // First lock the surface
- D3DLOCKED_RECT locked_rect;
- DX8_ErrorCode(d3d_surface->LockRect(&locked_rect,NULL,0));
- Copy_Level_To_Surface(
- level,
- D3DFormat_To_WW3DFormat(surface_desc.Format),
- surface_desc.Width,
- surface_desc.Height,
- reinterpret_cast<unsigned char*>(locked_rect.pBits),
- locked_rect.Pitch);
- // Finally, unlock the surface
- DX8_ErrorCode(d3d_surface->UnlockRect());
- }
- // ----------------------------------------------------------------------------
- //
- // Copy one mipmap level of texture to a memory surface. Surface type conversion
- // is performed if the destination is of different format. Scaling will be done
- // one of these days as well. Conversions between different types of compressed
- // surfaces are not performed and scaling of compressed surfaces is also not
- // possible.
- //
- // ----------------------------------------------------------------------------
- void DDSFileClass::Copy_Level_To_Surface(
- unsigned level,
- WW3DFormat dest_format,
- unsigned dest_width,
- unsigned dest_height,
- unsigned char* dest_surface,
- unsigned dest_pitch)
- {
- WWASSERT(DDSMemory);
- WWASSERT(dest_surface);
- // If the format and size is a match just copy the contents
- if (dest_format==Format && dest_width==Get_Width(level) && dest_height==Get_Height(level)) {
- unsigned compressed_size=Get_Level_Size(level);
- memcpy(dest_surface,Get_Memory_Pointer(level),compressed_size);
- }
- else {
- // If size matches, copy each pixel linearly with color space conversion
- if (dest_width==Get_Width(level) && dest_height==Get_Height(level)) {
- // An exception here - if the source format is DXT1 and the destination
- // is DXT2, just copy the contents and create an empty alpha channel.
- // This is needed on NVidia cards that have problems with DXT1 compression.
- if (Format==WW3D_FORMAT_DXT1 && dest_format==WW3D_FORMAT_DXT2) {
- const unsigned* src_ptr=reinterpret_cast<const unsigned*>(Get_Memory_Pointer(level));
- unsigned* dest_ptr=reinterpret_cast<unsigned*>(dest_surface);
- for (unsigned y=0;y<dest_height;y+=4) {
- for (unsigned x=0;x<dest_width;x+=4) {
- *dest_ptr++=0xffffffff; // Bytes 1-4 of alpha block
- *dest_ptr++=0xffffffff; // Bytes 5-8 of alpha block
- *dest_ptr++=*src_ptr++; // Bytes 1-4 of color block
- *dest_ptr++=*src_ptr++; // Bytes 5-8 of color block
- }
- }
- }
- else {
- unsigned dest_bpp=Get_Bytes_Per_Pixel(dest_format);
- // Copy 4x4 block at a time
- bool contains_alpha=false;
- for (unsigned y=0;y<dest_height;y+=4) {
- unsigned char* dest_ptr=dest_surface;
- dest_ptr+=y*dest_pitch;
- for (unsigned x=0;x<dest_width;x+=4,dest_ptr+=dest_bpp*4) {
- contains_alpha|=Get_4x4_Block(dest_ptr,dest_pitch,dest_format,level,x,y);
- }
- }
- if (Format==WW3D_FORMAT_DXT1 && contains_alpha) {
- WWDEBUG_SAY(("Warning: DXT1 format should not contain alpha information - file %s\n",Name));
- }
- }
- }
- }
- }
- // ----------------------------------------------------------------------------
- WWINLINE static unsigned RGB565_To_ARGB8888(unsigned short rgb)
- {
- unsigned rgba=0;
- rgba|=unsigned(rgb&0x001f)<<3;
- rgba|=unsigned(rgb&0x07e0)<<5;
- rgba|=unsigned(rgb&0xf800)<<8;
- return rgba;
- }
- // ----------------------------------------------------------------------------
- WWINLINE static unsigned Combine_Colors(unsigned col1, unsigned col2, unsigned rel)
- {
- const unsigned R_B_MASK=0x00ff00ff;
- const unsigned G_MASK=0x0000ff00;
- unsigned rel2=255-rel;
- unsigned r_b_col1=col1&R_B_MASK;
- r_b_col1*=rel;
- unsigned r_b_col2=col2&R_B_MASK;
- r_b_col2*=rel2;
- r_b_col1+=r_b_col2;
- r_b_col1>>=8;
- r_b_col1&=R_B_MASK;
- unsigned g_col1=col1&G_MASK;
- g_col1*=rel;
- unsigned g_col2=col2&G_MASK;
- g_col2*=rel2;
- g_col1+=g_col2;
- g_col1>>=8;
- g_col1&=G_MASK;
- return r_b_col1|g_col1;
- /* float f=float(rel)/256.0f;
- unsigned new_col=0;
- new_col|=int(float(int(col1&0x00ff0000))*f+float(int(col2&0x00ff0000))*(1.0f-f))&0x00ff0000;
- new_col|=int(float(int(col1&0x0000ff00))*f+float(int(col2&0x0000ff00))*(1.0f-f))&0x0000ff00;
- new_col|=int(float(int(col1&0x000000ff))*f+float(int(col2&0x000000ff))*(1.0f-f))&0x000000ff;
- return new_col;
- */
- }
- // ----------------------------------------------------------------------------
- //
- // Note that this is NOT an efficient way of extracting pixels from compressed image - we should implement
- // faster block-copy method for non-scaled copying.
- //
- // ----------------------------------------------------------------------------
- unsigned DDSFileClass::Get_Pixel(unsigned level,unsigned x,unsigned y) const
- {
- WWASSERT(level<MipLevels);
- WWASSERT(x<Get_Width(level));
- WWASSERT(y<Get_Height(level));
- switch (Format) {
- // Note that we don't currently really support alpha on DXT1 - all alpha textures should use DXT5.
- // The reason for this is that when converting from DXT1 to 16 bit uncompressed texture we want
- // to be able to use RGB565 format instead of ARGB4444. As the alpha is encoded in DXT1 per-block
- // basis there isn't really a way to tell if the surface has an alpha or not so either we use alpha
- // or we don't.
- case WW3D_FORMAT_DXT1:
- {
- const unsigned char* block_memory=Get_Memory_Pointer(level)+(x/4)*8+((y/4)*(Get_Width(level)/4))*8;
- unsigned col0=RGB565_To_ARGB8888(*(unsigned short*)&block_memory[0]);
- unsigned col1=RGB565_To_ARGB8888(*(unsigned short*)&block_memory[2]);
- unsigned char line=block_memory[4+(y%4)];
- line>>=(x%4)*2;
- line=(line&3);
- if (col0>col1) {
- switch (line) {
- case 0: return col0|0xff000000;
- case 1: return col1|0xff000000;
- case 2: return Combine_Colors(col1,col0,85)|0xff000000;
- case 3: return Combine_Colors(col0,col1,85)|0xff000000;
- }
- }
- else {
- switch (line) {
- case 0: return col0|0xff000000;
- case 1: return col1|0xff000000;
- case 2: return Combine_Colors(col1,col0,128)|0xff000000;
- case 3: return 0x00000000;
- }
- }
- }
- break;
- case WW3D_FORMAT_DXT2:
- return 0xffffffff;
- case WW3D_FORMAT_DXT3:
- return 0xffffffff;
- case WW3D_FORMAT_DXT4:
- return 0xffffffff;
- case WW3D_FORMAT_DXT5:
- {
- const unsigned char* alpha_block=Get_Memory_Pointer(level)+(x/4)*16+((y/4)*(Get_Width(level)/4))*16;
- unsigned alpha0=alpha_block[0];
- unsigned alpha1=alpha_block[1];
- unsigned bit_idx=((x%4)+4*(y%4))*3;
- unsigned byte_idx=bit_idx/8;
- bit_idx%=8;
- unsigned alpha_index=0;
- for (int i=0;i<3;++i) {
- WWASSERT(byte_idx<6);
- unsigned alpha_bit=(alpha_block[2+byte_idx]>>(bit_idx))&1;
- alpha_index|=alpha_bit<<(i);
- bit_idx++;
- if (bit_idx>=8) {
- bit_idx=0;
- byte_idx++;
- }
- }
- WWASSERT(alpha_index<8);
- // 8-alpha or 6-alpha block?
- unsigned alpha_value=0;
- if (alpha0>alpha1) {
- // 8-alpha block: derive the other six alphas.
- // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
- switch (alpha_index) {
- case 0: alpha_value=alpha0; break;
- case 1: alpha_value=alpha1; break;
- case 2: alpha_value=(6*alpha0+1*alpha1+3) / 7; break; // bit code 010
- case 3: alpha_value=(5*alpha0+2*alpha1+3) / 7; break; // bit code 011
- case 4: alpha_value=(4*alpha0+3*alpha1+3) / 7; break; // bit code 100
- case 5: alpha_value=(3*alpha0+4*alpha1+3) / 7; break; // bit code 101
- case 6: alpha_value=(2*alpha0+5*alpha1+3) / 7; break; // bit code 110
- case 7: alpha_value=(1*alpha0+6*alpha1+3) / 7; break; // bit code 111
- }
- }
- else {
- // 6-alpha block.
- // Bit code 000 = alpha_0, 001 = alpha_1, others are interpolated.
- switch (alpha_index) {
- case 0: alpha_value=alpha0; break;
- case 1: alpha_value=alpha1; break;
- case 2: alpha_value=(4*alpha0+1*alpha1+2) / 5; break; // Bit code 010
- case 3: alpha_value=(3*alpha0+2*alpha1+2) / 5; break; // Bit code 011
- case 4: alpha_value=(2*alpha0+3*alpha1+2) / 5; break; // Bit code 100
- case 5: alpha_value=(1*alpha0+4*alpha1+2) / 5; break; // Bit code 101
- case 6: alpha_value=0; break; // Bit code 110
- case 7: alpha_value=255; break; // Bit code 111
- }
- }
- alpha_value<<=24;
- // Extract color
- const unsigned char* color_block=alpha_block+8;
- unsigned col0=RGB565_To_ARGB8888(*(unsigned short*)&color_block[0]);
- unsigned col1=RGB565_To_ARGB8888(*(unsigned short*)&color_block[2]);
- unsigned char line=color_block[4+(y%4)];
- line>>=(x%4)*2;
- line=(line&3);
- switch (line) {
- case 0: return col0|alpha_value;
- case 1: return col1|alpha_value;
- case 2: return Combine_Colors(col1,col0,85)|alpha_value;
- case 3: return Combine_Colors(col0,col1,85)|alpha_value;
- }
- }
- break;
- }
- return 0xffffffff;
- }
- // ----------------------------------------------------------------------------
- //
- // Uncompress one 4x4 block from the compressed image.
- //
- // Returns: true if block contained alpha, false is not
- //
- // Note: Destination can't be DXT or paletted surface!
- //
- // ----------------------------------------------------------------------------
- bool DDSFileClass::Get_4x4_Block(
- unsigned char* dest_ptr, // Destination surface pointer
- unsigned dest_pitch, // Destination surface pitch, in bytes
- WW3DFormat dest_format, // Destination surface format, A8R8G8B8 is fastest
- unsigned level, // DDS mipmap level to copy from
- unsigned source_x, // DDS x offset to copy from, must be aligned by 4!
- unsigned source_y) const // DDS y offset to copy from, must be aligned by 4!
- {
- // Verify the block alignment
- WWASSERT((source_x&3)==0);
- WWASSERT((source_y&3)==0);
- // Verify level
- WWASSERT(level<MipLevels);
- // Verify coordinate bounds
- WWASSERT(source_x<Get_Width(level));
- WWASSERT(source_y<Get_Height(level));
- unsigned dest_bpp=Get_Bytes_Per_Pixel(dest_format);
- switch (Format) {
- // Note that we don't currently really support alpha on DXT1 - all alpha textures should use DXT5.
- // The reason for this is that when converting from DXT1 to 16 bit uncompressed texture we want
- // to be able to use RGB565 format instead of ARGB4444. As the alpha is encoded in DXT1 per-block
- // basis there isn't really a way to tell if the surface has an alpha or not so either we use alpha
- // or we don't.
- case WW3D_FORMAT_DXT1:
- {
- const unsigned char* block_memory=Get_Memory_Pointer(level)+(source_x/4)*8+((source_y/4)*(Get_Width(level)/4))*8;
- unsigned col0=RGB565_To_ARGB8888(*(unsigned short*)&block_memory[0]);
- unsigned col1=RGB565_To_ARGB8888(*(unsigned short*)&block_memory[2]);
- // Even if we don't support alpha, decompression is different if source has alpha
- unsigned dest_pixel=0;
- if (col0>col1) {
- for (int y=0;y<4;++y) {
- unsigned char* tmp_dest_ptr=dest_ptr;
- dest_ptr+=dest_pitch;
- unsigned char line=block_memory[4+y];
- for (int x=0;x<4;++x) {
- switch (line&3) {
- case 0: dest_pixel=col0|0xff000000; break;
- case 1: dest_pixel=col1|0xff000000; break;
- case 2: dest_pixel=Combine_Colors(col1,col0,85)|0xff000000; break;
- case 3: dest_pixel=Combine_Colors(col0,col1,85)|0xff000000; break;
- }
- line>>=2;
- BitmapHandlerClass::Write_B8G8R8A8(tmp_dest_ptr,dest_format,dest_pixel);
- tmp_dest_ptr+=dest_bpp;
- }
- }
- return false; // No alpha found in the block
- }
- else {
- bool contains_alpha=false;
- for (int y=0;y<4;++y) {
- unsigned char* tmp_dest_ptr=dest_ptr;
- dest_ptr+=dest_pitch;
- unsigned char line=block_memory[4+y];
- for (int x=0;x<4;++x) {
- switch (line&3) {
- case 0: dest_pixel=col0|0xff000000; break;
- case 1: dest_pixel=col1|0xff000000; break;
- case 2: dest_pixel=Combine_Colors(col1,col0,128)|0xff000000; break;
- case 3: dest_pixel=0x00000000; contains_alpha=true; break;
- }
- line>>=2;
- BitmapHandlerClass::Write_B8G8R8A8(tmp_dest_ptr,dest_format,dest_pixel);
- tmp_dest_ptr+=dest_bpp;
- }
- }
- return contains_alpha; // Alpha block...?
- }
- }
- break;
- case WW3D_FORMAT_DXT2:
- return false;
- case WW3D_FORMAT_DXT3:
- return false;
- case WW3D_FORMAT_DXT4:
- return false;
- case WW3D_FORMAT_DXT5:
- {
- // Init alphas
- const unsigned char* alpha_block=Get_Memory_Pointer(level)+(source_x/4)*16+((source_y/4)*(Get_Width(level)/4))*16;
- unsigned alphas[8];
- alphas[0]=alpha_block[0];
- alphas[1]=alpha_block[1];
- // 8-alpha or 6-alpha block?
- if (alphas[0]>alphas[1]) {
- alphas[2]=(6*alphas[0]+1*alphas[1]+3) / 7; // bit code 010
- alphas[3]=(5*alphas[0]+2*alphas[1]+3) / 7; // bit code 011
- alphas[4]=(4*alphas[0]+3*alphas[1]+3) / 7; // bit code 100
- alphas[5]=(3*alphas[0]+4*alphas[1]+3) / 7; // bit code 101
- alphas[6]=(2*alphas[0]+5*alphas[1]+3) / 7; // bit code 110
- alphas[7]=(1*alphas[0]+6*alphas[1]+3) / 7; // bit code 111
- }
- else {
- alphas[2]=(4*alphas[0]+1*alphas[1]+2) / 5; // Bit code 010
- alphas[3]=(3*alphas[0]+2*alphas[1]+2) / 5; // Bit code 011
- alphas[4]=(2*alphas[0]+3*alphas[1]+2) / 5; // Bit code 100
- alphas[5]=(1*alphas[0]+4*alphas[1]+2) / 5; // Bit code 101
- alphas[6]=0; // Bit code 110
- alphas[7]=255; // Bit code 111
- }
- // Init colors
- const unsigned char* color_block=alpha_block+8;
- unsigned col0=RGB565_To_ARGB8888(*(unsigned short*)&color_block[0]);
- unsigned col1=RGB565_To_ARGB8888(*(unsigned short*)&color_block[2]);
- unsigned dest_pixel=0;
- unsigned bit_idx=0;
- unsigned contains_alpha=0xff;
- unsigned alpha_indices[16];
- unsigned* ai_ptr=alpha_indices;
- for (int a=0;a<2;++a) {
- ai_ptr[0]=alpha_block[2]&0x7;
- ai_ptr[1]=(alpha_block[2]>>3)&0x7;
- ai_ptr[2]=(alpha_block[2]>>6)|((alpha_block[3]&1)<<2);
- ai_ptr[3]=(alpha_block[3]>>1)&0x7;
- ai_ptr[4]=(alpha_block[3]>>4)&0x7;
- ai_ptr[5]=(alpha_block[3]>>7)|((alpha_block[4]&3)<<1);
- ai_ptr[6]=(alpha_block[4]>>2)&0x7;
- ai_ptr[7]=(alpha_block[4]>>5);
- ai_ptr+=8;
- alpha_block+=3;
- }
- unsigned aii=0;
- for (int y=0;y<4;++y) {
- unsigned char* tmp_dest_ptr=dest_ptr;
- dest_ptr+=dest_pitch;
- unsigned char line=color_block[4+y];
- for (int x=0;x<4;++x,bit_idx+=3) {
- unsigned alpha_value=alphas[alpha_indices[aii++]];
- contains_alpha&=alpha_value;
- alpha_value<<=24;
- // Extract color
- switch (line&3) {
- case 0: dest_pixel=col0|alpha_value; break;
- case 1: dest_pixel=col1|alpha_value; break;
- case 2: dest_pixel=Combine_Colors(col1,col0,85)|alpha_value; break;
- case 3: dest_pixel=Combine_Colors(col0,col1,85)|alpha_value; break;
- }
- line>>=2;
- BitmapHandlerClass::Write_B8G8R8A8(tmp_dest_ptr,dest_format,dest_pixel);
- tmp_dest_ptr+=dest_bpp;
- }
- }
- /*
- for (int y=0;y<4;++y) {
- unsigned char* tmp_dest_ptr=dest_ptr;
- dest_ptr+=dest_pitch;
- unsigned char line=color_block[4+y];
- for (int x=0;x<4;++x,bit_idx+=3) {
- unsigned byte_idx=bit_idx/8;
- unsigned tmp_bit_idx=bit_idx&7;
- unsigned alpha_index=0;
- for (int i=0;i<3;++i) {
- WWASSERT(byte_idx<6);
- unsigned alpha_bit=(alpha_block[2+byte_idx]>>(tmp_bit_idx))&1;
- alpha_index|=alpha_bit<<(i);
- tmp_bit_idx++;
- if (tmp_bit_idx>=8) {
- tmp_bit_idx=0;
- byte_idx++;
- }
- }
- WWASSERT(alpha_index<8);
- unsigned alpha_value=alphas[alpha_index];
- contains_alpha&=alpha_value;
- alpha_value<<=24;
- // Extract color
- switch (line&3) {
- case 0: dest_pixel=col0|alpha_value; break;
- case 1: dest_pixel=col1|alpha_value; break;
- case 2: dest_pixel=Combine_Colors(col1,col0,85)|alpha_value; break;
- case 3: dest_pixel=Combine_Colors(col0,col1,85)|alpha_value; break;
- }
- line>>=2;
- BitmapHandlerClass::Write_B8G8R8A8(tmp_dest_ptr,dest_format,dest_pixel);
- tmp_dest_ptr+=dest_bpp;
- }
- }
- */
- return contains_alpha!=0xff; // Alpha block... DXT5 should only be used when the image needs alpha
- // but for now check anyway...
- }
- }
- return false;
- }
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